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SigFiesta/LuaScript/ID/Bla/Data/Process.lua

157 lines
3.5 KiB

--------------------------------------------------------------------------------
-- Process Data --
--------------------------------------------------------------------------------
LinkInfo =
{
ReturnMap = { MapIndex = "Ser", x = 18621, y = 4841 },
}
DelayTime =
{
AfterInit = 5,
GapDialog = 3,
WaitReturnToHome = 3,
GapIDReturnNotice = 5,
RootManagerFuncTick = 2,
TeleportFuncTick = 2,
}
AreaInfo =
{
Zone5_FaceCut =
{
"Area5FaceCut1",
"Area5FaceCut2"
},
Zone5_Teleport =
{
{
AreaName = "Teleport1",
LinkX = 9268,
LinkY = 6454,
},
{
AreaName = "Teleport2",
LinkX = 9268,
LinkY = 6454,
},
},
Zone5_BossRoom = "BossZone"
}
AbStateInfo =
{
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Stun =
{
Index = "StaSDVale01_STN",
Strength = 1,
--KeepTime = <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴµ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<EFBFBD><EFBFBD>¥<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD>
},
-- <EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
Stun_ToBlakan_WhenSave =
{
Index = "StaSDVale01_STN",
Strength = 1,
KeepTime = 5 * 60 * 1000, -- 5<EFBFBD><EFBFBD>
},
-- <EFBFBD><EFBFBD><EFBFBD>μ<EFBFBD> <EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
BlakanAtkUp =
{
Index = "StaWarCry",
Strength = 1,
KeepTime = 30 * 60 * 1000, -- 30<EFBFBD><EFBFBD>
},
}
Blakan_Data_Info =
{
WaitBlakanDialog = 5, -- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, n<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitFagelsDialog = 120, -- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, n<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>İֽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitFirstSummon = 10, -- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, n<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Summon <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitNextFagelsStep = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>İֽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
-- ù<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD>ȯ -> Dialog ( "Fargels06_1" ) -> <EFBFBD>ι<EFBFBD>° <EFBFBD><EFBFBD>ȯ
-- ù<EFBFBD><EFBFBD>° <EFBFBD><EFBFBD>ȯ
SummonInfo1 =
{
KeepTime = 2 * 60, -- 2<EFBFBD><EFBFBD>
SummonTick = 20, -- 20<EFBFBD><EFBFBD>
Mob =
{
{ Index = "Summon_Soldier", x = 9626, y = 6807, radius = 200, },
{ Index = "Summon_Archer", x = 9626, y = 6807, radius = 200, },
{ Index = "Summon_Alchemist", x = 9626, y = 6807, radius = 200, },
{ Index = "Summon_Soldier", x = 9626, y = 6088, radius = 200, },
{ Index = "Summon_Archer", x = 9626, y = 6088, radius = 200, },
{ Index = "Summon_Alchemist", x = 9626, y = 6088, radius = 200, },
},
},
-- <EFBFBD>ι<EFBFBD>° <EFBFBD><EFBFBD>ȯ
SummonInfo2 =
{
KeepTime = 200 * 60 * 1000, -- 200<EFBFBD><EFBFBD>
SummonTick = 60,
Mob =
{
{ Index = "Summon_Soldier", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Gladiator", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Archer", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Assassin", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Alchemist", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Mage", x = 9898, y = 6375, radius = 200, },
{ Index = "Summon_Soldier", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Gladiator", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Archer", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Assassin", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Alchemist", x = 9220, y = 6512, radius = 200, },
{ Index = "Summon_Mage", x = 9220, y = 6512, radius = 200, },
},
},
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĭ HP<EFBFBD><EFBFBD> 50%<EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HP50 =
{
SummonTick = 1 * 60, -- 1<EFBFBD><EFBFBD>
Mob =
{
{ Index = "IDBla_Tornado", x = 9914, y = 6702, },
{ Index = "IDBla_Tornado", x = 9832, y = 6070, },
{ Index = "IDBla_Tornado", x = 9202, y = 6176, },
{ Index = "IDBla_Tornado", x = 9292, y = 6801, },
},
},
}