open [main] var InterruptBlock "" InterruptArg "" LoginWait "" Door4th "" ; °¡Àå À§ Door3rd "" Door2nd "" Door1st "" TotalCore "" KeyCore0 "" KeyCore1 "" KeyCore2 "" KeyCore3 "" CoreBreak "" Slot "" Opener "" GateHandle "" BossHandle "". ; ¸ðµç ¹®À» ¼¼¿ò doorbuild Door1st "KQ_Gate5" 6055 6090 88 1000 "Normal". ; 3Ãþ°ú 4Ãþ »çÀÌ doorbuild Door2nd "KQ_Gate5" 6703 4374 1 1000 "Normal". ; 2Ãþ°ú 3Ãþ »çÀÌ doorbuild Door3rd "KQ_Gate5" 9186 6099 89 1000 "Normal". ; 1Ãþ°ú 2Ãþ »çÀÌ doorbuild Door4th "KQ_Gate5" 2895 9962 90 2000 "Normal". ; ÀÔ±¸ ; ¸ðµç ¹®À» ´ÝÀ½ doorclose Door1st "KDGOLDBLOCK01". doorclose Door2nd "KDGOLDBLOCK02". doorclose Door3rd "KDGOLDBLOCK03". doorclose Door4th "KDGOLDBLOCK04". ; ÀÏÁ¤½Ã°£ Áö³ªµµ·Ï ·Î±ä ¾ÈÇÔ waitlogin LoginWait. if LoginWait == 0 then open call "QuestFail". close pause Sec 5. scriptfile "KQGoldHill". chatwin "KQ_G_BossTombRaider" "Intro0". pause Sec 3. ; 3ÃÊ°£ ´ë±â chatwin "KQ_G_BossTombRaider" "Intro1". call "Layer1st". call "Layer2nd". call "Layer3rd". call "Layer4th". call "LastBattle". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer1st] deathcountclear. regengroup "KDGoldHill" "KDGold_1_Mine01". regengroup "KDGoldHill" "KDGold_1_Mine02". regengroup "KDGoldHill" "KDGold_1_Mine03". regengroup "KDGoldHill" "KDGold_1_Mine04". regengroup "KDGoldHill" "KDGold_1_Mob01". regengroup "KDGoldHill" "KDGold_1_Mob02". regengroup "KDGoldHill" "KDGold_1_Mob03". regengroup "KDGoldHill" "KDGold_1_Mob04". chatwin "KQ_G_BossTombRaider" "Intro2". timelimit Min 5. interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door1st "Door1stClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core1stBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core1stBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core1stBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core1stBreakD". CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore2 = @Random(60 90). KeyCore3 = @Random(70 95). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. KeyCore2 = (KeyCore2 * TotalCore) / 100. KeyCore3 = (KeyCore3 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door1stClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key01". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door1st "Door1stClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼Æà break "Door1stClick". close dooropen Door1st "KDGOLDBLOCK01". itemerase all "KQ_Key01". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer1st". close open [Core1stBreakA] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core1stBreakA". close open [Core1stBreakB] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core1stBreakB". close open [Core1stBreakC] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core1stBreakC". close open [Core1stBreakD] call "Core1stBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core1stBreakD". close open [Core1stBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close else if CoreBreak >= KeyCore2 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore2 = 100000. close else if CoreBreak >= KeyCore3 then open itemdrop InterruptArg "KQ_Key01" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore3 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer2nd] timelimit Min 8. deathcountclear. regengroup "KDGoldHill" "KDGold_2_Mine01". regengroup "KDGoldHill" "KDGold_2_Mine02". regengroup "KDGoldHill" "KDGold_2_Mine03". regengroup "KDGoldHill" "KDGold_2_Mine04". regengroup "KDGoldHill" "KDGold_2_Mine05". regengroup "KDGoldHill" "KDGold_2_Mine07". regengroup "KDGoldHill" "KDGold_2_Mine08". regengroup "KDGoldHill" "KDGold_2_Mine09". regengroup "KDGoldHill" "KDGold_2_Mine10". regengroup "KDGoldHill" "KDGold_2_Mine11". regengroup "KDGoldHill" "KDGold_2_Mob01". regengroup "KDGoldHill" "KDGold_2_Mob02". regengroup "KDGoldHill" "KDGold_2_Mob03". regengroup "KDGoldHill" "KDGold_2_Mob04". regengroup "KDGoldHill" "KDGold_2_Mob05". regengroup "KDGoldHill" "KDGold_2_Mob06". regengroup "KDGoldHill" "KDGold_2_Mob07". regengroup "KDGoldHill" "KDGold_2_Mob08". regengroup "KDGoldHill" "KDGold_2_Mob09". regengroup "KDGoldHill" "KDGold_2_Mob10". regengroup "KDGoldHill" "KDGold_2_Mob11". regengroup "KDGoldHill" "KDGold_2_Mob12". chatwin "KQ_G_BossTombRaider" "FirstGateOpen". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door2nd "Door2ndClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core2ndBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core2ndBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core2ndBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core2ndBreakD". CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore2 = @Random(60 90). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. KeyCore2 = (KeyCore2 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door2ndClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key02". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door2nd "Door2ndClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼Æà break "Door2ndClick". close dooropen Door2nd "KDGOLDBLOCK02". itemerase all "KQ_Key02". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer2nd". close open [Core2ndBreakA] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core2ndBreakA". close open [Core2ndBreakB] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core2ndBreakB". close open [Core2ndBreakC] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core2ndBreakC". close open [Core2ndBreakD] call "Core2ndBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core2ndBreakD". close open [Core2ndBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key02" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key02" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close else if CoreBreak >= KeyCore2 then open itemdrop InterruptArg "KQ_Key02" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore2 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer3rd] timelimit Min 13. deathcountclear. regengroup "KDGoldHill" "KDGold_3_Mine01". regengroup "KDGoldHill" "KDGold_3_Mine02". regengroup "KDGoldHill" "KDGold_3_Mine03". regengroup "KDGoldHill" "KDGold_3_Mine04". regengroup "KDGoldHill" "KDGold_3_Mine05". regengroup "KDGoldHill" "KDGold_3_Mine06". regengroup "KDGoldHill" "KDGold_3_Mine07". regengroup "KDGoldHill" "KDGold_3_Mine08". regengroup "KDGoldHill" "KDGold_3_Mine09". regengroup "KDGoldHill" "KDGold_3_Mine10". regengroup "KDGoldHill" "KDGold_3_Mine11". regengroup "KDGoldHill" "KDGold_3_Mine12". regengroup "KDGoldHill" "KDGold_3_Mine13". regengroup "KDGoldHill" "KDGold_3_Mine14". regengroup "KDGoldHill" "KDGold_3_Mine15". regengroup "KDGoldHill" "KDGold_3_Mob01". regengroup "KDGoldHill" "KDGold_3_Mob02". regengroup "KDGoldHill" "KDGold_3_Mob03". regengroup "KDGoldHill" "KDGold_3_Mob04". regengroup "KDGoldHill" "KDGold_3_Mob05". regengroup "KDGoldHill" "KDGold_3_Mob06". regengroup "KDGoldHill" "KDGold_3_Mob07". regengroup "KDGoldHill" "KDGold_3_Mob08". regengroup "KDGoldHill" "KDGold_3_Mob09". regengroup "KDGoldHill" "KDGold_3_Mob10". regengroup "KDGoldHill" "KDGold_3_Mob11". regengroup "KDGoldHill" "KDGold_3_Mob12". regengroup "KDGoldHill" "KDGold_3_Mob13". regengroup "KDGoldHill" "KDGold_3_Mob14". regengroup "KDGoldHill" "KDGold_3_Mob15". chatwin "KQ_G_BossTombRaider" "SecondGateOpen". