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open [main]
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var InterruptBlock ""
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InterruptArg ""
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LoginWait ""
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Door4th "" ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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Door3rd ""
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Door2nd ""
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Door1st ""
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TotalCore ""
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KeyCore0 ""
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KeyCore1 ""
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KeyCore2 ""
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KeyCore3 ""
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CoreBreak ""
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Slot ""
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Opener ""
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GateHandle ""
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BossHandle "".
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorbuild Door1st "KQ_Gate5" 6055 6090 88 1000 "Normal". ; 3<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorbuild Door2nd "KQ_Gate5" 6703 4374 1 1000 "Normal". ; 2<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorbuild Door3rd "KQ_Gate5" 9186 6099 89 1000 "Normal". ; 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorbuild Door4th "KQ_Gate5" 2895 9962 90 2000 "Normal". ; <EFBFBD>Ա<EFBFBD>
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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doorclose Door1st "KDGOLDBLOCK01".
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doorclose Door2nd "KDGOLDBLOCK02".
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doorclose Door3rd "KDGOLDBLOCK03".
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doorclose Door4th "KDGOLDBLOCK04".
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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waitlogin LoginWait.
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if LoginWait == 0
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then open
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call "QuestFail".
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close
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pause Sec 5.
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scriptfile "KQGoldHill".
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chatwin "KQ_G_BossTombRaider" "Intro0".
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pause Sec 3. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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chatwin "KQ_G_BossTombRaider" "Intro1".
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call "Layer1st".
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call "Layer2nd".
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call "Layer3rd".
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call "Layer4th".
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call "LastBattle".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Layer1st]
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deathcountclear.
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regengroup "KDGoldHill" "KDGold_1_Mine01".
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regengroup "KDGoldHill" "KDGold_1_Mine02".
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regengroup "KDGoldHill" "KDGold_1_Mine03".
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regengroup "KDGoldHill" "KDGold_1_Mine04".
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regengroup "KDGoldHill" "KDGold_1_Mob01".
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regengroup "KDGoldHill" "KDGold_1_Mob02".
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regengroup "KDGoldHill" "KDGold_1_Mob03".
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regengroup "KDGoldHill" "KDGold_1_Mob04".
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chatwin "KQ_G_BossTombRaider" "Intro2".
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timelimit Min 5.
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail".
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interruptset TimeOut "" 1 "QuestFail".
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interruptset NPCClickHandle "" 1 Door1st "Door1stClick".
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interruptset DeadIndex "" 1 "KQ_Core01" "Core1stBreakA".
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interruptset DeadIndex "" 1 "KQ_Core02" "Core1stBreakB".
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interruptset DeadIndex "" 1 "KQ_Core03" "Core1stBreakC".
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interruptset DeadIndex "" 1 "KQ_Core04" "Core1stBreakD".
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CoreBreak = 0.
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TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04").
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KeyCore0 = @Random(40 70).
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KeyCore1 = @Random(60 80).
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KeyCore2 = @Random(60 90).
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KeyCore3 = @Random(70 95).
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KeyCore0 = (KeyCore0 * TotalCore) / 100. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǹǷ<EFBFBD> () <EFBFBD>ʿ<EFBFBD>
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KeyCore1 = (KeyCore1 * TotalCore) / 100.
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KeyCore2 = (KeyCore2 * TotalCore) / 100.
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KeyCore3 = (KeyCore3 * TotalCore) / 100.
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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open [Door1stClick]
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whoclickme Opener InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
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invensearch Slot Opener "KQ_Key01". ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> KQ_Key01<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
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if Slot === "" ; ã<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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then open
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interruptset NPCClickHandle "" 1 Door1st "Door1stClick". ; <EFBFBD>ѹ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break "Door1stClick".
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close
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dooropen Door1st "KDGOLDBLOCK01".
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itemerase all "KQ_Key01".
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; suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> <EFBFBD>ڵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break "Layer1st".
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close
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open [Core1stBreakA]
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call "Core1stBreak".
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interruptset DeadIndex "" 1 "KQ_Core01" "Core1stBreakA".
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close
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open [Core1stBreakB]
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call "Core1stBreak".
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interruptset DeadIndex "" 1 "KQ_Core02" "Core1stBreakB".
