require( "ID/WarHH/WarHHData" ) function EVENT_INIT_FUNCTION_1( EventMemory ) cExecCheck( "EVENT_INITFUNCTION_1" ) local EventData = { } local ForasChiefData local FenceData local DevildomData local HighDevildomData local FMCorpsData EventData = EVNET_DATA[EventMemory["EventNumber"]] ForasChiefData = FORAS_CHIEF FenceData = EventData["FENCE"] DevildomData = EventData["DEVILDOM"] HighDevildomData = EventData["HIGH_DEVILDOM"] FMCorpsData = EventData["FMCORPS"] local PlayerList local ForasChief = { } PlayerList = { cGetPlayerList( EventMemory["MapIndex"] ) } ForasChief["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], ForasChiefData["MOBINDEX"], ForasChiefData["REGEN_POSITION"]["X"], ForasChiefData["REGEN_POSITION"]["Y"], ForasChiefData["REGEN_POSITION"]["DIR"] ) if ForasChief["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, ForasChief["Handle"] ) cAIScriptFunc ( ForasChief["Handle"], "Entrance", "FORASCHIEF_ROUTINE" ) cSetAbstate ( ForasChief["Handle"], STA_IMMORTAL, 1, 99999999 ) ForasChief["CheckTime"] = EventMemory["CurrentTime"] ForasChief["FC_STATE"] = FC_STATE["FOLLOW"] if PlayerList[1] ~= nil then ForasChief["MasterPlayer"] = PlayerList[1] end end EventMemory["ForasChief"] = ForasChief local FenceList = { } for i = 1, #FenceData["REGEN_POSITION"] do local Fence = { } Fence["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], FenceData["MOBINDEX"], FenceData["REGEN_POSITION"][i]["X"], FenceData["REGEN_POSITION"][i]["Y"], FenceData["REGEN_POSITION"][i]["DIR"] ) if Fence["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, Fence["Handle"] ) cAIScriptFunc ( Fence["Handle"], "Entrance", "EVENT_1_FENCE_ROUTINE" ) FenceList[Fence["Handle"]] = Fence end end EventMemory["EventData"]["FenceList"] = FenceList local DevildomList = { } for i = 1, #DevildomData["REGEN_POSITION"] do local Devildom = { } Devildom["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], DevildomData["MOBINDEX"], DevildomData["REGEN_POSITION"][i]["X"], DevildomData["REGEN_POSITION"][i]["Y"], DevildomData["REGEN_POSITION"][i]["DIR"] ) if Devildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] ) cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_1_DEVILDOM_ROUTINE" ) Devildom["CheckTime"] = EventMemory["CurrentTime"] DevildomList[Devildom["Handle"]] = Devildom end end EventMemory["EventData"]["DevildomList"] = DevildomList local HighDevildomList = { } for i = 1, #HighDevildomData["REGEN_POSITION"] do local HighDevildom = { } HighDevildom["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"], HighDevildomData["REGEN_POSITION"][i]["X"], HighDevildomData["REGEN_POSITION"][i]["Y"], HighDevildomData["REGEN_POSITION"][i]["DIR"] ) if HighDevildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] ) cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" ) HighDevildomList[HighDevildom["Handle"]] = HighDevildom end end EventMemory["EventData"]["HighDevildomList"] = HighDevildomList local FMcorpsList = { } for i = 1, #FMCorpsData["REGEN_POSITION"] do local FMcorps = { } FMcorps["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"], FMCorpsData["REGEN_POSITION"][i]["X"], FMCorpsData["REGEN_POSITION"][i]["Y"], FMCorpsData["REGEN_POSITION"][i]["DIR"] ) if FMcorps["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, FMcorps["Handle"] ) cAIScriptFunc ( FMcorps["Handle"], "Entrance", "EVENT_1_FMCORPS_ROUTINE" ) FMcorpsList[FMcorps["Handle"]] = FMcorps end end EventMemory["EventData"]["FMcorpsList"] = FMcorpsList end function EVENT_INIT_FUNCTION_2( EventMemory ) cExecCheck( "EVENT_INIT_FUNCTION_2" ) EventMemory["EventData"][EventMemory["EventNumber"]] = { } local EventData = { } local DevildomData = { } local HighDevildomData = { } local FMCorpsData = { } local SCtrieData = { } local SFocalorData = { } local SRangeData = { } EventData = EVNET_DATA[EventMemory["EventNumber"]] DevildomData = EventData["DEVILDOM"] HighDevildomData = EventData["HIGH_DEVILDOM"] FMCorpsData = EventData["FMCORPS"] SCtrieData = EventData["SCITRIE"] SFocalorData = EventData["SFOCALOR"] SRangeData = EventData["SRANGE"] local DevildomList = { } for i = 1, #DevildomData["REGEN"] do for j = 1, DevildomData["REGEN"][i]["MOBCOUNT"] do local Devildom = { } Devildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], DevildomData["MOBINDEX"], DevildomData["REGEN"][i]["POSITION"]["X"], DevildomData["REGEN"][i]["POSITION"]["Y"], DevildomData["REGEN"][i]["POSITION"]["RADIUS"] ) if Devildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] ) cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_2_DEVILDOM_ROUTINE" ) Devildom["CheckTime"] = EventMemory["CurrentTime"] DevildomList[Devildom["Handle"]] = Devildom end end end EventMemory["EventData"][EventMemory["EventNumber"]]["DevildomList"] = DevildomList local HighDevildomList = { } for i = 1, #HighDevildomData["REGEN"] do for j = 1, HighDevildomData["REGEN"][i]["MOBCOUNT"] do local HighDevildom = { } HighDevildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"], HighDevildomData["REGEN"][i]["POSITION"]["X"], HighDevildomData["REGEN"][i]["POSITION"]["Y"], HighDevildomData["REGEN"][i]["POSITION"]["RADIUS"] ) if HighDevildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] ) cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" ) HighDevildomList[HighDevildom["Handle"]] = HighDevildom end end end EventMemory["EventData"]["HighDevildomList"] = HighDevildomList local FMCorpsList = { } for i = 1, #FMCorpsData["REGEN"] do for j = 1, FMCorpsData["REGEN"][i]["MOBCOUNT"] do local FMCorps = { } FMCorps["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"], FMCorpsData["REGEN"][i]["POSITION"]["X"], FMCorpsData["REGEN"][i]["POSITION"]["Y"], FMCorpsData["REGEN"][i]["POSITION"]["RADIUS"] ) if FMCorps["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, FMCorps["Handle"] ) cAIScriptFunc ( FMCorps["Handle"], "Entrance", "EVENT_2_FMCORPS_ROUTINE" ) FMCorpsList[FMCorps["Handle"]] = FMCorps end end end EventMemory["EventData"][EventMemory["EventNumber"]]["FMCorpsList"] = FMCorpsList local SCtrieList = { } for i = 1, #SCtrieData["REGEN_POSITION"] do local SCtrie = { } SCtrie["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SCtrieData["MOBINDEX"], SCtrieData["REGEN_POSITION"][i]["X"], SCtrieData["REGEN_POSITION"][i]["Y"], SCtrieData["REGEN_POSITION"][i]["DIR"] ) if SCtrie["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SCtrie["Handle"] ) cAIScriptFunc ( SCtrie["Handle"], "Entrance", "EVENT_2_SCTRIE_ROUTINE" ) SCtrieList[SCtrie["Handle"]] = SCtrie end end EventMemory["EventData"][EventMemory["EventNumber"]]["SCtrieList"] = SCtrieList local SFocalor = { } SFocalor["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SFocalorData["MOBINDEX"], SFocalorData["REGEN_POSITION"]["X"], SFocalorData["REGEN_POSITION"]["Y"], SFocalorData["REGEN_POSITION"]["DIR"] ) if SFocalor["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SFocalor["Handle"] ) cAIScriptFunc ( SFocalor["Handle"], "Entrance", "EVENT_2_SFOCALOR_ROUTINE" ) EventMemory["EventData"][EventMemory["EventNumber"]]["SFocalor"] = SFocalor end local SRangeList = { } for i = 1, #SRangeData["REGEN_POSITION"] do local SRange = { } SRange["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SRangeData["MOBINDEX"], SRangeData["REGEN_POSITION"][i]["X"], SRangeData["REGEN_POSITION"][i]["Y"], SRangeData["REGEN_POSITION"][i]["DIR"] ) if