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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; 1. <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ο<EFBFBD> - <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ο<EFBFBD>
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; 2. <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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open [main]
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var Players ""
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Kingkong ""
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SubKingkong ""
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SelfHealQuantity "" ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
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InterruptBlock ""
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InterruptArg ""
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Boss_1 ""
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Boss_2 ""
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Boss_3 ""
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Boss_4 ""
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Kingkong ""
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Temp "".
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waitlogin Players.
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if Players == 0 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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then open
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call "QuestFail".
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close
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pause Sec 10.
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scriptfile "KQKingkong".
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timelimit Min 50.
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call "Fi_Boss".
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call "S_Boss".
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call "T_Boss".
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call "Fo_Boss".
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call "Last_Boss".
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;;;;;;;;;;;;;;; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִٰ<EFBFBD>
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Fi_Boss]
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regengroup "KDKingkong" "KQ_Kingkong_01_01".
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regengroup "KDKingkong" "KQ_Kingkong_01_02".
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regengroup "KDKingkong" "KQ_Kingkong_01_03".
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regengroup "KDKingkong" "KQ_Kingkong_01_04".
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regengroup "KDKingkong" "KQ_Kingkong_01_05".
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regengroup "KDKingkong" "KQ_Kingkong_01_06".
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regengroup "KDKingkong" "KQ_Kingkong_01_07".
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regengroup "KDKingkong" "KQ_Kingkong_01_08".
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regengroup "KDKingkong" "KQ_Kingkong_01_09".
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regengroup "KDKingkong" "KQ_Kingkong_01_10".
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mobregen Boss_1 "KQ_K_Mara" 8877 10999 53 1000 "Normal".
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; mobregen Boss_1 "HeroSlime" 8877 10999 53 1000 "Normal".
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
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interruptset TimeOut "" 1 "QuestFail".
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interruptset DeadHandle "" 1 Boss_1 "Fi_BossClear".
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; --------------------------------------------------------------- ;
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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; --------------------------------------------------------------- ;
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open [Fi_BossClear]
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suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break "Fi_Boss". ; ù<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD>⼭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [S_Boss] ; 2<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ
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regengroup "KDKingkong" "KQ_Kingkong_02_01".
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regengroup "KDKingkong" "KQ_Kingkong_02_02".
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regengroup "KDKingkong" "KQ_Kingkong_02_03".
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regengroup "KDKingkong" "KQ_Kingkong_02_04".
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regengroup "KDKingkong" "KQ_Kingkong_02_05".
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regengroup "KDKingkong" "KQ_Kingkong_02_06".
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regengroup "KDKingkong" "KQ_Kingkong_02_07".
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regengroup "KDKingkong" "KQ_Kingkong_02_08".
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mobregen Boss_2 "KQ_K_Marlone" 4299 7556 53 1000 "Normal".
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; mobregen Boss_2 "HeroSlime" 4299 7556 53 1000 "Normal".
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
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interruptset TimeOut "" 1 "QuestFail".
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interruptset DeadHandle "" 1 Boss_2 "S_BossClear".
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; --------------------------------------------------------------- ;
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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; --------------------------------------------------------------- ;
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open [S_BossClear]
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suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break "S_Boss".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [T_Boss]
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regengroup "KDKingkong" "KQ_Kingkong_03_01".
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regengroup "KDKingkong" "KQ_Kingkong_03_02".
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regengroup "KDKingkong" "KQ_Kingkong_03_03".
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regengroup "KDKingkong" "KQ_Kingkong_03_04".
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regengroup "KDKingkong" "KQ_Kingkong_03_05".
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regengroup "KDKingkong" "KQ_Kingkong_03_06".
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regengroup "KDKingkong" "KQ_Kingkong_03_07".
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regengroup "KDKingkong" "KQ_Kingkong_03_08".
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regengroup "KDKingkong" "KQ_Kingkong_03_09".
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regengroup "KDKingkong" "KQ_Kingkong_03_10".
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regengroup "KDKingkong" "KQ_Kingkong_03_11".
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mobregen Boss_3 "KQ_K_G_Slime" 10635 2210 90 1000 "Normal".
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; mobregen Boss_3 "HeroSlime" 10635 2210 90 1000 "Normal".
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
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interruptset TimeOut "" 1 "QuestFail".
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interruptset DeadHandle "" 1 Boss_3 "T_BossClear". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȣ<EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>
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; --------------------------------------------------------------- ;
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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; --------------------------------------------------------------- ;
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open [T_BossClear]
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suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break "T_Boss".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [Fo_Boss]
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regengroup "KDKingkong" "KQ_Kingkong_04_01".
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regengroup "KDKingkong" "KQ_Kingkong_04_02".
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regengroup "KDKingkong" "KQ_Kingkong_04_03".