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close
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open [Core1stBreakC]
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call "Core1stBreak".
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interruptset DeadIndex "" 1 "KQ_Core03" "Core1stBreakC".
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close
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open [Core1stBreakD]
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call "Core1stBreak".
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interruptset DeadIndex "" 1 "KQ_Core04" "Core1stBreakD".
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close
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open [Core1stBreak]
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CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04").
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if CoreBreak >= KeyCore0
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then open
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itemdrop InterruptArg "KQ_Key01" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop".
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KeyCore0 = 100000.
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close
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else if CoreBreak >= KeyCore1
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then open
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itemdrop InterruptArg "KQ_Key01" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop".
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KeyCore1 = 100000.
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close
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else if CoreBreak >= KeyCore2
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then open
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itemdrop InterruptArg "KQ_Key01" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop".
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KeyCore2 = 100000.
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close
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else if CoreBreak >= KeyCore3
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then open
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itemdrop InterruptArg "KQ_Key01" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop".
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KeyCore3 = 100000.
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close
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Layer2nd]
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timelimit Min 8.
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deathcountclear.
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regengroup "KDGoldHill" "KDGold_2_Mine01".
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regengroup "KDGoldHill" "KDGold_2_Mine02".
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regengroup "KDGoldHill" "KDGold_2_Mine03".
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regengroup "KDGoldHill" "KDGold_2_Mine04".
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regengroup "KDGoldHill" "KDGold_2_Mine05".
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regengroup "KDGoldHill" "KDGold_2_Mine07".
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regengroup "KDGoldHill" "KDGold_2_Mine08".
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regengroup "KDGoldHill" "KDGold_2_Mine09".
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regengroup "KDGoldHill" "KDGold_2_Mine10".
|
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regengroup "KDGoldHill" "KDGold_2_Mine11".
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regengroup "KDGoldHill" "KDGold_2_Mob01".
|
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regengroup "KDGoldHill" "KDGold_2_Mob02".
|
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regengroup "KDGoldHill" "KDGold_2_Mob03".
|
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regengroup "KDGoldHill" "KDGold_2_Mob04".
|
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regengroup "KDGoldHill" "KDGold_2_Mob05".
|
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regengroup "KDGoldHill" "KDGold_2_Mob06".
|
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regengroup "KDGoldHill" "KDGold_2_Mob07".
|
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regengroup "KDGoldHill" "KDGold_2_Mob08".
|
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regengroup "KDGoldHill" "KDGold_2_Mob09".
|
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regengroup "KDGoldHill" "KDGold_2_Mob10".
|
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regengroup "KDGoldHill" "KDGold_2_Mob11".
|
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regengroup "KDGoldHill" "KDGold_2_Mob12".
|
|
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|
|
chatwin "KQ_G_BossTombRaider" "FirstGateOpen".
|
|
|
|
|
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|
|
interruptclear.
|
|
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|
|
interruptset PlayerEliminate "" 1 "QuestFail".
|
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|
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interruptset TimeOut "" 1 "QuestFail".
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|
|
interruptset NPCClickHandle "" 1 Door2nd "Door2ndClick".
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|
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interruptset DeadIndex "" 1 "KQ_Core01" "Core2ndBreakA".
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interruptset DeadIndex "" 1 "KQ_Core02" "Core2ndBreakB".
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interruptset DeadIndex "" 1 "KQ_Core03" "Core2ndBreakC".
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|
|
interruptset DeadIndex "" 1 "KQ_Core04" "Core2ndBreakD".
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CoreBreak = 0.
|
|
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|
|
TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04").
|
|
|
|
|
|
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|
|
KeyCore0 = @Random(40 70).
|
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|
|
KeyCore1 = @Random(60 80).
|
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|
KeyCore2 = @Random(60 90).
|
|
|
|
|
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|
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|
|
KeyCore0 = (KeyCore0 * TotalCore) / 100. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǹǷ<EFBFBD> () <EFBFBD>ʿ<EFBFBD>
|
|
|
|
|
KeyCore1 = (KeyCore1 * TotalCore) / 100.
|
|
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|
|
KeyCore2 = (KeyCore2 * TotalCore) / 100.