SRange["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SRange["Handle"] ) cAIScriptFunc ( SRange["Handle"], "Entrance", "EVENT_3_SRANAGE_ROUTINE" ) cSetAbstate ( SRange["Handle"], STA_RANGEATTACK, 1, 99999999 ) SRangeList[SRange["Handle"]] = SRange end end EventMemory["EventData"][EventMemory["EventNumber"]]["SRangeList"] = SRangeList end function EVENT_INIT_FUNCTION_3( EventMemory ) cExecCheck( "EVENT_INIT_FUNCTION_3" ) EventMemory["EventData"][EventMemory["EventNumber"]] = { } local EventData = { } local DevildomData = { } local HighDevildomData = { } local FMCorpsData = { } local SCtrieData = { } local SFocalorData = { } local SRangeData = { } EventData = EVNET_DATA[EventMemory["EventNumber"]] DevildomData = EventData["DEVILDOM"] HighDevildomData = EventData["HIGH_DEVILDOM"] FMCorpsData = EventData["FMCORPS"] SCtrieData = EventData["SCITRIE"] SFocalorData = EventData["SFOCALOR"] SRangeData = EventData["SRANGE"] local DevildomList = { } for i = 1, #DevildomData["REGEN"] do for j = 1, DevildomData["REGEN"][i]["MOBCOUNT"] do local Devildom = { } Devildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], DevildomData["MOBINDEX"], DevildomData["REGEN"][i]["POSITION"]["X"], DevildomData["REGEN"][i]["POSITION"]["Y"], DevildomData["REGEN"][i]["POSITION"]["RADIUS"] ) if Devildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] ) cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_2_DEVILDOM_ROUTINE" ) Devildom["CheckTime"] = EventMemory["CurrentTime"] DevildomList[Devildom["Handle"]] = Devildom end end end EventMemory["EventData"][EventMemory["EventNumber"]]["DevildomList"] = DevildomList local HighDevildomList = { } for i = 1, #HighDevildomData["REGEN"] do for j = 1, HighDevildomData["REGEN"][i]["MOBCOUNT"] do local HighDevildom = { } HighDevildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"], HighDevildomData["REGEN"][i]["POSITION"]["X"], HighDevildomData["REGEN"][i]["POSITION"]["Y"], HighDevildomData["REGEN"][i]["POSITION"]["RADIUS"] ) if HighDevildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] ) cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" ) HighDevildomList[HighDevildom["Handle"]] = HighDevildom end end end EventMemory["EventData"]["HighDevildomList"] = HighDevildomList local FMCorpsList = { } for i = 1, #FMCorpsData["REGEN"] do for j = 1, FMCorpsData["REGEN"][i]["MOBCOUNT"] do local FMCorps = { } FMCorps["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"], FMCorpsData["REGEN"][i]["POSITION"]["X"], FMCorpsData["REGEN"][i]["POSITION"]["Y"], FMCorpsData["REGEN"][i]["POSITION"]["RADIUS"] ) if FMCorps["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, FMCorps["Handle"] ) cAIScriptFunc ( FMCorps["Handle"], "Entrance", "EVENT_2_FMCORPS_ROUTINE" ) FMCorpsList[FMCorps["Handle"]] = FMCorps end end end EventMemory["EventData"][EventMemory["EventNumber"]]["FMCorpsList"] = FMCorpsList local SCtrieList = { } for i = 1, #SCtrieData["REGEN_POSITION"] do local SCtrie = { } SCtrie["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SCtrieData["MOBINDEX"], SCtrieData["REGEN_POSITION"][i]["X"], SCtrieData["REGEN_POSITION"][i]["Y"], SCtrieData["REGEN_POSITION"][i]["DIR"] ) if SCtrie["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SCtrie["Handle"] ) cAIScriptFunc ( SCtrie["Handle"], "Entrance", "EVENT_2_SCTRIE_ROUTINE" ) SCtrieList[SCtrie["Handle"]] = SCtrie end end EventMemory["EventData"][EventMemory["EventNumber"]]["SCtrieList"] = SCtrieList local SFocalor = { } SFocalor["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SFocalorData["MOBINDEX"], SFocalorData["REGEN_POSITION"]["X"], SFocalorData["REGEN_POSITION"]["Y"], SFocalorData["REGEN_POSITION"]["DIR"] ) if