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465 lines
17 KiB
465 lines
17 KiB
; 고든마스터
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open [main]
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var DoorHero "" ; 영웅이 있는 방을 막는 문
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DoorMidBoss "" ; 중간보스로 가는 문
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GlassDoor2Boss "" ; 보스로 가는 문. 보이는 문은 따로 있으므로 이것은 보이지 않고 블럭정보만 있는 문
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Opener ""
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Slot ""
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GordonMaster 0 ; 고든마스터의 핸들
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KeyDropRate 0 ; 열쇠떨어뜨리기를 관리할 변수
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KeyDropIndex "" ; 떨어뜨릴 열쇠 인덱스
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InterruptBlock ""
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InterruptArg "".
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doorbuild DoorHero "KQ_Gate4" 989 4298 0 1000 "Normal". ; 시작점과 영웅 사이
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doorbuild DoorMidBoss "KQ_Gate4" 2815 4327 0 1000 "Normal". ; 시작점과 중간보스 사이
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doorbuild GlassDoor2Boss "KQ_Gate4" 2834 10023 0 1000 "Normal". ; 시작점과 보스 사이 - 슬라임처럼 블럭정보만 있는 문
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; sublayershift Logout GlassDoor2Boss 2. ; 이 문을 은닉층으로 이동시켜 보이지 않게 함
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doorclose DoorHero "GorDonDoor_01".
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doorclose DoorMidBoss "GorDonDoor_02".
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doorclose GlassDoor2Boss "GorDonDoor_03".
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scriptfile "KQGordonMaster".
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var PlayerNumber "". ; 맵에 들어온 플레이어 수를 얻기 위해
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waitlogin PlayerNumber.
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if PlayerNumber == 0 ; 일정시간 지나도록 로긴 안함
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then open
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call "QuestFail".
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close
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pause Sec 5.
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chatwin "RouTownChiefRoumenus" "Rumenus0".
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pause Sec 4.
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chatwin "RouTownChiefRoumenus" "Rumenus1".
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pause Sec 4.
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chatwin "RouTownChiefRoumenus" "Rumenus2".
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pause Sec 4.
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chatwin "RouTownChiefRoumenus" "Rumenus3".
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timelimit Min 50.
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; 가장 처음 문을 클릭할 때까지 기다림
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call "HeroDoorClick".
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; 히어로의 방
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call "HeroRoom".
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; 두번째 문 열기(히어로를 클릭하지 않았으면 문 안열리게 하기 위해)
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call "Open2ndDoor".
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; 중간보스 만남
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call "MidBoss".
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; 최종보스 만남
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call "LastBoss".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [KeyDrop]
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if KeyDropRate > @Random(0 99) then
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open
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itemdrop InterruptArg KeyDropIndex 1000000. ; 열쇠드롭(100% 확률)
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broadcast all "ItemDrop". ; 열쇠가 떨어졌음을 모두에게 알려줌
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interrupterase "KeyDrop". ; 모든 KeyDrop 인터럽트를 없앰
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close
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else
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open
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KeyDropRate = KeyDropRate + 5.
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close
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [HeroDoorClick]
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; MobRegen
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regengroup "KDEnMaze" "KD_EnMaze01_01". ; KQ_G_Stonie 밑에 KeyDrop interrupt와 연동되어야 함
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regengroup "KDEnMaze" "KD_EnMaze01_02". ; KQ_G_SparkDog
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regengroup "KDEnMaze" "KD_EnMaze01_03". ; KQ_G_JewelKeeper
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regengroup "KDEnMaze" "KD_EnMaze01_04". ; KQ_G_SparkDog
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regengroup "KDEnMaze" "KD_EnMaze01_05". ; KQ_G_Stonie
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regengroup "KDEnMaze" "KD_EnMaze01_06". ; KQ_G_SparkDog
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regengroup "KDEnMaze" "KD_EnMaze01_07". ; KQ_G_JewelKeeper
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regengroup "KDEnMaze" "KD_EnMaze01_08". ; KQ_G_Pixy
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regengroup "KDEnMaze" "KD_EnMaze01_09". ; KQ_G_JewelKeeper
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regengroup "KDEnMaze" "KD_EnMaze01_10". ; KQ_G_OrcCaptain
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regengroup "KDEnMaze" "KD_EnMaze01_11". ; KQ_G_Pixy
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regengroup "KDEnMaze" "KD_EnMaze01_12". ; KQ_G_Nox
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; 플레이어가 전멸했을때
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interruptset TimeOut "" 1 "QuestFail". ; 시간이 다 지났을 경우
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interruptset NPCClickHandle "DoorClick" 9999 DoorHero "HDC_DoorHeroClick". ; 히어로쪽 문 클릭
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Stonie" "KeyDrop". ; 몹이 죽었을 경우 키 떨어뜨리는지 체크
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_SparkDog" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_JewelKeeper" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Pixy" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_OrcCaptain" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Nox" "KeyDrop".