|
|
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|
|
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|
infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
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|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
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|
|
close
|
|
|
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|
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|
|
open [Door2ndClick]
|
|
|
|
|
whoclickme Opener InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
invensearch Slot Opener "KQ_Key02". ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> KQ_Key01<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
if Slot === "" ; ã<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
then open
|
|
|
|
|
interruptset NPCClickHandle "" 1 Door2nd "Door2ndClick". ; <EFBFBD>ѹ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Door2ndClick".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
dooropen Door2nd "KDGOLDBLOCK02".
|
|
|
|
|
itemerase all "KQ_Key02".
|
|
|
|
|
; suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> <EFBFBD>ڵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Layer2nd".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core2ndBreakA]
|
|
|
|
|
call "Core2ndBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core01" "Core2ndBreakA".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core2ndBreakB]
|
|
|
|
|
call "Core2ndBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core02" "Core2ndBreakB".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core2ndBreakC]
|
|
|
|
|
call "Core2ndBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core03" "Core2ndBreakC".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core2ndBreakD]
|
|
|
|
|
call "Core2ndBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core04" "Core2ndBreakD".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core2ndBreak]
|
|
|
|
|
CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04").
|
|
|
|
|
|
|
|
|
|
if CoreBreak >= KeyCore0
|
|
|
|
|
then open
|
|
|
|
|
itemdrop InterruptArg "KQ_Key02" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
|
|
|
|
|
broadcast all "ItemDrop".
|
|
|
|
|
KeyCore0 = 100000.
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
else if CoreBreak >= KeyCore1
|
|
|
|
|
then open
|
|
|
|
|
itemdrop InterruptArg "KQ_Key02" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
|
|
|
|
|
broadcast all "ItemDrop".
|
|
|
|
|
KeyCore1 = 100000.
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
else if CoreBreak >= KeyCore2
|
|
|
|
|
then open
|
|
|
|
|
itemdrop InterruptArg "KQ_Key02" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
|
|
|
|
|
broadcast all "ItemDrop".
|
|
|
|
|
KeyCore2 = 100000.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [Layer3rd]
|
|
|
|
|
timelimit Min 13.
|
|
|
|
|
deathcountclear.
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine01".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine02".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine03".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine04".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine05".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine06".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine07".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine08".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine09".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine10".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine11".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine12".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine13".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine14".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mine15".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob01".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob02".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob03".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob04".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob05".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob06".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob07".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob08".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob09".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob10".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob11".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob12".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob13".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob14".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_3_Mob15".
|
|
|
|
|
|
|
|
|
|
chatwin "KQ_G_BossTombRaider" "SecondGateOpen".
|
|
|
|
|
|
|
|
|
|
interruptclear.
|
|
|
|
|
interruptset PlayerEliminate "" 1 "QuestFail".
|
|
|
|
|
interruptset TimeOut "" 1 "QuestFail".
|
|
|
|
|
interruptset NPCClickHandle "" 1 Door3rd "Door3rdClick".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core01" "Core3rdBreakA".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core02" "Core3rdBreakB".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core03" "Core3rdBreakC".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core04" "Core3rdBreakD".
|
|
|
|
|
|
|
|
|
|
CoreBreak = 0.
|
|
|
|
|
TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04").
|
|
|
|
|
|
|
|
|
|
KeyCore0 = @Random(40 70).
|
|
|
|
|
KeyCore1 = @Random(60 80).
|
|
|
|
|
KeyCore2 = @Random(60 90).
|
|
|
|
|
|
|
|
|
|
KeyCore0 = (KeyCore0 * TotalCore) / 100. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǹǷ<EFBFBD> () <EFBFBD>ʿ<EFBFBD>
|
|
|
|
|
KeyCore1 = (KeyCore1 * TotalCore) / 100.
|
|
|
|
|
KeyCore2 = (KeyCore2 * TotalCore) / 100.
|
|
|
|
|
|
|
|
|
|
infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
|
|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Door3rdClick]
|
|
|
|
|
whoclickme Opener InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
invensearch Slot Opener "KQ_Key03". ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> KQ_Key01<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
if Slot === "" ; ã<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
then open
|
|
|
|
|
interruptset NPCClickHandle "" 1 Door3rd "Door3rdClick". ; <EFBFBD>ѹ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Door3rdClick".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
dooropen Door3rd "KDGOLDBLOCK03".