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regengroup "KDKingkong" "KQ_Kingkong_04_04".
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regengroup "KDKingkong" "KQ_Kingkong_04_05".
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regengroup "KDKingkong" "KQ_Kingkong_04_06".
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regengroup "KDKingkong" "KQ_Kingkong_04_07".
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regengroup "KDKingkong" "KQ_Kingkong_04_08".
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regengroup "KDKingkong" "KQ_Kingkong_04_09".
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regengroup "KDKingkong" "KQ_Kingkong_04_10".
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regengroup "KDKingkong" "KQ_Kingkong_04_11".
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regengroup "KDKingkong" "KQ_Kingkong_04_12".
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regengroup "KDKingkong" "KQ_Kingkong_04_13".
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regengroup "KDKingkong" "KQ_Kingkong_04_14".
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mobregen Boss_4 "KQ_K_Robo" 2052 2086 53 1000 "Normal".
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; mobregen Boss_4 "HeroSlime" 2052 2086 53 1000 "Normal".
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
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interruptset TimeOut "" 1 "QuestFail".
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interruptset DeadHandle "" 1 Boss_4 "Fo_BossClear". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȣ<EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>
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; --------------------------------------------------------------- ;
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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|
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call InterruptBlock.
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close
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close
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; --------------------------------------------------------------- ;
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open [Fo_BossClear]
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suicide all. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break "Fo_Boss".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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open [Last_Boss]
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|
regengroup "KDKingkong" "KQ_Kingkong_05_01".
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regengroup "KDKingkong" "KQ_Kingkong_05_02".
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regengroup "KDKingkong" "KQ_Kingkong_05_03".
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regengroup "KDKingkong" "KQ_Kingkong_05_04".
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regengroup "KDKingkong" "KQ_Kingkong_05_05".
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regengroup "KDKingkong" "KQ_Kingkong_05_06".
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regengroup "KDKingkong" "KQ_Kingkong_05_07".
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regengroup "KDKingkong" "KQ_Kingkong_05_08".
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regengroup "KDKingkong" "KQ_Kingkong_05_09".
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regengroup "KDKingkong" "KQ_Kingkong_05_10".
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regengroup "KDKingkong" "KQ_Kingkong_05_11".
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regengroup "KDKingkong" "KQ_Kingkong_05_12".
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regengroup "KDKingkong" "KQ_Kingkong_05_13".
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regengroup "KDKingkong" "KQ_Kingkong_05_14".
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regengroup "KDKingkong" "KQ_Kingkong_05_15".
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regengroup "KDKingkong" "KQ_Kingkong_05_16".
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regengroup "KDKingkong" "KQ_Kingkong_05_17".
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regengroup "KDKingkong" "KQ_Kingkong_05_18".
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regengroup "KDKingkong" "KQ_Kingkong_05_19".
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|
regengroup "KDKingkong" "KQ_Kingkong_05_20".
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|
|
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>dz<EFBFBD><EFBFBD>ø<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
mobregen SubKingkong "KQ_K_PhinoFlie" 5521 11532 53 1000 "Normal".
|
|
|
|
|
pause sec 1.
|
|
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|
|
chatwin "KQ_K_PhinoFlie" "Phinoflie01".
|
|
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|
|
pause sec 1.
|
|
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|
|
chatwin "KQ_K_PhinoFlie" "Phinoflie02".
|
|
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|
|
pause sec 1.
|
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|
|
chatwin "KQ_K_PhinoFlie" "Phinoflie03".
|
|
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|
|
pause sec 1.
|
|
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|
|
chatwin "KQ_K_BossPhino" "Kingkong01".
|
|
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|
|
pause sec 1.
|
|
|
|
|
chatwin "KQ_K_BossPhino" "Kingkong02".
|
|
|
|
|
pause sec 1.
|
|
|
|
|
chatwin "KQ_K_BossPhino" "Kingkong03".
|
|
|
|
|
pause sec 1.
|
|
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|
|
chatwin "KQ_K_BossPhino" "Kingkong04".
|
|
|
|
|
pause sec 1.
|
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|
|
chatwin "KQ_K_BossPhino" "Kingkong05".
|
|
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|
|
pause sec 3.
|
|
|
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|
|
chatwin "KQ_K_PhinoFlie" "Phinoflie04".
|
|
|
|
|
pause sec 1.
|
|
|
|
|
chatwin "KQ_K_PhinoFlie" "Phinoflie05".
|
|
|
|
|
pause sec 1.
|
|
|
|
|
chatwin "KQ_K_PhinoFlie" "Phinoflie06".
|
|
|
|
|
pause sec 1.
|
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>dz<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mobregen Kingkong "KQ_K_BossPhino" 5521 11532 53 1000 "Normal".
