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SigFiesta/LuaScript/ID/WarHH/WarHHInitFunction.lua

797 lines
20 KiB

require( "ID/WarHH/WarHHData" )
function EVENT_INIT_FUNCTION_1( EventMemory )
cExecCheck( "EVENT_INITFUNCTION_1" )
local EventData = { }
local ForasChiefData
local FenceData
local DevildomData
local HighDevildomData
local FMCorpsData
EventData = EVNET_DATA[EventMemory["EventNumber"]]
ForasChiefData = FORAS_CHIEF
FenceData = EventData["FENCE"]
DevildomData = EventData["DEVILDOM"]
HighDevildomData = EventData["HIGH_DEVILDOM"]
FMCorpsData = EventData["FMCORPS"]
local PlayerList
local ForasChief = { }
PlayerList = { cGetPlayerList( EventMemory["MapIndex"] ) }
ForasChief["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], ForasChiefData["MOBINDEX"],
ForasChiefData["REGEN_POSITION"]["X"], ForasChiefData["REGEN_POSITION"]["Y"], ForasChiefData["REGEN_POSITION"]["DIR"] )
if ForasChief["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, ForasChief["Handle"] )
cAIScriptFunc ( ForasChief["Handle"], "Entrance", "FORASCHIEF_ROUTINE" )
cSetAbstate ( ForasChief["Handle"], STA_IMMORTAL, 1, 99999999 )
ForasChief["CheckTime"] = EventMemory["CurrentTime"]
ForasChief["FC_STATE"] = FC_STATE["FOLLOW"]
if PlayerList[1] ~= nil then
ForasChief["MasterPlayer"] = PlayerList[1]
end
end
EventMemory["ForasChief"] = ForasChief
local FenceList = { }
for i = 1, #FenceData["REGEN_POSITION"] do
local Fence = { }
Fence["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], FenceData["MOBINDEX"],
FenceData["REGEN_POSITION"][i]["X"], FenceData["REGEN_POSITION"][i]["Y"], FenceData["REGEN_POSITION"][i]["DIR"] )
if Fence["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, Fence["Handle"] )
cAIScriptFunc ( Fence["Handle"], "Entrance", "EVENT_1_FENCE_ROUTINE" )
FenceList[Fence["Handle"]] = Fence
end
end
EventMemory["EventData"]["FenceList"] = FenceList
local DevildomList = { }
for i = 1, #DevildomData["REGEN_POSITION"] do
local Devildom = { }
Devildom["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], DevildomData["MOBINDEX"],
DevildomData["REGEN_POSITION"][i]["X"], DevildomData["REGEN_POSITION"][i]["Y"], DevildomData["REGEN_POSITION"][i]["DIR"] )
if Devildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] )
cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_1_DEVILDOM_ROUTINE" )
Devildom["CheckTime"] = EventMemory["CurrentTime"]
DevildomList[Devildom["Handle"]] = Devildom
end
end
EventMemory["EventData"]["DevildomList"] = DevildomList
local HighDevildomList = { }
for i = 1, #HighDevildomData["REGEN_POSITION"] do
local HighDevildom = { }
HighDevildom["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"],
HighDevildomData["REGEN_POSITION"][i]["X"], HighDevildomData["REGEN_POSITION"][i]["Y"], HighDevildomData["REGEN_POSITION"][i]["DIR"] )
if HighDevildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] )
cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" )
HighDevildomList[HighDevildom["Handle"]] = HighDevildom
end
end
EventMemory["EventData"]["HighDevildomList"] = HighDevildomList
local FMcorpsList = { }
for i = 1, #FMCorpsData["REGEN_POSITION"] do
local FMcorps = { }
FMcorps["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"],
FMCorpsData["REGEN_POSITION"][i]["X"], FMCorpsData["REGEN_POSITION"][i]["Y"], FMCorpsData["REGEN_POSITION"][i]["DIR"] )
if FMcorps["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, FMcorps["Handle"] )
cAIScriptFunc ( FMcorps["Handle"], "Entrance", "EVENT_1_FMCORPS_ROUTINE" )
FMcorpsList[FMcorps["Handle"]] = FMcorps
end
end
EventMemory["EventData"]["FMcorpsList"] = FMcorpsList
end
function EVENT_INIT_FUNCTION_2( EventMemory )
cExecCheck( "EVENT_INIT_FUNCTION_2" )
