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SigFiesta/MobRegen/Fbattle01.txt

48 lines
2.5 KiB

; Shine Monster Regeneration Table V0.3
; Monster Group
#ignore \o042
#exchange # \x20
#table MobRegenGroup
; GroupID Family Regen Region
; Y/N X Y X Y Range/Degree
#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
; Fbattle01HD001 N 1739 3221 739 102 0
; Fbattle01HD002 N 1492 2041 601 78 -20
; Fbattle01HD005 N 3465 2817 80 389 4
#record Fbattle01C01 N 1805 3516 0 0 94
#record Fbattle01C02 N 1944 3287 0 0 94
#record Fbattle01C03 N 3540 3237 0 0 94
#record Fbattle01C04 N 2671 2211 0 0 94
#record Fbattle01C05 N 2800 2374 0 0 94
#record Fbattle01C06 N 3398 3086 0 0 94
#record Fbattle01C07 N 3022 2317 0 0 94
#record Fbattle01C08 N 3345 3297 0 0 94
#record Fbattle01C09 N 2882 2156 0 0 94
#record Fbattle01C10 N 1704 3306 0 0 94
#table MobRegen
; GroupID MobIndex number number Regen Time(sec) Base
; Standard Min Max delta sec delta sec delta sec delta sec delta
#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
; Fbattle01HD001 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01HD002 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01HD005 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
;#record Fbattle01C01 SnowSlime01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C02 E_JackO01 2 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C10 E_JackO01 2 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C03 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C04 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C05 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C06 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C07 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C08 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle01C09 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
;
#end