|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
-- Process Data --
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
LinkInfo =
|
|
|
|
|
{
|
|
|
|
|
ReturnMap = { MapIndex = "Ser", x = 18621, y = 4841 },
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DelayTime =
|
|
|
|
|
{
|
|
|
|
|
AfterInit = 5,
|
|
|
|
|
GapDialog = 3,
|
|
|
|
|
WaitReturnToHome = 3,
|
|
|
|
|
GapIDReturnNotice = 5,
|
|
|
|
|
RootManagerFuncTick = 2,
|
|
|
|
|
TeleportFuncTick = 2,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
AreaInfo =
|
|
|
|
|
{
|
|
|
|
|
Zone5_FaceCut =
|
|
|
|
|
{
|
|
|
|
|
"Area5FaceCut1",
|
|
|
|
|
"Area5FaceCut2"
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
Zone5_Teleport =
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
AreaName = "Teleport1",
|
|
|
|
|
LinkX = 9268,
|
|
|
|
|
LinkY = 6454,
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
AreaName = "Teleport2",
|
|
|
|
|
LinkX = 9268,
|
|
|
|
|
LinkY = 6454,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
Zone5_BossRoom = "BossZone"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AbStateInfo =
|
|
|
|
|
{
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
|
|
|
|
|
Stun =
|
|
|
|
|
{
|
|
|
|
|
Index = "StaSDVale01_STN",
|
|
|
|
|
Strength = 1,
|
|
|
|
|
--KeepTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴµ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<EFBFBD><EFBFBD>¥<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
|
|
|
|
|
Stun_ToBlakan_WhenSave =
|
|
|
|
|
{
|
|
|
|
|
Index = "StaSDVale01_STN",
|
|
|
|
|
Strength = 1,
|
|
|
|
|
KeepTime = 5 * 60 * 1000, -- 5<EFBFBD><EFBFBD>
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD> <EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
|
|
|
|
|
BlakanAtkUp =
|
|
|
|
|
{
|
|
|
|
|
Index = "StaWarCry",
|
|
|
|
|
Strength = 1,
|
|
|
|
|
KeepTime = 30 * 60 * 1000, -- 30<EFBFBD><EFBFBD>
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Blakan_Data_Info =
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
WaitBlakanDialog = 5, -- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, n<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
WaitFagelsDialog = 120, -- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, n<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>İֽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
WaitFirstSummon = 10, -- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, n<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Summon <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
WaitNextFagelsStep = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>İֽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- ù<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD>ȯ -> Dialog ( "Fargels06_1" ) -> <EFBFBD>ι<EFBFBD>° <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
-- ù<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
SummonInfo1 =
|
|
|
|
|
{
|
|
|
|
|
KeepTime = 2 * 60, -- 2<EFBFBD><EFBFBD>
|
|
|
|
|
SummonTick = 20, -- 20<EFBFBD><EFBFBD>
|
|
|
|
|
Mob =
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
{ Index = "Summon_Soldier", x = 9626, y = 6807, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Archer", x = 9626, y = 6807, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Alchemist", x = 9626, y = 6807, radius = 200, },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ Index = "Summon_Soldier", x = 9626, y = 6088, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Archer", x = 9626, y = 6088, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Alchemist", x = 9626, y = 6088, radius = 200, },
|
|
|
|
|
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>ι<EFBFBD>° <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
SummonInfo2 =
|
|
|
|
|
{
|
|
|
|
|
KeepTime = 200 * 60 * 1000, -- 200<EFBFBD><EFBFBD>
|
|
|
|
|
SummonTick = 60,
|
|
|
|
|
Mob =
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
{ Index = "Summon_Soldier", x = 9898, y = 6375, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Gladiator", x = 9898, y = 6375, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Archer", x = 9898, y = 6375, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Assassin", x = 9898, y = 6375, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Alchemist", x = 9898, y = 6375, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Mage", x = 9898, y = 6375, radius = 200, },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ Index = "Summon_Soldier", x = 9220, y = 6512, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Gladiator", x = 9220, y = 6512, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Archer", x = 9220, y = 6512, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Assassin", x = 9220, y = 6512, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Alchemist", x = 9220, y = 6512, radius = 200, },
|
|
|
|
|
{ Index = "Summon_Mage", x = 9220, y = 6512, radius = 200, },
|
|
|
|
|
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ HP<EFBFBD><EFBFBD> 50%<EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
HP50 =
|
|
|
|
|
{
|
|
|
|
|
SummonTick = 1 * 60, -- 1<EFBFBD><EFBFBD>
|
|
|
|
|
Mob =
|
|
|
|
|
{
|
|
|
|
|
{ Index = "IDBla_Tornado", x = 9914, y = 6702, },
|
|
|
|
|
{ Index = "IDBla_Tornado", x = 9832, y = 6070, },
|
|
|
|
|
{ Index = "IDBla_Tornado", x = 9202, y = 6176, },
|
|
|
|
|
{ Index = "IDBla_Tornado", x = 9292, y = 6801, },
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|