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; 몹이 더 있으면 추가
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KeyDropRate = 0. ; 열쇠떨어뜨리기를 관리할 변수 초기화
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KeyDropIndex = "KQ_Key05". ; 떨어뜨릴 열쇠 인덱스
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [HDC_DoorHeroClick]
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whoclickme Opener InterruptArg. ; InterruptArg를 클릭한 사람을 찾음(InterruptArg에는 문의 핸들)
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invensearch Slot Opener KeyDropIndex. ; Opener의 인벤토리에서 키를 찾음
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if Slot =!= "" ; 찾았음
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then open
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dooropen DoorHero "GorDonDoor_01". ; 문 엶
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itemerase all KeyDropIndex. ; 열쇠 없앰
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interrupterase "DoorClick". ; 모든 DoorClick 인터럽트를 없앰
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break "HeroDoorClick".
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close
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [HeroRoom]
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var HeroHandle "".
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; 히어로 리젠
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; npcstand HeroHandle "EldSpeGuard01" 999 5797 0 1000 "Normal".
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npcstand HeroHandle "KQ_G_Hero01" 999 5797 0 1000 "Normal".
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mobattr NoAggro HeroHandle 0. ; HeroHandle 몹주의 끌지 않도록
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; 고든마스터 리젠
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mobregen GordonMaster "KQ_G_Boss" 2807 11890 180 1000 "Normal".
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abstateset GordonMaster "StaMobInvisible" 1 4200000000. ; 고든마스터 은닉
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mobattr Recover GordonMaster 0. ; GordonMaster을 자체치료못하도록
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; 플레이어가 전멸했을때
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interruptset TimeOut "" 1 "QuestFail". ; 시간이 다 지났을 경우
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interruptset NPCClickHandle "HeroClick" 9999 HeroHandle "HR_HeroClick". ; 히어로 클릭
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [HR_HeroClick]
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npcchat InterruptArg "Hero00".
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pause Sec 2.
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npcchat InterruptArg "Hero01".
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pause Sec 2.
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npcchat InterruptArg "Hero02".
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pause Sec 2.
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npcchat InterruptArg "Hero03".
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pause Sec 2.
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itemdrop InterruptArg "KQ_FireSword" 1000000.
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npcchat InterruptArg "Hero04".
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pause Sec 3.
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npcchat InterruptArg "Hero05".
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pause Sec 3.
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npcchat InterruptArg "Hero06".
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pause Sec 3.
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npcchat InterruptArg "Hero07".
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pause Sec 3.
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npcchat InterruptArg "Hero08".
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pause Sec 3.
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itemdrop InterruptArg "KQ_TruthRubi" 1000000.
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npcchat InterruptArg "Hero09".
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pause Sec 3.
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npcchat InterruptArg "Hero10".
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pause Sec 3.
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npcchat InterruptArg "Hero11".
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pause Sec 3.
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npcchat InterruptArg "Hero12".
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pause Sec 3.
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itemdrop InterruptArg "KQ_SoulCrystal" 1000000.
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npcchat InterruptArg "Hero13".
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pause Sec 3.
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npcchat InterruptArg "Hero14".
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pause Sec 3.
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npcchat InterruptArg "Hero15".