EventMemory["EventData"][EventMemory["EventNumber"]] = { }
local EventData = { }
local DevildomData = { }
local HighDevildomData = { }
local FMCorpsData = { }
local SCtrieData = { }
local SFocalorData = { }
local SRangeData = { }
EventData = EVNET_DATA[EventMemory["EventNumber"]]
DevildomData = EventData["DEVILDOM"]
HighDevildomData = EventData["HIGH_DEVILDOM"]
FMCorpsData = EventData["FMCORPS"]
SCtrieData = EventData["SCITRIE"]
SFocalorData = EventData["SFOCALOR"]
SRangeData = EventData["SRANGE"]
local DevildomList = { }
for i = 1, #DevildomData["REGEN"] do
for j = 1, DevildomData["REGEN"][i]["MOBCOUNT"] do
local Devildom = { }
Devildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], DevildomData["MOBINDEX"],
DevildomData["REGEN"][i]["POSITION"]["X"], DevildomData["REGEN"][i]["POSITION"]["Y"], DevildomData["REGEN"][i]["POSITION"]["RADIUS"] )
if Devildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] )
cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_2_DEVILDOM_ROUTINE" )
Devildom["CheckTime"] = EventMemory["CurrentTime"]
DevildomList[Devildom["Handle"]] = Devildom
end
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["DevildomList"] = DevildomList
local HighDevildomList = { }
for i = 1, #HighDevildomData["REGEN"] do
for j = 1, HighDevildomData["REGEN"][i]["MOBCOUNT"] do
local HighDevildom = { }
HighDevildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"],
HighDevildomData["REGEN"][i]["POSITION"]["X"], HighDevildomData["REGEN"][i]["POSITION"]["Y"], HighDevildomData["REGEN"][i]["POSITION"]["RADIUS"] )
if HighDevildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] )
cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" )
HighDevildomList[HighDevildom["Handle"]] = HighDevildom
end
end
end
EventMemory["EventData"]["HighDevildomList"] = HighDevildomList
local FMCorpsList = { }
for i = 1, #FMCorpsData["REGEN"] do
for j = 1, FMCorpsData["REGEN"][i]["MOBCOUNT"] do
local FMCorps = { }
FMCorps["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"],
FMCorpsData["REGEN"][i]["POSITION"]["X"], FMCorpsData["REGEN"][i]["POSITION"]["Y"], FMCorpsData["REGEN"][i]["POSITION"]["RADIUS"] )
if FMCorps["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, FMCorps["Handle"] )
cAIScriptFunc ( FMCorps["Handle"], "Entrance", "EVENT_2_FMCORPS_ROUTINE" )
FMCorpsList[FMCorps["Handle"]] = FMCorps
end
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["FMCorpsList"] = FMCorpsList
local SCtrieList = { }
for i = 1, #SCtrieData["REGEN_POSITION"] do
local SCtrie = { }
SCtrie["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SCtrieData["MOBINDEX"],
SCtrieData["REGEN_POSITION"][i]["X"], SCtrieData["REGEN_POSITION"][i]["Y"], SCtrieData["REGEN_POSITION"][i]["DIR"] )
if SCtrie["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SCtrie["Handle"] )
cAIScriptFunc ( SCtrie["Handle"], "Entrance", "EVENT_2_SCTRIE_ROUTINE" )
SCtrieList[SCtrie["Handle"]] = SCtrie
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["SCtrieList"] = SCtrieList
local SFocalor = { }
SFocalor["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SFocalorData["MOBINDEX"],
SFocalorData["REGEN_POSITION"]["X"], SFocalorData["REGEN_POSITION"]["Y"], SFocalorData["REGEN_POSITION"]["DIR"] )
if SFocalor["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SFocalor["Handle"] )
cAIScriptFunc ( SFocalor["Handle"], "Entrance", "EVENT_2_SFOCALOR_ROUTINE" )
EventMemory["EventData"][EventMemory["EventNumber"]]["SFocalor"] = SFocalor
end
local SRangeList = { }
for i = 1, #SRangeData["REGEN_POSITION"] do
local SRange = { }
SRange["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SRangeData["MOBINDEX"],