|
|
|
|
|
itemerase all "KQ_Key03".
|
|
|
|
|
; suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> <EFBFBD>ڵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Layer3rd".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core3rdBreakA]
|
|
|
|
|
call "Core3rdBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core01" "Core3rdBreakA".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core3rdBreakB]
|
|
|
|
|
call "Core3rdBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core02" "Core3rdBreakB".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core3rdBreakC]
|
|
|
|
|
call "Core3rdBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core03" "Core3rdBreakC".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core3rdBreakD]
|
|
|
|
|
call "Core3rdBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core04" "Core3rdBreakD".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core3rdBreak]
|
|
|
|
|
CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04").
|
|
|
|
|
|
|
|
|
|
if CoreBreak >= KeyCore0
|
|
|
|
|
then open
|
|
|
|
|
itemdrop InterruptArg "KQ_Key03" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
|
|
|
|
|
broadcast all "ItemDrop".
|
|
|
|
|
KeyCore0 = 100000.
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
else if CoreBreak >= KeyCore1
|
|
|
|
|
then open
|
|
|
|
|
itemdrop InterruptArg "KQ_Key03" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
|
|
|
|
|
broadcast all "ItemDrop".
|
|
|
|
|
KeyCore1 = 100000.
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
else if CoreBreak >= KeyCore2
|
|
|
|
|
then open
|
|
|
|
|
itemdrop InterruptArg "KQ_Key03" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
|
|
|
|
|
broadcast all "ItemDrop".
|
|
|
|
|
KeyCore2 = 100000.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [Layer4th]
|
|
|
|
|
timelimit Min 15.
|
|
|
|
|
deathcountclear.
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine01".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine02".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine03".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine04".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine05".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine06".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine07".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine08".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine09".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine10".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine11".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine12".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine13".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine14".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine15".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine16".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine17".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine18".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine19".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine20".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine21".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine22".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine23".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine24".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mine25".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob01".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob02".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob03".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob04".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob05".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob06".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob07".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob08".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob09".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob10".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob11".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob12".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob13".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob14".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob15".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob16".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob17".
|
|
|
|
|
regengroup "KDGoldHill" "KDGold_4_Mob18".
|
|
|
|
|
;regengroup "KDGoldHill" "KDGold_4_Mob19". <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
chatwin "KQ_G_BossTombRaider" "ThirdGateOpen".
|
|
|
|
|
|
|
|
|
|
interruptclear.
|
|
|
|
|
interruptset PlayerEliminate "" 1 "QuestFail".
|
|
|
|
|
interruptset TimeOut "" 1 "QuestFail".
|
|
|
|
|
interruptset NPCClickHandle "" 1 Door4th "Door4thClick".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core01" "Core4thBreakA".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core02" "Core4thBreakB".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core03" "Core4thBreakC".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core04" "Core4thBreakD".
|
|
|
|
|
|
|
|
|
|
CoreBreak = 0.
|
|
|
|
|
TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04").
|
|
|
|
|
|
|
|
|
|
KeyCore0 = @Random(40 70).
|
|
|
|
|
KeyCore1 = @Random(60 80).
|
|
|
|
|
|
|
|
|
|
KeyCore0 = (KeyCore0 * TotalCore) / 100. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǹǷ<EFBFBD> () <EFBFBD>ʿ<EFBFBD>
|
|
|
|
|
KeyCore1 = (KeyCore1 * TotalCore) / 100.
|
|
|
|
|
|
|
|
|
|
infinite
|
|
|
|
|
open
|
|
|
|
|
waitinterrupt InterruptBlock "InterruptArg".
|
|
|
|
|
call InterruptBlock.
|
|
|
|
|
close
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Door4thClick]
|
|
|
|
|
whoclickme Opener InterruptArg. ; InterruptArg<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
invensearch Slot Opener "KQ_Key04". ; Opener<EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD><EFBFBD>丮<EFBFBD><EFBFBD><EFBFBD><EFBFBD> KQ_Key01<EFBFBD><EFBFBD> ã<EFBFBD><EFBFBD>
|
|
|
|
|
if Slot === "" ; ã<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
then open
|
|
|
|
|
interruptset NPCClickHandle "" 1 Door4th "Door4thClick". ; <EFBFBD>ѹ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <EFBFBD>ٽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Door4thClick".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
dooropen Door4th "KDGOLDBLOCK04".