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pause Sec 3.
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npcchat InterruptArg "Hero16".
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pause Sec 3.
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npcchat InterruptArg "Hero17".
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pause Sec 3.
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npcchat InterruptArg "Hero18".
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pause Sec 3.
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npcchat InterruptArg "Hero19".
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suicide #("InterruptArg"). ; 히어로 죽음
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interrupterase "HeroClick". ; 더이상 히어로클릭 인터럽트 없음
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pause Sec 3.
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; MobRegen
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regengroup "KDEnMaze" "KD_EnMaze02_01". ; KQ_G_JewelKeeper 밑에 KeyDrop interrupt와 연동되어야 함
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regengroup "KDEnMaze" "KD_EnMaze02_02". ; KQ_G_Pixy
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regengroup "KDEnMaze" "KD_EnMaze02_03". ; KQ_G_OrcCaptain
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regengroup "KDEnMaze" "KD_EnMaze02_04". ; KQ_G_NaiadDemon
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regengroup "KDEnMaze" "KD_EnMaze02_05". ; KQ_G_Pixy
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regengroup "KDEnMaze" "KD_EnMaze02_06". ; KQ_G_OrcCaptain
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regengroup "KDEnMaze" "KD_EnMaze02_07". ; KQ_G_Nox
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regengroup "KDEnMaze" "KD_EnMaze02_08". ; KQ_G_Shylph
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break "HeroRoom".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Open2ndDoor]
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; 플레이어가 전멸했을때
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interruptset TimeOut "" 1 "QuestFail". ; 시간이 다 지났을 경우
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interruptset NPCClickHandle "DoorClick" 9999 DoorMidBoss "O2D_DoorMidClick". ; 중간보스쪽 문 클릭
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_JewelKeeper" "KeyDrop". ; 몹이 죽었을 경우 키 떨어뜨리는지 체크
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Pixy" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_OrcCaptain" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_NaiadDemon" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Nox" "KeyDrop".
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Shylph" "KeyDrop".
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KeyDropRate = 0. ; 열쇠떨어뜨리기를 관리할 변수 초기화
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KeyDropIndex = "KQ_Key06". ; 떨어뜨릴 열쇠 인덱스
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [O2D_DoorMidClick]
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whoclickme Opener InterruptArg. ; InterruptArg를 클릭한 사람을 찾음(InterruptArg에는 문의 핸들)
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invensearch Slot Opener KeyDropIndex. ; Opener의 인벤토리에서 KeyDropIndex를 찾음
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if Slot =!= "" ; 찾았음
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then open
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dooropen DoorMidBoss "GorDonDoor_02". ; 문 엶
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itemerase all KeyDropIndex. ; 열쇠 없앰
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interrupterase "DoorClick". ; 모든 DoorClick 인터럽트를 없앰
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break "Open2ndDoor".
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close
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [MidBoss]
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var MidBossHandle 0
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Door2Boss 0. ; 보스에게로 가는 문(실제 문은 GlassDoor2Boss이며, Door2Boss는 문이 부서지는 효과를 위한 몹)
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; MobRegen
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regengroup "KDEnMaze" "KD_EnMaze03_01".
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regengroup "KDEnMaze" "KD_EnMaze03_02".
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regengroup "KDEnMaze" "KD_EnMaze03_03".
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regengroup "KDEnMaze" "KD_EnMaze03_04".
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regengroup "KDEnMaze" "KD_EnMaze03_05".
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regengroup "KDEnMaze" "KD_EnMaze03_06".
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regengroup "KDEnMaze" "KD_EnMaze03_07".
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regengroup "KDEnMaze" "KD_EnMaze03_08".
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regengroup "KDEnMaze" "KD_EnMaze03_09".
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regengroup "KDEnMaze" "KD_EnMaze03_10".
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regengroup "KDEnMaze" "KD_EnMaze03_11".
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regengroup "KDEnMaze" "KD_EnMaze03_12".
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regengroup "KDEnMaze" "KD_EnMaze03_13".
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regengroup "KDEnMaze" "KD_EnMaze03_14".