SRangeData["REGEN_POSITION"][i]["X"], SRangeData["REGEN_POSITION"][i]["Y"], SRangeData["REGEN_POSITION"][i]["DIR"] )
if SRange["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SRange["Handle"] )
cAIScriptFunc ( SRange["Handle"], "Entrance", "EVENT_3_SRANAGE_ROUTINE" )
cSetAbstate ( SRange["Handle"], STA_RANGEATTACK, 1, 99999999 )
SRangeList[SRange["Handle"]] = SRange
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["SRangeList"] = SRangeList
end
function EVENT_INIT_FUNCTION_3( EventMemory )
cExecCheck( "EVENT_INIT_FUNCTION_3" )
EventMemory["EventData"][EventMemory["EventNumber"]] = { }
local EventData = { }
local DevildomData = { }
local HighDevildomData = { }
local FMCorpsData = { }
local SCtrieData = { }
local SFocalorData = { }
local SRangeData = { }
EventData = EVNET_DATA[EventMemory["EventNumber"]]
DevildomData = EventData["DEVILDOM"]
HighDevildomData = EventData["HIGH_DEVILDOM"]
FMCorpsData = EventData["FMCORPS"]
SCtrieData = EventData["SCITRIE"]
SFocalorData = EventData["SFOCALOR"]
SRangeData = EventData["SRANGE"]
local DevildomList = { }
for i = 1, #DevildomData["REGEN"] do
for j = 1, DevildomData["REGEN"][i]["MOBCOUNT"] do
local Devildom = { }
Devildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], DevildomData["MOBINDEX"],
DevildomData["REGEN"][i]["POSITION"]["X"], DevildomData["REGEN"][i]["POSITION"]["Y"], DevildomData["REGEN"][i]["POSITION"]["RADIUS"] )
if Devildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] )
cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_2_DEVILDOM_ROUTINE" )
Devildom["CheckTime"] = EventMemory["CurrentTime"]
DevildomList[Devildom["Handle"]] = Devildom
end
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["DevildomList"] = DevildomList
local HighDevildomList = { }
for i = 1, #HighDevildomData["REGEN"] do
for j = 1, HighDevildomData["REGEN"][i]["MOBCOUNT"] do
local HighDevildom = { }
HighDevildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"],
HighDevildomData["REGEN"][i]["POSITION"]["X"], HighDevildomData["REGEN"][i]["POSITION"]["Y"], HighDevildomData["REGEN"][i]["POSITION"]["RADIUS"] )
if HighDevildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] )
cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" )
HighDevildomList[HighDevildom["Handle"]] = HighDevildom
end
end
end
EventMemory["EventData"]["HighDevildomList"] = HighDevildomList
local FMCorpsList = { }
for i = 1, #FMCorpsData["REGEN"] do
for j = 1, FMCorpsData["REGEN"][i]["MOBCOUNT"] do
local FMCorps = { }
FMCorps["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"],
FMCorpsData["REGEN"][i]["POSITION"]["X"], FMCorpsData["REGEN"][i]["POSITION"]["Y"], FMCorpsData["REGEN"][i]["POSITION"]["RADIUS"] )
if FMCorps["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, FMCorps["Handle"] )
cAIScriptFunc ( FMCorps["Handle"], "Entrance", "EVENT_2_FMCORPS_ROUTINE" )
FMCorpsList[FMCorps["Handle"]] = FMCorps
end
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["FMCorpsList"] = FMCorpsList
local SCtrieList = { }
for i = 1, #SCtrieData["REGEN_POSITION"] do
local SCtrie = { }
SCtrie["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SCtrieData["MOBINDEX"],
SCtrieData["REGEN_POSITION"][i]["X"], SCtrieData["REGEN_POSITION"][i]["Y"], SCtrieData["REGEN_POSITION"][i]["DIR"] )
if SCtrie["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SCtrie["Handle"] )
cAIScriptFunc ( SCtrie["Handle"], "Entrance", "EVENT_2_SCTRIE_ROUTINE" )
SCtrieList[SCtrie["Handle"]] = SCtrie
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["SCtrieList"] = SCtrieList
local SFocalor = { }
SFocalor["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SFocalorData["MOBINDEX"],
