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; <EFBFBD><EFBFBD><EFBFBD>縶<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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open [main]
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var DoorHero "" ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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DoorMidBoss "" ; <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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GlassDoor2Boss "" ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>̰<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD>
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Opener ""
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Slot ""
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GordonMaster 0 ; <EFBFBD><EFBFBD><EFBFBD>縶<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD>
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KeyDropRate 0 ; <EFBFBD><EFBFBD><EFBFBD>足<EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD><EFBFBD>⸦ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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KeyDropIndex "" ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
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InterruptBlock ""
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InterruptArg "".
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doorbuild DoorHero "KQ_Gate4" 989 4298 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorbuild DoorMidBoss "KQ_Gate4" 2815 4327 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorbuild GlassDoor2Boss "KQ_Gate4" 2834 10023 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD>
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; sublayershift Logout GlassDoor2Boss 2. ; <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD>
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doorclose DoorHero "GorDonDoor_01".
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doorclose DoorMidBoss "GorDonDoor_02".
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doorclose GlassDoor2Boss "GorDonDoor_03".
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scriptfile "KQGordonMaster".
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var PlayerNumber "". ; <EFBFBD>ʿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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waitlogin PlayerNumber.
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if PlayerNumber == 0 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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then open
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call "QuestFail".
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close
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pause Sec 5.
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chatwin "RouTownChiefRoumenus" "Rumenus0".
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pause Sec 4.
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chatwin "RouTownChiefRoumenus" "Rumenus1".
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pause Sec 4.
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chatwin "RouTownChiefRoumenus" "Rumenus2".
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pause Sec 4.
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chatwin "RouTownChiefRoumenus" "Rumenus3".
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timelimit Min 50.
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD>
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call "HeroDoorClick".
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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call "HeroRoom".
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; <EFBFBD>ι<EFBFBD>° <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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call "Open2ndDoor".
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; <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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call "MidBoss".
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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call "LastBoss".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [KeyDrop]
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if KeyDropRate > @Random(0 99) then
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open
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itemdrop InterruptArg KeyDropIndex 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop". ; <EFBFBD><EFBFBD><EFBFBD>谡 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˷<EFBFBD><EFBFBD><EFBFBD>
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interrupterase "KeyDrop". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> KeyDrop <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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close
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else
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open
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KeyDropRate = KeyDropRate + 5.
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close
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [HeroDoorClick]
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; MobRegen
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regengroup "KDEnMaze" "KD_EnMaze01_01". ; KQ_G_Stonie <EFBFBD>ؿ<EFBFBD> KeyDrop interrupt<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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regengroup "KDEnMaze" "KD_EnMaze01_02". ; KQ_G_SparkDog
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regengroup "KDEnMaze" "KD_EnMaze01_03". ; KQ_G_JewelKeeper
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regengroup "KDEnMaze" "KD_EnMaze01_04". ; KQ_G_SparkDog
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regengroup "KDEnMaze" "KD_EnMaze01_05". ; KQ_G_Stonie
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regengroup "KDEnMaze" "KD_EnMaze01_06". ; KQ_G_SparkDog
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regengroup "KDEnMaze" "KD_EnMaze01_07". ; KQ_G_JewelKeeper
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regengroup "KDEnMaze" "KD_EnMaze01_08". ; KQ_G_Pixy
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regengroup "KDEnMaze" "KD_EnMaze01_09". ; KQ_G_JewelKeeper
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regengroup "KDEnMaze" "KD_EnMaze01_10". ; KQ_G_OrcCaptain
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regengroup "KDEnMaze" "KD_EnMaze01_11". ; KQ_G_Pixy
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regengroup "KDEnMaze" "KD_EnMaze01_12". ; KQ_G_Nox
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interruptclear.
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|
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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interruptset TimeOut "" 1 "QuestFail". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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interruptset NPCClickHandle "DoorClick" 9999 DoorHero "HDC_DoorHeroClick". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD>
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Stonie" "KeyDrop". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ű <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
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|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_SparkDog" "KeyDrop".
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|
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_JewelKeeper" "KeyDrop".
|
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|
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Pixy" "KeyDrop".
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|
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_OrcCaptain" "KeyDrop".
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|
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interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Nox" "KeyDrop".