|
|
|
|
|
itemerase all "KQ_Key04".
|
|
|
|
|
; suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD> <EFBFBD>ڵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
break "Layer4th".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core4thBreakA]
|
|
|
|
|
call "Core4thBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core01" "Core4thBreakA".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core4thBreakB]
|
|
|
|
|
call "Core4thBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core02" "Core4thBreakB".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core4thBreakC]
|
|
|
|
|
call "Core4thBreak".
|
|
|
|
|
interruptset DeadIndex "" 1 "KQ_Core03" "Core4thBreakC".
|
|
|
|
|
close
|
|
|
|
|
|
|
|
|
|
open [Core4thBreakD]
|
|
|
|
|
call "Core4thBreak".
|
|
|
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interruptset DeadIndex "" 1 "KQ_Core04" "Core4thBreakD".
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close
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open [Core4thBreak]
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CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04").
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if CoreBreak >= KeyCore0
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then open
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itemdrop InterruptArg "KQ_Key04" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop".
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KeyCore0 = 100000.
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close
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else if CoreBreak >= KeyCore1
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then open
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itemdrop InterruptArg "KQ_Key04" 1000000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(100% Ȯ<EFBFBD><EFBFBD>)
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broadcast all "ItemDrop".
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KeyCore1 = 100000.
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close
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [LastBattle]
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timelimit Min 5.
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mobregen BossHandle "KQ_G_BossTombRaider" 1727 11068 180 1000 "Normal". ; <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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chatwin "KQ_G_BossTombRaider" "LastGateOpen0".
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pause Sec 2.
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chatwin "KQ_G_BossTombRaider" "LastGateOpen1".
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|
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail".
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|
interruptset TimeOut "" 1 "QuestFail".
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|
|
interruptset DeadHandle "" 1 BossHandle "BossDead".
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|
|
infinite
|
|
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|
|
open
|
|
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|
|
waitinterrupt InterruptBlock "InterruptArg".
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|
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|
|
call InterruptBlock.
|
|
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|
|
close
|
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|
|
close
|
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|
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open [BossDead]
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|
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
|
npcstand GateHandle "MapLinkGate" 950 11299 140 1000 "Normal".
|
|
|
|
|
interruptset NPCClickHandle "" 1 GateHandle "QuestSuccess".
|
|
|
|
|
close
|
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|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
open [QuestSuccess]
|
|
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|
|
questresult Suc. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
|
reward KingdomQuest.
|
|
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|
|
; npcchat GateHandle "Suc0".
|
|
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|
|
; pause Sec 2. ; 2<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
; npcchat GateHandle "Suc1".
|
|
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|
|
broadcast all "KQReturn30".
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|
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|
|
pause sec 10.
|
|
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|
|
broadcast all "KQReturn20".
|
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|
|
pause sec 10.
|
|
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|
|
broadcast all "KQReturn10".
|
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|
|
pause sec 5.
|
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|
|
broadcast all "KQReturn5".
|
|
|
|
|
pause sec 5.
|
|
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|
|
linkto all "Eld" "Eld" 17214 13445.
|
|
|
|
|
endofkq.
|
|
|
|
|
break "main".
|
|
|
|
|
close
|
|
|
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|
|
|
|
|
|
open [QuestFail]
|
|
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|
|
questresult Fail. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
broadcast all "KQReturn30".
|
|
|
|
|
pause sec 10.
|
|
|
|
|
broadcast all "KQReturn20".
|
|
|
|
|
pause sec 10.
|
|
|
|
|
broadcast all "KQReturn10".
|
|
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|
|
pause sec 5.
|
|
|
|
|
broadcast all "KQReturn5".
|
|
|
|
|
pause sec 5.
|
|
|
|
|
linkto all "Eld" "Eld" 17214 13445.
|
|
|
|
|
endofkq.
|
|
|
|
|
break "main".
|
|
|
|
|
close
|