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regengroup "KDEnMaze" "KD_EnMaze03_15".
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regengroup "KDEnMaze" "KD_EnMaze03_16".
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regengroup "KDEnMaze" "KD_EnMaze03_17".
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regengroup "KDEnMaze" "KD_EnMaze03_18".
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regengroup "KDEnMaze" "KD_EnMaze03_19".
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regengroup "KDEnMaze" "KD_EnMaze03_20".
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regengroup "KDEnMaze" "KD_EnMaze03_21".
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regengroup "KDEnMaze" "KD_EnMaze03_22".
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regengroup "KDEnMaze" "KD_EnMaze03_23".
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regengroup "KDEnMaze" "KD_EnMaze03_24".
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regengroup "KDEnMaze" "KD_EnMaze03_25".
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regengroup "KDEnMaze" "KD_EnMaze03_26".
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regengroup "KDEnMaze" "KD_EnMaze03_27".
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regengroup "KDEnMaze" "KD_EnMaze03_28".
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regengroup "KDEnMaze" "KD_EnMaze03_29".
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regengroup "KDEnMaze" "KD_EnMaze03_30".
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regengroup "KDEnMaze" "KD_EnMaze03_31".
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regengroup "KDEnMaze" "KD_EnMaze03_32".
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regengroup "KDEnMaze" "KD_EnMaze03_33".
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regengroup "KDEnMaze" "KD_EnMaze03_34".
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regengroup "KDEnMaze" "KD_EnMaze03_35".
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npcstand MidBossHandle "KQ_G_AncientStatue01" 2875 8754 177 1000 "Normal". ; 중간보스몹 만듦
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dooropen GlassDoor2Boss "GorDonDoor_03".
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mobregen Door2Boss "KQ_Gate6" 2834 9841 0 1000 "Normal". ; 가로막고 있는 몹(NoMove, PlayerCamp)
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mobattr Recover Door2Boss 0. ; Door2Boss을 자체치료못하도록
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mobattr NoAggro Door2Boss 0. ; Door2Boss 몹주의 끌지 않도록
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doorclose GlassDoor2Boss "GorDonDoor_03".
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; 플레이어가 전멸했을때
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interruptset TimeOut "" 1 "QuestFail". ; 시간이 다 지났을 경우
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interruptset DeadHandle "" 1 Door2Boss "MB_DoorOpen". ; 문이 부서진 경우
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interruptset NPCClickHandle "" 9999 MidBossHandle "MB_MidBossClick".
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [MB_DoorOpen]
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dooropen GlassDoor2Boss "GorDonDoor_03". ; 문 엶
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break "MidBoss".
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close
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open [MB_MidBossClick]
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var Clicker 0.
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whoclickme Clicker InterruptArg. ; InterruptArg를 클릭한 사람을 찾음
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invensearch Slot Clicker "KQ_SoulCrystal". ; Opener의 인벤토리에서 크리스탈을 찾음
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if Slot === "" ; 찾지 못했음
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then open
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break "MB_MidBossClick".
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close
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; 중간보스 움직임 시작
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exchange2mob MidBossHandle "KQ_G_AncientStatue". ; MidBossHandle를 없애고 새로운 KQ_G_AncientStatue를 만듦
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [LastBoss]
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var NextTeleportHP 800.
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; MobRegen
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regengroup "KDEnMaze" "KD_EnMaze04_01".
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regengroup "KDEnMaze" "KD_EnMaze04_02".
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regengroup "KDEnMaze" "KD_EnMaze04_03".
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regengroup "KDEnMaze" "KD_EnMaze04_04".
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regengroup "KDEnMaze" "KD_EnMaze04_05".
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regengroup "KDEnMaze" "KD_EnMaze04_06".
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regengroup "KDEnMaze" "KD_EnMaze04_07".
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regengroup "KDEnMaze" "KD_EnMaze04_08".
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regengroup "KDEnMaze" "KD_EnMaze04_09".
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regengroup "KDEnMaze" "KD_EnMaze04_10".
