Multiple files project prep
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@ -146,7 +146,6 @@ public:
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bool OnUserUpdate(float fElapsedTime) override
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bool OnUserUpdate(float fElapsedTime) override
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{
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{
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//Update Game Objects
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player.Update(fElapsedTime);
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player.Update(fElapsedTime);
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for(Bullet&b:bullets){
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for(Bullet&b:bullets){
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@ -189,7 +188,6 @@ public:
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player.Move({48*fElapsedTime,0});
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player.Move({48*fElapsedTime,0});
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}
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}
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// Called once per frame, draws random coloured pixels
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Clear(olc::BLACK);
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Clear(olc::BLACK);
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for(Enemy&e:enemies){
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for(Enemy&e:enemies){
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for(Bullet&b:bullets){
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for(Bullet&b:bullets){
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