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;Temp <EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD>ǥ
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; mobregen Kingkong "KQ_K_BossPhino" 4028 2055 53 1000 "Normal".
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mobdetectrange Kingkong 150.
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interruptclear.
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interruptset PlayerEliminate "" 1 "QuestFail". ; <EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD>Ʈ <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD> - <EFBFBD>ڵ<EFBFBD><EFBFBD>ʿ<EFBFBD>
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interruptset TimeOut "" 1 "QuestFail".
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interruptset DeadHandle "" 1 Kingkong "QuestSuccess".
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interruptset DeadHandle "" 1 SubKingkong "QuestFail".
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interruptset TargetChange "" 1 Kingkong "ViewEnemy". ; Kingkong<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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call "HP1000".
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;@# mobweaponrate Kingkong 1000 0 0 300.; <EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; <EFBFBD><EFBFBD>
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interruptset HPLow "" 1 Kingkong 750 "Heal750".
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; <EFBFBD><EFBFBD>ȯ
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interruptset HPLow "" 1 Kingkong 850 "Summon850".
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; <EFBFBD>н<EFBFBD>
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interruptset HPLow "" 1 Kingkong 120 "Duplicate120".
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; -------------------------------------------------------- ;
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infinite
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open
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waitinterrupt InterruptBlock "InterruptArg".
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call InterruptBlock.
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close
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close
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; ---------------------------------------------------------;
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open [QuestSuccess]
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pause Sec 10.
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questresult Suc. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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reward KingdomQuest.
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broadcast all "KQReturn60".
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pause sec 10.
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broadcast all "KQReturn50".
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pause sec 10.
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broadcast all "KQReturn40".
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pause sec 10.
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broadcast all "KQReturn30".
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pause sec 10.
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broadcast all "KQReturn20".
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pause sec 10.
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broadcast all "KQReturn10".
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pause sec 5.
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broadcast all "KQReturn5".
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pause sec 5.
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linkto all "Eld" "Eld" 17214 13445.
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endofkq.
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break "main".
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close
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open [QuestFail]
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questresult Fail. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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broadcast all "KQFReturn30".
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pause sec 10.
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broadcast all "KQFReturn20".
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pause sec 10.
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broadcast all "KQFReturn10".
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pause sec 5.
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broadcast all "KQFReturn5".
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pause sec 5.
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linkto all "Eld" "Eld" 17214 13445.
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endofkq.
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break "main".
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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open [ViewEnemy]
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mobdetectrange Kingkong 1000. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ø<EFBFBD>
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close
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٲٱ<EFBFBD>
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open [HP1000]
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mobweaponrate Kingkong 1000 200 100 0.
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interruptset HPLow "" 1 Kingkong 900 "HP900".
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close
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open [HP900]
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mobweaponrate Kingkong 1000 200 200 0.
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interruptset HPLow "" 1 Kingkong 800 "HP800".
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close
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open [HP800]
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mobweaponrate Kingkong 1000 200 150 150.
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interruptset HPLow "" 1 Kingkong 700 "HP700".
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close
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open [HP700]
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mobweaponrate Kingkong 1000 300 200 0.
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interruptset HPLow "" 1 Kingkong 600 "HP600".
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close
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open [HP600]
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mobweaponrate Kingkong 1000 350 150 200.
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interruptset HPLow "" 1 Kingkong 500 "HP500".
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close
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open [HP500]
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mobweaponrate Kingkong 1000 400 300 0.
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interruptset HPLow "" 1 Kingkong 400 "HP400".
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close
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open [HP400]
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mobweaponrate Kingkong 1000 200 250 250.
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interruptset HPLow "" 1 Kingkong 300 "HP300".
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close
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open [HP300]
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mobweaponrate Kingkong 1000 300 400 0.
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interruptset HPLow "" 1 Kingkong 200 "HP200".
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close
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open [HP200]
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mobweaponrate Kingkong 1000 400 400 0.
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interruptset HPLow "" 1 Kingkong 100 "HP100".
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close
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open [HP100]
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mobweaponrate Kingkong 1000 300 400 30.
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; <EFBFBD>ڱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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open [Heal750]
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chatwin "KQ_K_BossPhino" "Heal01".
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pause sec 2.
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SelfHealQuantity = 1500. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
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call "SelfHealStart".
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interruptset HPLow "" 1 Kingkong 550 "Heal550".
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close
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open [Heal550]
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chatwin "KQ_K_BossPhino" "Heal01".
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pause sec 2.
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|
SelfHealQuantity = 2000. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
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call "SelfHealStart".
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interruptset HPLow "" 1 Kingkong 350 "Heal350".
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close
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open [Heal350]
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chatwin "KQ_K_BossPhino" "Heal01".
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pause sec 2.