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD>
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KeyDropRate = 0. ; <EFBFBD><EFBFBD><EFBFBD>足<EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD><EFBFBD>⸦ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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KeyDropIndex = "KQ_Key05". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
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infinite
|
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|
|
open
|
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|
|
waitinterrupt InterruptBlock "InterruptArg".
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|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
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|
|
close
|
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|
|
open [HDC_DoorHeroClick]
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whoclickme Opener InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>(InterruptArg<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD>)
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invensearch Slot Opener KeyDropIndex. ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ű<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
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|
|
if Slot =!= "" ; ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
|
then open
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|
|
dooropen DoorHero "GorDonDoor_01". ; <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
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|
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itemerase all KeyDropIndex. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
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interrupterase "DoorClick". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> DoorClick <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
|
break "HeroDoorClick".
|
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|
|
|
close
|
|
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|
|
close
|
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|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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|
|
open [HeroRoom]
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|
|
var HeroHandle "".
|
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
; npcstand HeroHandle "EldSpeGuard01" 999 5797 0 1000 "Normal".
|
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|
|
npcstand HeroHandle "KQ_G_Hero01" 999 5797 0 1000 "Normal".
|
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|
|
mobattr NoAggro HeroHandle 0. ; HeroHandle <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>
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; <EFBFBD><EFBFBD><EFBFBD>縶<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
mobregen GordonMaster "KQ_G_Boss" 2807 11890 180 1000 "Normal".
|
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|
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abstateset GordonMaster "StaMobInvisible" 1 4200000000. ; <EFBFBD><EFBFBD><EFBFBD>縶<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mobattr Recover GordonMaster 0. ; GordonMaster<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>üġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD>
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|
interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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interruptset TimeOut "" 1 "QuestFail". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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interruptset NPCClickHandle "HeroClick" 9999 HeroHandle "HR_HeroClick". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD>
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infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
|
|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
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|
|
|
|
|
|
open [HR_HeroClick]
|
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|
|
npcchat InterruptArg "Hero00".
|
|
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|
|
pause Sec 2.
|
|
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|
|
npcchat InterruptArg "Hero01".
|
|
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|
|
pause Sec 2.
|
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npcchat InterruptArg "Hero02".
|
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|
|
pause Sec 2.
|
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|
|
npcchat InterruptArg "Hero03".
|
|
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|
|
pause Sec 2.
|
|
|
|
|
itemdrop InterruptArg "KQ_FireSword" 1000000.
|
|
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|
|
npcchat InterruptArg "Hero04".
|
|
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|
|
pause Sec 3.
|
|
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|
|
npcchat InterruptArg "Hero05".
|
|
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|
|
pause Sec 3.
|
|
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|
|
npcchat InterruptArg "Hero06".
|
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|
|
pause Sec 3.
|
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|
|
npcchat InterruptArg "Hero07".
|
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|
|
pause Sec 3.
|
|
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|
|
npcchat InterruptArg "Hero08".
|
|
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|
|
pause Sec 3.
|
|
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|
|
itemdrop InterruptArg "KQ_TruthRubi" 1000000.
|
|
|
|
|
npcchat InterruptArg "Hero09".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero10".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero11".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero12".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
itemdrop InterruptArg "KQ_SoulCrystal" 1000000.
|
|
|
|
|
npcchat InterruptArg "Hero13".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero14".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero15".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero16".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero17".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero18".
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
npcchat InterruptArg "Hero19".
|
|
|
|
|
suicide #("InterruptArg"). ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
interrupterase "HeroClick". ; <EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
pause Sec 3.
|
|
|
|
|
; MobRegen
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_01". ; KQ_G_JewelKeeper <EFBFBD>ؿ<EFBFBD> KeyDrop interrupt<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_02". ; KQ_G_Pixy
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_03". ; KQ_G_OrcCaptain
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_04". ; KQ_G_NaiadDemon
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_05". ; KQ_G_Pixy
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_06". ; KQ_G_OrcCaptain
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_07". ; KQ_G_Nox
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze02_08". ; KQ_G_Shylph
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break "HeroRoom".
|
|
|
|
|
close
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [Open2ndDoor]
|
|
|
|
|
interruptclear.
|
|
|
|
|
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset TimeOut "" 1 "QuestFail". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset NPCClickHandle "DoorClick" 9999 DoorMidBoss "O2D_DoorMidClick". ; <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD>
|
|
|
|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_JewelKeeper" "KeyDrop". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ű <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
|
|
|
|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Pixy" "KeyDrop".
