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91 lines
1.6 KiB

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-- Boss Data --
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--[[
<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ) Phase <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Phase <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD> Condition_HPRate <EFBFBD><EFBFBD> % <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD>Ǹ<EFBFBD>,
<EFBFBD>ش<EFBFBD> <EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϰ<EFBFBD> SummonMob<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>Ѵ<EFBFBD>.
--]]
BossInfo =
{
ID_GiantMagmaton =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "GiantMagmaTon_skill01",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_BigMudMan =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "BigMudMan_skill",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_FireTaitan =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "FireTaitan_skill",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_Weasel =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 20,
Animation = "Weasel_skill",
SummonMob = { Index = "ID_EarthCalerben", Num = 2, }
},
},
},
ID_FandomCornelius =
{
Lua_EntranceFunc = "Routine_Boss",
Phase =
{
{
Condition_HPRate = 50,
Animation = "Dragonneut_Skill3",
SummonMob = { Index = "ID_EarthNerpa", Num = 3, }
},
{
Condition_HPRate = 30,
Animation = "Dragonneut_Skill3",
SummonMob = { Index = "ID_EarthNerpa", Num = 3, }
},
},
},
}