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; 플레이어가 전멸했을때
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interruptset TimeOut "" 1 "QuestFail". ; 시간이 다 지났을 경우
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interruptset DeadHandle "" 1 GordonMaster "QuestSuccess".
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interruptset HPLow "" 1 GordonMaster NextTeleportHP "LB_Flee". ; NextTeleportHP만큼 되었을때 달아남
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interruptset Sec "" 9999 10 "LB_ItemAbState".
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
|
|
close
|
|
close
|
|
|
|
open [LB_Flee]
|
|
chatwin "KQ_G_Boss" "GM_Teleport" % NextTeleportHP.
|
|
|
|
summonmob GordonMaster "KQ_G_Gordon" 3. ; 고스트 3 소환
|
|
|
|
teleport AnyWhere GordonMaster.
|
|
|
|
NextTeleportHP = NextTeleportHP - 200.
|
|
if NextTeleportHP =!= 0 then
|
|
open
|
|
interruptset HPLow "" 1 GordonMaster NextTeleportHP "LB_Flee". ; NextTeleportHP만큼 되었을때 달아남
|
|
close
|
|
close
|
|
|
|
open [LB_ItemAbState]
|
|
var Sword ""
|
|
SwordMan 0
|
|
Rubi ""
|
|
RubiMan 0.
|
|
itemowner Sword "KQ_FireSword" " ". ; KQ_Sword를 가지고 있는 사람들의 핸들을 " "을 경계로 얻어옴
|
|
itemowner Rubi "KQ_TruthRubi" " ".
|
|
|
|
SwordMan = @RemoveFirst("Sword" " "). ; 리스트형태인 Sword에서 " "로 분리된 첫째원소를 SwordMan에 넣고 Sword에서는 지움.
|
|
RubiMan = @RemoveFirst("Rubi" " ").
|
|
|
|
|
|
if @DistanceBetween(GordonMaster SwordMan) > 1000
|
|
then open
|
|
abstateset GordonMaster " StaMobImmortal" 1 4200000000.
|
|
close
|
|
else open
|
|
abstatereset GordonMaster " StaMobImmortal".
|
|
close
|
|
|
|
|
|
if @DistanceBetween(GordonMaster RubiMan) > 1000
|
|
then open
|
|
abstateset GordonMaster "StaMobInvisible" 1 4200000000.
|
|
close
|
|
else open
|
|
abstatereset GordonMaster "StaMobInvisible".
|
|
close
|
|
close
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
open [QuestSuccess]
|
|
chatwin "KQ_G_Boss" "Success".
|
|
|
|
questresult Suc. ; 성공패킷 날림
|
|
reward KingdomQuest.
|
|
questmobkill 2668 "Daliy_Check" 1.
|
|
|
|
;someoneshout "Guardian" "GuardianSuc0".
|
|
;pause Sec 2. ; 2초간 대기
|
|
|
|
;someoneshout "Guardian" "GuardianSuc1".
|
|
;pause Sec 2. ; 2초간 대기
|
|
|
|
;someoneshout "Guardian" "GuardianSuc2".
|
|
|
|
broadcast all "KQReturn30".
|
|
pause sec 10.
|
|
broadcast all "KQReturn20".
|
|
pause sec 10.
|
|
broadcast all "KQReturn10".
|
|
pause sec 5.
|
|
broadcast all "KQReturn5".
|
|
pause sec 5.
|
|
linkto all "Urg" "Urg" 5835 6397.
|
|
endofkq.
|
|
break "main".
|
|
close
|
|
|
|
open [QuestFail]
|
|
chatwin "KQ_G_Boss" "Fail".
|
|
questresult Fail. ; 실패패킷 날림
|
|
|
|
broadcast all "KQReturn30".
|
|
pause sec 10.
|
|
broadcast all "KQReturn20".
|
|
pause sec 10.
|
|
broadcast all "KQReturn10".
|
|
pause sec 5.
|
|
broadcast all "KQReturn5".
|
|
pause sec 5.
|
|
linkto all "Urg" "Urg" 5835 6397.
|
|
endofkq.
|
|
break "main".
|
|
close
|
|
|