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-- <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>
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-- <EFBFBD><EFBFBD> AIScript
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ReturnAI = {}
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ReturnAI.END = 1 -- Return_AI_END = 1;// -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> AI<EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD>
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ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- <EFBFBD><EFBFBD><EFBFBD>Ʒ<EFBFBD> <EFBFBD>Ϻ<EFBFBD> ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> cpp<EFBFBD><EFBFBD> AI<EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Ÿ<EFBFBD><EFBFBD>
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ObjectType = {}
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ObjectType.Invalid = - 1
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ObjectType.Flag = 0
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ObjectType.DropItem = 1
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ObjectType.Player = 2
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ObjectType.MiniHouse = 3
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ObjectType.NPC = 4
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ObjectType.Mob = 5
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ObjectType.MagicField = 6
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ObjectType.Door = 7
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ObjectType.Bandit = 8
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ObjectType.Effect = 9
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ObjectType.Servant = 10
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ObjectType.Mover = 11
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ObjectType.Pet = 12
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ObjectType.Max = 13
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BasicClass = {}
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BasicClass.None = 0
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BasicClass.Fighter = 1
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BasicClass.Cleric = 6
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BasicClass.Archer = 11
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BasicClass.Mage = 16
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BasicClass.Joker = 21
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EFFECT_MSG_TYPE =
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{
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EMT_WIN = 0,
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EMT_LOSE = 1,
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EMT_DRAW = 2,
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EMT_START = 3,
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EMT_COUNT_8_SEC = 4,
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EMT_SUCCESS = 5,
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EMT_FAIL = 6,
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EMT_START_OLYMPIC = 7,
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EMT_GOAL_OLYMPIC = 8,
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EMT_SOCCER_WIN = 9,
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EMT_SOCCER_LOSE = 10,
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EMT_SOCCER_DRAW = 11,
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EMT_SOCCER_KICK_OFF = 12,
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EMT_SOCCER_GOAL = 13,
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EMT_WATER_START = 14,
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}
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-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD>
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KQ_TEAM =
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{
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RED = 0,
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BLUE = 1,
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MAX = 2,
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}
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-- <EFBFBD>ʿ<EFBFBD> ù <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϱ⸦ <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD>ð<EFBFBD>
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WAIT_PLAYER_MAP_LOGIN_SEC_MAX = 240
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--<EFBFBD>δ<EFBFBD> <EFBFBD>ʵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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InstanceField = {}
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function InstanceDungeonClear( Field )
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cExecCheck "InstanceDungeonClear"
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InstanceField[Field] = nil
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end
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