SFocalorData["REGEN_POSITION"]["X"], SFocalorData["REGEN_POSITION"]["Y"], SFocalorData["REGEN_POSITION"]["DIR"] )
if SFocalor["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SFocalor["Handle"] )
cAIScriptFunc ( SFocalor["Handle"], "Entrance", "EVENT_2_SFOCALOR_ROUTINE" )
EventMemory["EventData"][EventMemory["EventNumber"]]["SFocalor"] = SFocalor
end
local SRangeList = { }
for i = 1, #SRangeData["REGEN_POSITION"] do
local SRange = { }
SRange["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SRangeData["MOBINDEX"],
SRangeData["REGEN_POSITION"][i]["X"], SRangeData["REGEN_POSITION"][i]["Y"], SRangeData["REGEN_POSITION"][i]["DIR"] )
if SRange["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SRange["Handle"] )
cAIScriptFunc ( SRange["Handle"], "Entrance", "EVENT_3_SRANAGE_ROUTINE" )
cSetAbstate ( SRange["Handle"], STA_RANGEATTACK, 1, 99999999 )
SRangeList[SRange["Handle"]] = SRange
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["SRangeList"] = SRangeList
end
function EVENT_INIT_FUNCTION_4( EventMemory )
cExecCheck( "EVENT_INIT_FUNCTION_4" )
EventMemory["EventData"][EventMemory["EventNumber"]] = { }
local EventData = { }
local DevildomData = { }
local HighDevildomData = { }
local FMCorpsData = { }
local SCtrieData = { }
local SFocalorData = { }
local SRangeData = { }
EventData = EVNET_DATA[EventMemory["EventNumber"]]
DevildomData = EventData["DEVILDOM"]
HighDevildomData = EventData["HIGH_DEVILDOM"]
FMCorpsData = EventData["FMCORPS"]
SCtrieData = EventData["SCITRIE"]
SFocalorData = EventData["SFOCALOR"]
SRangeData = EventData["SRANGE"]
local DevildomList = { }
for i = 1, #DevildomData["REGEN"] do
for j = 1, DevildomData["REGEN"][i]["MOBCOUNT"] do
local Devildom = { }
Devildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], DevildomData["MOBINDEX"],
DevildomData["REGEN"][i]["POSITION"]["X"], DevildomData["REGEN"][i]["POSITION"]["Y"], DevildomData["REGEN"][i]["POSITION"]["RADIUS"] )
if Devildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] )
cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_2_DEVILDOM_ROUTINE" )
Devildom["CheckTime"] = EventMemory["CurrentTime"]
DevildomList[Devildom["Handle"]] = Devildom
end
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["DevildomList"] = DevildomList
local HighDevildomList = { }
for i = 1, #HighDevildomData["REGEN"] do
for j = 1, HighDevildomData["REGEN"][i]["MOBCOUNT"] do
local HighDevildom = { }
HighDevildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"],
HighDevildomData["REGEN"][i]["POSITION"]["X"], HighDevildomData["REGEN"][i]["POSITION"]["Y"], HighDevildomData["REGEN"][i]["POSITION"]["RADIUS"] )
if HighDevildom["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] )
cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" )
HighDevildomList[HighDevildom["Handle"]] = HighDevildom
end
end
end
EventMemory["EventData"]["HighDevildomList"] = HighDevildomList
local FMCorpsList = { }
for i = 1, #FMCorpsData["REGEN"] do
for j = 1, FMCorpsData["REGEN"][i]["MOBCOUNT"] do
local FMCorps = { }
FMCorps["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"],
FMCorpsData["REGEN"][i]["POSITION"]["X"], FMCorpsData["REGEN"][i]["POSITION"]["Y"], FMCorpsData["REGEN"][i]["POSITION"]["RADIUS"] )
if FMCorps["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, FMCorps["Handle"] )
cAIScriptFunc ( FMCorps["Handle"], "Entrance", "EVENT_2_FMCORPS_ROUTINE" )
FMCorpsList[FMCorps["Handle"]] = FMCorps
end
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["FMCorpsList"] = FMCorpsList
local SCtrieList = { }
for i = 1, #SCtrieData["REGEN_POSITION"] do
local SCtrie = { }
SCtrie["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SCtrieData["MOBINDEX"],