SFocalor["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SFocalor["Handle"] ) cAIScriptFunc ( SFocalor["Handle"], "Entrance", "EVENT_2_SFOCALOR_ROUTINE" ) EventMemory["EventData"][EventMemory["EventNumber"]]["SFocalor"] = SFocalor end local SRangeList = { } for i = 1, #SRangeData["REGEN_POSITION"] do local SRange = { } SRange["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SRangeData["MOBINDEX"], SRangeData["REGEN_POSITION"][i]["X"], SRangeData["REGEN_POSITION"][i]["Y"], SRangeData["REGEN_POSITION"][i]["DIR"] ) if SRange["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SRange["Handle"] ) cAIScriptFunc ( SRange["Handle"], "Entrance", "EVENT_3_SRANAGE_ROUTINE" ) cSetAbstate ( SRange["Handle"], STA_RANGEATTACK, 1, 99999999 ) SRangeList[SRange["Handle"]] = SRange end end EventMemory["EventData"][EventMemory["EventNumber"]]["SRangeList"] = SRangeList end function EVENT_INIT_FUNCTION_4( EventMemory ) cExecCheck( "EVENT_INIT_FUNCTION_4" ) EventMemory["EventData"][EventMemory["EventNumber"]] = { } local EventData = { } local DevildomData = { } local HighDevildomData = { } local FMCorpsData = { } local SCtrieData = { } local SFocalorData = { } local SRangeData = { } EventData = EVNET_DATA[EventMemory["EventNumber"]] DevildomData = EventData["DEVILDOM"] HighDevildomData = EventData["HIGH_DEVILDOM"] FMCorpsData = EventData["FMCORPS"] SCtrieData = EventData["SCITRIE"] SFocalorData = EventData["SFOCALOR"] SRangeData = EventData["SRANGE"] local DevildomList = { } for i = 1, #DevildomData["REGEN"] do for j = 1, DevildomData["REGEN"][i]["MOBCOUNT"] do local Devildom = { } Devildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], DevildomData["MOBINDEX"], DevildomData["REGEN"][i]["POSITION"]["X"], DevildomData["REGEN"][i]["POSITION"]["Y"], DevildomData["REGEN"][i]["POSITION"]["RADIUS"] ) if Devildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, Devildom["Handle"] ) cAIScriptFunc ( Devildom["Handle"], "Entrance", "EVENT_2_DEVILDOM_ROUTINE" ) Devildom["CheckTime"] = EventMemory["CurrentTime"] DevildomList[Devildom["Handle"]] = Devildom end end end EventMemory["EventData"][EventMemory["EventNumber"]]["DevildomList"] = DevildomList local HighDevildomList = { } for i = 1, #HighDevildomData["REGEN"] do for j = 1, HighDevildomData["REGEN"][i]["MOBCOUNT"] do local HighDevildom = { } HighDevildom["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], HighDevildomData["MOBINDEX"], HighDevildomData["REGEN"][i]["POSITION"]["X"], HighDevildomData["REGEN"][i]["POSITION"]["Y"], HighDevildomData["REGEN"][i]["POSITION"]["RADIUS"] ) if HighDevildom["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, HighDevildom["Handle"] ) cAIScriptFunc ( HighDevildom["Handle"], "Entrance", "HIGH_DEVILDOM_ROUTINE" ) HighDevildomList[HighDevildom["Handle"]] = HighDevildom end end end EventMemory["EventData"]["HighDevildomList"] = HighDevildomList local FMCorpsList = { } for i = 1, #FMCorpsData["REGEN"] do for j = 1, FMCorpsData["REGEN"][i]["MOBCOUNT"] do local FMCorps = { } FMCorps["Handle"] = cMobRegen_Circle( EventMemory["MapIndex"], FMCorpsData["MOBINDEX"], FMCorpsData["REGEN"][i]["POSITION"]["X"], FMCorpsData["REGEN"][i]["POSITION"]["Y"], FMCorpsData["REGEN"][i]["POSITION"]["RADIUS"] ) if FMCorps["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, FMCorps["Handle"] ) cAIScriptFunc ( FMCorps["Handle"], "Entrance", "EVENT_2_FMCORPS_ROUTINE" ) FMCorpsList[FMCorps["Handle"]] = FMCorps end end end EventMemory["EventData"][EventMemory["EventNumber"]]["FMCorpsList"] = FMCorpsList local SCtrieList = { } for i = 1, #SCtrieData["REGEN_POSITION"] do local SCtrie = { } SCtrie["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SCtrieData["MOBINDEX"], SCtrieData["REGEN_POSITION"][i]["X"], SCtrieData["REGEN_POSITION"][i]["Y"], SCtrieData["REGEN_POSITION"][i]["DIR"] ) if