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90 lines
1.6 KiB
90 lines
1.6 KiB
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-- Boss Data --
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--[[
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※ 참고 ) Phase 설정
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Phase 테이블에 설정해둔 Condition_HPRate 값 % 이하가 되면,
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해당 애니메이션을 하고 SummonMob을 소환한다.
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--]]
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BossInfo =
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{
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ID_GiantMagmaton =
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{
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Lua_EntranceFunc = "Routine_Boss",
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Phase =
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{
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{
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Condition_HPRate = 20,
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Animation = "GiantMagmaTon_skill01",
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SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
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},
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},
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},
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ID_BigMudMan =
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{
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Lua_EntranceFunc = "Routine_Boss",
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Phase =
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{
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{
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Condition_HPRate = 20,
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Animation = "BigMudMan_skill",
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SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
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},
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},
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},
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ID_FireTaitan =
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{
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Lua_EntranceFunc = "Routine_Boss",
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Phase =
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{
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{
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Condition_HPRate = 20,
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Animation = "FireTaitan_skill",
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SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
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},
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},
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},
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ID_Weasel =
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{
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Lua_EntranceFunc = "Routine_Boss",
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Phase =
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{
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{
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Condition_HPRate = 20,
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Animation = "Weasel_skill",
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SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
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},
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},
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},
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ID_FandomCornelius =
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{
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Lua_EntranceFunc = "Routine_Boss",
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Phase =
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{
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{
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Condition_HPRate = 50,
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Animation = "Dragonneut_Skill3",
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SummonMob = { Index = "ID_EarthNerpa", Num = 3, }
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},
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{
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Condition_HPRate = 30,
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Animation = "Dragonneut_Skill3",
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SummonMob = { Index = "ID_EarthNerpa", Num = 3, }
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},
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},
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},
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}
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