56 lines
1.2 KiB
Lua

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-- Gold Hill NPC Data --
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ItemDrop =
{
DropMob =
{
"KQ_Core01",
"KQ_Core02",
"KQ_Core03",
"KQ_Core04",
},
Layer1st =
{
Index = "KQ_Key01",
Notice = "ItemDrop",
{ DropRate = 1000000, RandMin = 40, RandMax = 70, },
{ DropRate = 1000000, RandMin = 60, RandMax = 80, },
{ DropRate = 1000000, RandMin = 60, RandMax = 90, },
{ DropRate = 1000000, RandMin = 70, RandMax = 95, },
},
Layer2nd =
{
Index = "KQ_Key02",
Notice = "ItemDrop",
{ DropRate = 1000000, RandMin = 40, RandMax = 70, },
{ DropRate = 1000000, RandMin = 60, RandMax = 80, },
{ DropRate = 1000000, RandMin = 60, RandMax = 90, },
},
Layer3rd =
{
Index = "KQ_Key03",
Notice = "ItemDrop",
{ DropRate = 1000000, RandMin = 40, RandMax = 70, },
{ DropRate = 1000000, RandMin = 60, RandMax = 80, },
{ DropRate = 1000000, RandMin = 60, RandMax = 90, },
},
Layer4th =
{
Index = "KQ_Key04",
Notice = "ItemDrop",
{ DropRate = 1000000, RandMin = 40, RandMax = 70, },
{ DropRate = 1000000, RandMin = 60, RandMax = 80, },
},
}