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1.6 KiB

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-- Boss Data --
--------------------------------------------------------------------------------
--[[
※ 참고 ) Phase 설정
Phase 테이블에 설정해둔 Condition_HPRate 값 % 이하가 되면,
해당 애니메이션을 하고 SummonMob을 소환한다.
--]]
BossInfo =
{
ID_GiantMagmaton =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "GiantMagmaTon_skill01",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_BigMudMan =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "BigMudMan_skill",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_FireTaitan =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "FireTaitan_skill",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_Weasel =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "Weasel_skill",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_FandomCornelius =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 50,
Animation = "Dragonneut_Skill3",
SummonMob = { Index = "ID_EarthNerpa", Num = 3, }
},
{
Condition_HPRate = 30,
Animation = "Dragonneut_Skill3",
SummonMob = { Index = "ID_EarthNerpa", Num = 3, }
},
},
},
}