-- ½ºÅ©¸³Æ®ÀÇ ¸®ÅÏ°ª -- ¸÷ AIScript ReturnAI = {} ReturnAI.END = 1 -- Return_AI_END = 1;// -- ¸ðµç AI·çƾ ³¡ ReturnAI.CPP = 2 -- Return_AI_CPP = 2;// -- ·ç¾Æ·Î ÀϺΠó¸®ÇÑ ÈÄ cppÀÇ AI·çƾ µ¹¸² -- ¿ÀºêÁ§Æ® ŸÀÔ ObjectType = {} ObjectType.Invalid = - 1 ObjectType.Flag = 0 ObjectType.DropItem = 1 ObjectType.Player = 2 ObjectType.MiniHouse = 3 ObjectType.NPC = 4 ObjectType.Mob = 5 ObjectType.MagicField = 6 ObjectType.Door = 7 ObjectType.Bandit = 8 ObjectType.Effect = 9 ObjectType.Servant = 10 ObjectType.Mover = 11 ObjectType.Pet = 12 ObjectType.Max = 13 BasicClass = {} BasicClass.None = 0 BasicClass.Fighter = 1 BasicClass.Cleric = 6 BasicClass.Archer = 11 BasicClass.Mage = 16 BasicClass.Joker = 21 EFFECT_MSG_TYPE = { EMT_WIN = 0, EMT_LOSE = 1, EMT_DRAW = 2, EMT_START = 3, EMT_COUNT_8_SEC = 4, EMT_SUCCESS = 5, EMT_FAIL = 6, EMT_START_OLYMPIC = 7, EMT_GOAL_OLYMPIC = 8, EMT_SOCCER_WIN = 9, EMT_SOCCER_LOSE = 10, EMT_SOCCER_DRAW = 11, EMT_SOCCER_KICK_OFF = 12, EMT_SOCCER_GOAL = 13, EMT_WATER_START = 14, } -- Å·´ý Äù½ºÆ® ÆÀ KQ_TEAM = { RED = 0, BLUE = 1, MAX = 2, } -- ¸Ê¿¡ ù Ç÷¹À̾ ·Î±×ÀÎ Çϱ⸦ ±â´Ù¸®´Â ÃÖ´ë ½Ã°£ WAIT_PLAYER_MAP_LOGIN_SEC_MAX = 240 --Àδø Çʵå Á¤º¸ InstanceField = {} function InstanceDungeonClear( Field ) cExecCheck "InstanceDungeonClear" InstanceField[Field] = nil end