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|
SelfHealQuantity = 2500. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
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|
|
call "SelfHealStart".
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interruptset HPLow "" 1 Kingkong 150 "Heal150".
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close
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open [Heal150]
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chatwin "KQ_K_BossPhino" "Heal01".
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pause sec 2.
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|
SelfHealQuantity = 3000. ; <EFBFBD><EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>
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|
|
call "SelfHealStart".
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close
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open [SelfHealStart]
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waitidle. ; <EFBFBD><EFBFBD>ų ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><EFBFBD><EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD>
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abstateset Kingkong "StaQuestEntangle" 1 15000.
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animate Kingkong "Pino_Bip01_heal". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD>(15<EFBFBD><EFBFBD>¥<EFBFBD><EFBFBD>)
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interruptset Sec "" 15 1 "SelfHeal". ; 1<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> 15<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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close
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open [SelfHeal]
|
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|
|
heal Kingkong SelfHealQuantity.
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close
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; <EFBFBD><EFBFBD>ȯ
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|
|
open [Summon850]
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chatwin "KQ_K_BossPhino" "Summon01".
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|
pause sec 2.
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|
summonmob Kingkong "KQ_K_Ogre" 1.
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summonmob Kingkong "KQ_K_KingCall" 2.
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interruptset HPLow "" 1 Kingkong 670 "Summon670".
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close
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open [Summon670]
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chatwin "KQ_K_BossPhino" "Summon01".
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pause sec 2.
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summonmob Kingkong "KQ_K_Harkan" 2.
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summonmob Kingkong "KQ_K_VampireBat" 2.
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summonmob Kingkong "KQ_K_Prisoner" 1.
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interruptset HPLow "" 1 Kingkong 620 "Summon620".
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close
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open [Summon620]
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chatwin "KQ_K_BossPhino" "Summon01".
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pause sec 2.
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summonmob Kingkong "KQ_K_VampireBat" 2.
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summonmob Kingkong "KQ_K_Prisoner" 2.
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summonmob Kingkong "KQ_K_Torturer" 1.
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interruptset HPLow "" 1 Kingkong 470 "Summon470".
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|
close
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open [Summon470]
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chatwin "KQ_K_BossPhino" "Summon01".
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pause sec 2.
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summonmob Kingkong "KQ_K_Torturer" 1.
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summonmob Kingkong "KQ_K_Templer" 2.
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summonmob Kingkong "KQ_K_Ratman" 2.
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interruptset HPLow "" 1 Kingkong 420 "Summon420".
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close
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open [Summon420]
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chatwin "KQ_K_BossPhino" "Summon01".
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|
pause sec 2.
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|
summonmob Kingkong "KQ_K_Torturer" 1.
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summonmob Kingkong "KQ_K_Solider" 1.
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summonmob Kingkong "KQ_K_Templer" 2.
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interruptset HPLow "" 1 Kingkong 280 "Summon280".
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|
close
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|
open [Summon280]
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|
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chatwin "KQ_K_BossPhino" "Summon01".
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|
pause sec 2.
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|
|
summonmob Kingkong "KQ_K_Solider" 2.
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summonmob Kingkong "KQ_K_Templer" 1.
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summonmob Kingkong "KQ_K_Ratman" 1.
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interruptset HPLow "" 1 Kingkong 240 "Summon240".
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|
|
close
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|
|
open [Summon240]
|
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|
|
chatwin "KQ_K_BossPhino" "Summon01".
|
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|
|
pause sec 2.
|
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|
|
summonmob Kingkong "KQ_K_GoldenBat" 1.
|
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|
summonmob Kingkong "KQ_K_Spider" 1.
|
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|
summonmob Kingkong "KQ_K_Nox" 2.
|
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|
|
interruptset HPLow "" 1 Kingkong 170 "Summon170".
|
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|
|
close
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|
|
open [Summon170]
|
|
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|
|
chatwin "KQ_K_BossPhino" "Summon01".
|
|
|
|
|
pause sec 2.
|
|
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|
|
summonmob Kingkong "KQ_K_Mara" 1.
|
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|
summonmob Kingkong "KQ_K_Marlone" 1.
|
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|
|
interruptset HPLow "" 1 Kingkong 50 "Summon050".
|
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|
|
|
close
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|
|
open [Summon050]
|
|
|
|
|
chatwin "KQ_K_BossPhino" "Summon01".
|
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|
|
|
pause sec 2.
|
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|
|
summonmob Kingkong "KQ_K_Robo" 1.
|
|
|
|
|
close
|
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|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
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|
|
|
; <EFBFBD>н<EFBFBD>
|
|
|
|
|
open [Duplicate120]
|
|
|
|
|
;@#$ duplicate Kingkong 1.
|
|
|
|
|
close
|