|
|
|
|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_OrcCaptain" "KeyDrop".
|
|
|
|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_NaiadDemon" "KeyDrop".
|
|
|
|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Nox" "KeyDrop".
|
|
|
|
|
interruptset DeadIndex "KeyDrop" 9999 "KQ_G_Shylph" "KeyDrop".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KeyDropRate = 0. ; <EFBFBD><EFBFBD><EFBFBD>足<EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD><EFBFBD>⸦ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
KeyDropIndex = "KQ_Key06". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
|
|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [O2D_DoorMidClick]
|
|
|
|
|
whoclickme Opener InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>(InterruptArg<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD>)
|
|
|
|
|
invensearch Slot Opener KeyDropIndex. ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> KeyDropIndex<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
if Slot =!= "" ; ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
then open
|
|
|
|
|
dooropen DoorMidBoss "GorDonDoor_02". ; <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
itemerase all KeyDropIndex. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interrupterase "DoorClick". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> DoorClick <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Open2ndDoor".
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [MidBoss]
|
|
|
|
|
var MidBossHandle 0
|
|
|
|
|
Door2Boss 0. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> GlassDoor2Boss<EFBFBD≯<EFBFBD>, Door2Boss<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>)
|
|
|
|
|
|
|
|
|
|
; MobRegen
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_01".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_02".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_03".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_04".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_05".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_06".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_07".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_08".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_09".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_10".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_11".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_12".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_13".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_14".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_15".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_16".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_17".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_18".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_19".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_20".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_21".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_22".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_23".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_24".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_25".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_26".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_27".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_28".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_29".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_30".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_31".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_32".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_33".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_34".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze03_35".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
npcstand MidBossHandle "KQ_G_AncientStatue01" 2875 8754 177 1000 "Normal". ; <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
dooropen GlassDoor2Boss "GorDonDoor_03".
|
|
|
|
|
|
|
|
|
|
mobregen Door2Boss "KQ_Gate6" 2834 9841 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD>(NoMove, PlayerCamp)
|
|
|
|
|
mobattr Recover Door2Boss 0. ; Door2Boss<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>üġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
mobattr NoAggro Door2Boss 0. ; Door2Boss <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
doorclose GlassDoor2Boss "GorDonDoor_03".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
interruptclear.
|
|
|
|
|
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset TimeOut "" 1 "QuestFail". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset DeadHandle "" 1 Door2Boss "MB_DoorOpen". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset NPCClickHandle "" 9999 MidBossHandle "MB_MidBossClick".
|
|
|
|
|
|
|
|
|
|
infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
|
|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [MB_DoorOpen]
|
|
|
|
|
dooropen GlassDoor2Boss "GorDonDoor_03". ; <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
break "MidBoss".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [MB_MidBossClick]
|
|
|
|
|
var Clicker 0.
|
|
|
|
|
whoclickme Clicker InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
invensearch Slot Clicker "KQ_SoulCrystal". ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ũ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ż<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
if Slot === "" ; ã<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
then open
|
|
|
|
|
break "MB_MidBossClick".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
exchange2mob MidBossHandle "KQ_G_AncientStatue". ; MidBossHandle<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ְ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD> KQ_G_AncientStatue<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
close
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [LastBoss]
|
|
|
|
|
var NextTeleportHP 800.
|
|
|
|
|
|
|
|
|
|
; MobRegen
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_01".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_02".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_03".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_04".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_05".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_06".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_07".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_08".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_09".
|
|
|
|
|
regengroup "KDEnMaze" "KD_EnMaze04_10".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
interruptclear.
|
|
|
|
|
interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset TimeOut "" 1 "QuestFail". ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
interruptset DeadHandle "" 1 GordonMaster "QuestSuccess".
|
|
|
|
|
interruptset HPLow "" 1 GordonMaster NextTeleportHP "LB_Flee". ; NextTeleportHP<EFBFBD><EFBFBD>ŭ <EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ƴ<EFBFBD>
|
|
|
|
|
interruptset Sec "" 9999 10 "LB_ItemAbState".
|
|
|
|
|
|
|
|
|
|
infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
|
|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [LB_Flee]
|
|
|
|
|
chatwin "KQ_G_Boss" "GM_Teleport" % NextTeleportHP.
