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98 lines
3.1 KiB

; InitFlag = "CharName CharHandle StartBlockNumber"
open [main]
var CharName ""
CharHandle ""
StartBlock ""
InterruptBlock ""
InterruptArg "".
CharName = @RemoveFirst("InitFlag" " ").
CharHandle = @RemoveFirst("InitFlag" " ").
StartBlock = "Block" % InitFlag.
call InitFlag.
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [Block121] ; Mara
var Mara 0.
interruptset Sec "" 1 300 "Block121TimeOut". ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>߻<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
mobregen Mara "Mara" 3619 3786 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mara<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
pause 3. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
chatwinrange "Mara" "Mara02" Mara 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mara<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
interruptset DeadHandle "" 1 Mara "Block121MaraDead".
interruptset DeadHandle "" 1 CharHandle "Block121PlayerDead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [Block121TimeOut] ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>߻<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʹ<EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD>߱<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
resultvalue 0.
remove Mara.
break "main".
close
open [Block121MaraDead]
chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>...
resultvalue 1.
break "main".
close
open [Block121PlayerDead]
chatwinrange "Mara" "Mara01" Mara 1000. ; <EFBFBD>м<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>𸣴<EFBFBD> <EFBFBD>༮, <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD>!!
resultvalue 0.
remove Mara.
break "main".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [Block122] ; Marlone
var Marlone 0.
interruptset Sec "" 1 300 "Block122TimeOut". ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>߻<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
mobregen Marlone "Marlone" 3619 3786 0 1000 "Normal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Marlone<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
pause 3. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
chatwinrange "Marlone" "Marlone02" Marlone 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Marlone<EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> 1000 <EFBFBD>̳<EFBFBD>
interruptset DeadHandle "" 1 Marlone "Block122MarloneDead".
interruptset DeadHandle "" 1 CharHandle "Block122PlayerDead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [Block122TimeOut] ; 300<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>߻<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʹ<EFBFBD> <EFBFBD><EFBFBD>ü<EFBFBD>߱<EFBFBD>. <EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
remove Marlone.
resultvalue 0.
break "main".
close
open [Block122MarloneDead]
chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD>...
resultvalue 1.
break "main".
close
open [Block122PlayerDead]
chatwinrange "Marlone" "Marlone01" Marlone 1000. ; <EFBFBD>м<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>𸣴<EFBFBD> <EFBFBD>༮, <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD>!!
remove Marlone.
resultvalue 0.
break "main".
close