@ -146,7 +146,6 @@ public:
bool OnUserUpdate(float fElapsedTime) override
{
//Update Game Objects
player.Update(fElapsedTime);
for(Bullet&b:bullets){
@ -189,7 +188,6 @@ public:
player.Move({48*fElapsedTime,0});
}
// Called once per frame, draws random coloured pixels
Clear(olc::BLACK);
for(Enemy&e:enemies){