|
|
|
|
|
|
|
|
|
|
summonmob GordonMaster "KQ_G_Gordon" 3. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ 3 <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
|
|
|
|
|
teleport AnyWhere GordonMaster.
|
|
|
|
|
|
|
|
|
|
NextTeleportHP = NextTeleportHP - 200.
|
|
|
|
|
if NextTeleportHP =!= 0 then
|
|
|
|
|
open
|
|
|
|
|
interruptset HPLow "" 1 GordonMaster NextTeleportHP "LB_Flee". ; NextTeleportHP<EFBFBD><EFBFBD>ŭ <EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ƴ<EFBFBD>
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [LB_ItemAbState]
|
|
|
|
|
var Sword ""
|
|
|
|
|
SwordMan 0
|
|
|
|
|
Rubi ""
|
|
|
|
|
RubiMan 0.
|
|
|
|
|
itemowner Sword "KQ_FireSword" " ". ; KQ_Sword<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD> " "<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
itemowner Rubi "KQ_TruthRubi" " ".
|
|
|
|
|
|
|
|
|
|
SwordMan = @RemoveFirst("Sword" " "). ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sword<EFBFBD><EFBFBD><EFBFBD><EFBFBD> " "<EFBFBD><EFBFBD> <EFBFBD>и<EFBFBD><EFBFBD><EFBFBD> ù°<EFBFBD><EFBFBD><EFBFBD>Ҹ<EFBFBD> SwordMan<EFBFBD><EFBFBD> <EFBFBD>ְ<EFBFBD> Sword<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
RubiMan = @RemoveFirst("Rubi" " ").
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if @DistanceBetween(GordonMaster SwordMan) > 1000
|
|
|
|
|
then open
|
|
|
|
|
abstateset GordonMaster " StaMobImmortal" 1 4200000000.
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|
|
|
|
close
|
|
|
|
|
else open
|
|
|
|
|
abstatereset GordonMaster " StaMobImmortal".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if @DistanceBetween(GordonMaster RubiMan) > 1000
|
|
|
|
|
then open
|
|
|
|
|
abstateset GordonMaster "StaMobInvisible" 1 4200000000.
|
|
|
|
|
close
|
|
|
|
|
else open
|
|
|
|
|
abstatereset GordonMaster "StaMobInvisible".
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [QuestSuccess]
|
|
|
|
|
chatwin "KQ_G_Boss" "Success".
|
|
|
|
|
|
|
|
|
|
questresult Suc. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
reward KingdomQuest.
|
|
|
|
|
questmobkill 2668 "Daliy_Check" 1.
|
|
|
|
|
|
|
|
|
|
;someoneshout "Guardian" "GuardianSuc0".
|
|
|
|
|
;pause Sec 2. ; 2<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
;someoneshout "Guardian" "GuardianSuc1".
|
|
|
|
|
;pause Sec 2. ; 2<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
;someoneshout "Guardian" "GuardianSuc2".
|
|
|
|
|
|
|
|
|
|
broadcast all "KQReturn30".
|
|
|
|
|
pause sec 10.
|
|
|
|
|
broadcast all "KQReturn20".
|
|
|
|
|
pause sec 10.
|
|
|
|
|
broadcast all "KQReturn10".
|
|
|
|
|
pause sec 5.
|
|
|
|
|
broadcast all "KQReturn5".
|
|
|
|
|
pause sec 5.
|
|
|
|
|
linkto all "Urg" "Urg" 5835 6397.
|
|
|
|
|
endofkq.
|
|
|
|
|
break "main".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [QuestFail]
|
|
|
|
|
chatwin "KQ_G_Boss" "Fail".
|
|
|
|
|
questresult Fail. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
broadcast all "KQReturn30".
|
|
|
|
|
pause sec 10.
|
|
|
|
|
broadcast all "KQReturn20".
|
|
|
|
|
pause sec 10.
|
|
|
|
|
broadcast all "KQReturn10".
|
|
|
|
|
pause sec 5.
|
|
|
|
|
broadcast all "KQReturn5".
|
|
|
|
|
pause sec 5.
|
|
|
|
|
linkto all "Urg" "Urg" 5835 6397.
|
|
|
|
|
endofkq.
|
|
|
|
|
break "main".
|
|
|
|
|
close
|