SCtrieData["REGEN_POSITION"][i]["X"], SCtrieData["REGEN_POSITION"][i]["Y"], SCtrieData["REGEN_POSITION"][i]["DIR"] )
if SCtrie["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SCtrie["Handle"] )
cAIScriptFunc ( SCtrie["Handle"], "Entrance", "EVENT_2_SCTRIE_ROUTINE" )
SCtrieList[SCtrie["Handle"]] = SCtrie
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["SCtrieList"] = SCtrieList
local SFocalor = { }
SFocalor["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SFocalorData["MOBINDEX"],
SFocalorData["REGEN_POSITION"]["X"], SFocalorData["REGEN_POSITION"]["Y"], SFocalorData["REGEN_POSITION"]["DIR"] )
if SFocalor["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SFocalor["Handle"] )
cAIScriptFunc ( SFocalor["Handle"], "Entrance", "EVENT_2_SFOCALOR_ROUTINE" )
EventMemory["EventData"][EventMemory["EventNumber"]]["SFocalor"] = SFocalor
end
local SRangeList = { }
for i = 1, #SRangeData["REGEN_POSITION"] do
local SRange = { }
SRange["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SRangeData["MOBINDEX"],
SRangeData["REGEN_POSITION"][i]["X"], SRangeData["REGEN_POSITION"][i]["Y"], SRangeData["REGEN_POSITION"][i]["DIR"] )
if SRange["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, SRange["Handle"] )
cAIScriptFunc ( SRange["Handle"], "Entrance", "EVENT_3_SRANAGE_ROUTINE" )
cSetAbstate ( SRange["Handle"], STA_RANGEATTACK, 1, 99999999 )
SRangeList[SRange["Handle"]] = SRange
end
end
EventMemory["EventData"][EventMemory["EventNumber"]]["SRangeList"] = SRangeList
end
function EVENT_INIT_FUNCTION_5( EventMemory )
cExecCheck( "EVENT_INIT_FUNCTION_5" )
EventMemory["EventData"][EventMemory["EventNumber"]] = { }
local EventData = { }
local FavanasData = { }
EventData = EVNET_DATA[EventMemory["EventNumber"]]
FavanasData = EventData["FAVANAS"]
local Avanas = { }
Avanas["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], FavanasData["MOBINDEX"],
FavanasData["REGEN_POSITION"]["X"], FavanasData["REGEN_POSITION"]["Y"], FavanasData["REGEN_POSITION"]["DIR"] )
if Avanas["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, Avanas["Handle"] )
cAIScriptFunc ( Avanas["Handle"], "Entrance", "EVENT_AVANAS_ROUTINE" )
Avanas["MS_STATE"] = MS_STATE["CAMERA"]
end
EventMemory["EventData"][EventMemory["EventNumber"]]["Avanas"] = Avanas
EventMemory["EventData"]["RegenMonsterList"] = { }
EventMemory["EventData"]["BombList"] = { }
end
function EVENT_INIT_FUNCTION_6( EventMemory )
cExecCheck( "EVENT_INIT_FUNCTION_6" )
local EndGateData = { }
local EndGate = { }
EndGateData = GATE_DATA["END_GATE"]
EndGate["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], EndGateData["GATE_INDEX"],
EndGateData["REGEN_POSITION"]["X"],
EndGateData["REGEN_POSITION"]["Y"],
EndGateData["REGEN_POSITION"]["DIR"] )
if EndGate["Handle"] ~= nil then
cSetAIScript ( SCRIPT_MAIN, EndGate["Handle"] )
cAIScriptFunc ( EndGate["Handle"], "Entrance", "GateRoutine" )
cAIScriptFunc ( EndGate["Handle"], "NPCClick", "GateClick" )
EndGate["LinkData"] = GATE_DATA["END_GATE"]["LINK"]
EndGate["RegenPosition"] = GATE_DATA["END_GATE"]["REGEN_POSITION"]
GATE_MAP_INDEX[EndGate["Handle"]] = EventMemory["MapIndex"]
EventMemory["GateList"][EndGate["Handle"]] = EndGate
end
EventMemory["AreaStateCheckTime"] = EventMemory["CurrentTime"]
MAPMARK( EventMemory )
end
function EVENT_INIT_FUNCTION_7( EventMemory )
cExecCheck( "EVENT_INIT_FUNCTION_7" )
end
EVENT_INIT_FUCTION = { }
EVENT_INIT_FUCTION[1] = EVENT_INIT_FUNCTION_1
EVENT_INIT_FUCTION[2] = EVENT_INIT_FUNCTION_2
EVENT_INIT_FUCTION[3] = EVENT_INIT_FUNCTION_3
EVENT_INIT_FUCTION[4] = EVENT_INIT_FUNCTION_4
EVENT_INIT_FUCTION[5] = EVENT_INIT_FUNCTION_5
EVENT_INIT_FUCTION[6] = EVENT_INIT_FUNCTION_6
EVENT_INIT_FUCTION[7] = EVENT_INIT_FUNCTION_7