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door3rd "Door3rdClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core3rdBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core3rdBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core3rdBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core3rdBreakD". CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore2 = @Random(60 90). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. KeyCore2 = (KeyCore2 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door3rdClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key03". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door3rd "Door3rdClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼Æà break "Door3rdClick". close dooropen Door3rd "KDGOLDBLOCK03". itemerase all "KQ_Key03". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer3rd". close open [Core3rdBreakA] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core3rdBreakA". close open [Core3rdBreakB] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core3rdBreakB". close open [Core3rdBreakC] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core3rdBreakC". close open [Core3rdBreakD] call "Core3rdBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core3rdBreakD". close open [Core3rdBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key03" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key03" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close else if CoreBreak >= KeyCore2 then open itemdrop InterruptArg "KQ_Key03" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore2 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [Layer4th] timelimit Min 15. deathcountclear. regengroup "KDGoldHill" "KDGold_4_Mine01". regengroup "KDGoldHill" "KDGold_4_Mine02". regengroup "KDGoldHill" "KDGold_4_Mine03". regengroup "KDGoldHill" "KDGold_4_Mine04". regengroup "KDGoldHill" "KDGold_4_Mine05". regengroup "KDGoldHill" "KDGold_4_Mine06". regengroup "KDGoldHill" "KDGold_4_Mine07". regengroup "KDGoldHill" "KDGold_4_Mine08". regengroup "KDGoldHill" "KDGold_4_Mine09". regengroup "KDGoldHill" "KDGold_4_Mine10". regengroup "KDGoldHill" "KDGold_4_Mine11". regengroup "KDGoldHill" "KDGold_4_Mine12". regengroup "KDGoldHill" "KDGold_4_Mine13". regengroup "KDGoldHill" "KDGold_4_Mine14". regengroup "KDGoldHill" "KDGold_4_Mine15". regengroup "KDGoldHill" "KDGold_4_Mine16". regengroup "KDGoldHill" "KDGold_4_Mine17". regengroup "KDGoldHill" "KDGold_4_Mine18". regengroup "KDGoldHill" "KDGold_4_Mine19". regengroup "KDGoldHill" "KDGold_4_Mine20". regengroup "KDGoldHill" "KDGold_4_Mine21". regengroup "KDGoldHill" "KDGold_4_Mine22". regengroup "KDGoldHill" "KDGold_4_Mine23". regengroup "KDGoldHill" "KDGold_4_Mine24". regengroup "KDGoldHill" "KDGold_4_Mine25". regengroup "KDGoldHill" "KDGold_4_Mob01". regengroup "KDGoldHill" "KDGold_4_Mob02". regengroup "KDGoldHill" "KDGold_4_Mob03". regengroup "KDGoldHill" "KDGold_4_Mob04". regengroup "KDGoldHill" "KDGold_4_Mob05". regengroup "KDGoldHill" "KDGold_4_Mob06". regengroup "KDGoldHill" "KDGold_4_Mob07". regengroup "KDGoldHill" "KDGold_4_Mob08". regengroup "KDGoldHill" "KDGold_4_Mob09". regengroup "KDGoldHill" "KDGold_4_Mob10". regengroup "KDGoldHill" "KDGold_4_Mob11". regengroup "KDGoldHill" "KDGold_4_Mob12". regengroup "KDGoldHill" "KDGold_4_Mob13". regengroup "KDGoldHill" "KDGold_4_Mob14". regengroup "KDGoldHill" "KDGold_4_Mob15". regengroup "KDGoldHill" "KDGold_4_Mob16". regengroup "KDGoldHill" "KDGold_4_Mob17". regengroup "KDGoldHill" "KDGold_4_Mob18". ;regengroup "KDGoldHill" "KDGold_4_Mob19". º¸½º¸÷ »©±â chatwin "KQ_G_BossTombRaider" "ThirdGateOpen". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset NPCClickHandle "" 1 Door4th "Door4thClick". interruptset DeadIndex "" 1 "KQ_Core01" "Core4thBreakA". interruptset DeadIndex "" 1 "KQ_Core02" "Core4thBreakB". interruptset DeadIndex "" 1 "KQ_Core03" "Core4thBreakC". interruptset DeadIndex "" 1 "KQ_Core04" "Core4thBreakD". CoreBreak = 0. TotalCore = @Count("KQ_Core01") + @Count("KQ_Core02") + @Count("KQ_Core03") + @Count("KQ_Core04"). KeyCore0 = @Random(40 70). KeyCore1 = @Random(60 80). KeyCore0 = (KeyCore0 * TotalCore) / 100. ; ¼ö½ÄÀº µÚ¿¡¼­ºÎÅÍ °è»êµÇ¹Ç·Î () ÇÊ¿ä KeyCore1 = (KeyCore1 * TotalCore) / 100. infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [Door4thClick] whoclickme Opener InterruptArg. ; InterruptArg¸¦ Ŭ¸¯ÇÑ »ç¶÷À» ãÀ½ invensearch Slot Opener "KQ_Key04". ; OpenerÀÇ Àκ¥Å丮¿¡¼­ KQ_Key01¸¦ ãÀ½ if Slot === "" ; ãÁö ¸øÇßÀ½ then open interruptset NPCClickHandle "" 1 Door4th "Door4thClick". ; Çѹø À̺¥Æ®ÈÄ »ç¶óÁö¹Ç·Î ´Ù½Ã ÀÎÅÍ·´Æ® ¼¼Æà break "Door4thClick". close dooropen Door4th "KDGOLDBLOCK04". itemerase all "KQ_Key04". ; suicide all. ; ¸ðµç ¸÷À» Á×ÀÌ´Â ÄÚµå »©¹ö¸² break "Layer4th". close open [Core4thBreakA] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core01" "Core4thBreakA". close open [Core4thBreakB] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core02" "Core4thBreakB". close open [Core4thBreakC] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core03" "Core4thBreakC". close open [Core4thBreakD] call "Core4thBreak". interruptset DeadIndex "" 1 "KQ_Core04" "Core4thBreakD". close open [Core4thBreak] CoreBreak = @DeathNum("KQ_Core01") + @DeathNum("KQ_Core02") + @DeathNum("KQ_Core03") + @DeathNum("KQ_Core04"). if CoreBreak >= KeyCore0 then open itemdrop InterruptArg "KQ_Key04" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore0 = 100000. close else if CoreBreak >= KeyCore1 then open itemdrop InterruptArg "KQ_Key04" 1000000. ; ¿­¼èµå·Ó(100% È®·ü) broadcast all "ItemDrop". KeyCore1 = 100000. close close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [LastBattle] timelimit Min 5. mobregen BossHandle "KQ_G_BossTombRaider" 1727 11068 180 1000 "Normal". ; ¸÷ ¸¸µé¾îÁü chatwin "KQ_G_BossTombRaider" "LastGateOpen0". pause Sec 2. chatwin "KQ_G_BossTombRaider" "LastGateOpen1". interruptclear. interruptset PlayerEliminate "" 1 "QuestFail". interruptset TimeOut "" 1 "QuestFail". interruptset DeadHandle "" 1 BossHandle "BossDead". infinite open waitinterrupt InterruptBlock "InterruptArg". call InterruptBlock. close close open [BossDead] ; °ÔÀÌÆ®¼¼¿ò npcstand GateHandle "MapLinkGate" 950 11299 140 1000 "Normal". interruptset NPCClickHandle "" 1 GateHandle "QuestSuccess". close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; open [QuestSuccess] questresult Suc. ; ¼º°øÆÐŶ ³¯¸² reward KingdomQuest. ; npcchat GateHandle "Suc0". ; pause Sec 2. ; 2ÃÊ°£ ´ë±â ; npcchat GateHandle "Suc1". broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. linkto all "Eld" "Eld" 17214 13445. endofkq. break "main". close open [QuestFail] questresult Fail. ; ½ÇÆÐÆÐŶ ³¯¸² broadcast all "KQReturn30". pause sec 10. broadcast all "KQReturn20". pause sec 10. broadcast all "KQReturn10". pause sec 5. broadcast all "KQReturn5". pause sec 5. linkto all "Eld" "Eld" 17214 13445. endofkq. break "main". close