SCtrie["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SCtrie["Handle"] ) cAIScriptFunc ( SCtrie["Handle"], "Entrance", "EVENT_2_SCTRIE_ROUTINE" ) SCtrieList[SCtrie["Handle"]] = SCtrie end end EventMemory["EventData"][EventMemory["EventNumber"]]["SCtrieList"] = SCtrieList local SFocalor = { } SFocalor["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SFocalorData["MOBINDEX"], SFocalorData["REGEN_POSITION"]["X"], SFocalorData["REGEN_POSITION"]["Y"], SFocalorData["REGEN_POSITION"]["DIR"] ) if SFocalor["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SFocalor["Handle"] ) cAIScriptFunc ( SFocalor["Handle"], "Entrance", "EVENT_2_SFOCALOR_ROUTINE" ) EventMemory["EventData"][EventMemory["EventNumber"]]["SFocalor"] = SFocalor end local SRangeList = { } for i = 1, #SRangeData["REGEN_POSITION"] do local SRange = { } SRange["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], SRangeData["MOBINDEX"], SRangeData["REGEN_POSITION"][i]["X"], SRangeData["REGEN_POSITION"][i]["Y"], SRangeData["REGEN_POSITION"][i]["DIR"] ) if SRange["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, SRange["Handle"] ) cAIScriptFunc ( SRange["Handle"], "Entrance", "EVENT_3_SRANAGE_ROUTINE" ) cSetAbstate ( SRange["Handle"], STA_RANGEATTACK, 1, 99999999 ) SRangeList[SRange["Handle"]] = SRange end end EventMemory["EventData"][EventMemory["EventNumber"]]["SRangeList"] = SRangeList end function EVENT_INIT_FUNCTION_5( EventMemory ) cExecCheck( "EVENT_INIT_FUNCTION_5" ) EventMemory["EventData"][EventMemory["EventNumber"]] = { } local EventData = { } local FavanasData = { } EventData = EVNET_DATA[EventMemory["EventNumber"]] FavanasData = EventData["FAVANAS"] local Avanas = { } Avanas["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], FavanasData["MOBINDEX"], FavanasData["REGEN_POSITION"]["X"], FavanasData["REGEN_POSITION"]["Y"], FavanasData["REGEN_POSITION"]["DIR"] ) if Avanas["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, Avanas["Handle"] ) cAIScriptFunc ( Avanas["Handle"], "Entrance", "EVENT_AVANAS_ROUTINE" ) Avanas["MS_STATE"] = MS_STATE["CAMERA"] end EventMemory["EventData"][EventMemory["EventNumber"]]["Avanas"] = Avanas EventMemory["EventData"]["RegenMonsterList"] = { } EventMemory["EventData"]["BombList"] = { } end function EVENT_INIT_FUNCTION_6( EventMemory ) cExecCheck( "EVENT_INIT_FUNCTION_6" ) local EndGateData = { } local EndGate = { } EndGateData = GATE_DATA["END_GATE"] EndGate["Handle"] = cMobRegen_XY( EventMemory["MapIndex"], EndGateData["GATE_INDEX"], EndGateData["REGEN_POSITION"]["X"], EndGateData["REGEN_POSITION"]["Y"], EndGateData["REGEN_POSITION"]["DIR"] ) if EndGate["Handle"] ~= nil then cSetAIScript ( SCRIPT_MAIN, EndGate["Handle"] ) cAIScriptFunc ( EndGate["Handle"], "Entrance", "GateRoutine" ) cAIScriptFunc ( EndGate["Handle"], "NPCClick", "GateClick" ) EndGate["LinkData"] = GATE_DATA["END_GATE"]["LINK"] EndGate["RegenPosition"] = GATE_DATA["END_GATE"]["REGEN_POSITION"] GATE_MAP_INDEX[EndGate["Handle"]] = EventMemory["MapIndex"] EventMemory["GateList"][EndGate["Handle"]] = EndGate end EventMemory["AreaStateCheckTime"] = EventMemory["CurrentTime"] MAPMARK( EventMemory ) end function EVENT_INIT_FUNCTION_7( EventMemory ) cExecCheck( "EVENT_INIT_FUNCTION_7" ) end EVENT_INIT_FUCTION = { } EVENT_INIT_FUCTION[1] = EVENT_INIT_FUNCTION_1 EVENT_INIT_FUCTION[2] = EVENT_INIT_FUNCTION_2 EVENT_INIT_FUCTION[3] = EVENT_INIT_FUNCTION_3 EVENT_INIT_FUCTION[4] = EVENT_INIT_FUNCTION_4 EVENT_INIT_FUCTION[5] = EVENT_INIT_FUNCTION_5 EVENT_INIT_FUCTION[6] = EVENT_INIT_FUNCTION_6 EVENT_INIT_FUCTION[7] = EVENT_INIT_FUNCTION_7