diff --git a/ShooterExample/ShooterExample.cpp b/ShooterExample/ShooterExample.cpp index 89ae777..0a1f946 100644 --- a/ShooterExample/ShooterExample.cpp +++ b/ShooterExample/ShooterExample.cpp @@ -146,7 +146,6 @@ public: bool OnUserUpdate(float fElapsedTime) override { - //Update Game Objects player.Update(fElapsedTime); for(Bullet&b:bullets){ @@ -189,7 +188,6 @@ public: player.Move({48*fElapsedTime,0}); } - // Called once per frame, draws random coloured pixels Clear(olc::BLACK); for(Enemy&e:enemies){ for(Bullet&b:bullets){