WEATHER_POWER*HAILSTORM=newWEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72,160,212,255),Pixel(93,161,163,255),120,HAILSTORM_EFF);
WEATHER_POWER*HAILSTORM=newWEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72,160,212,255),Pixel(93,161,163,255),120,HAILSTORM_EFF);
WEATHER_POWER*HURRICANE=newWEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99,148,132,255),Pixel(121,132,140,255),120,HURRICANE_EFF);
WEATHER_POWER*HURRICANE=newWEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99,148,132,255),Pixel(121,132,140,255),120,HURRICANE_EFF);
WEATHER_POWER*METEOR_RAIN=newWEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",POWER_METEOR_SHOWER_ANIMATION,POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96,86,153,255),Pixel(170,103,201,255),120,METEOR_STORM_EFF);
WEATHER_POWER*METEOR_RAIN=newWEATHER_POWER("Meteor Rain","Causes fiery space rocks to fall on target area. 50+50d",POWER_METEOR_SHOWER_ANIMATION,POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96,86,153,255),Pixel(170,103,201,255),120,METEOR_STORM_EFF);
WEATHER_POWER*METEOR_STORM=newWEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",POWER_METEOR_STORM_ANIMATION,POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89,4,33,255),Pixel(130,56,1,255),120,METEOR_RAIN_EFF);
WEATHER_POWER*METEOR_STORM=newWEATHER_POWER("Meteor Storm","Larger burning space rocks. 120+60d",POWER_METEOR_STORM_ANIMATION,POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89,4,33,255),Pixel(130,56,1,255),120,METEOR_RAIN_EFF);
WEATHER_POWER*SNOWSTORM=newWEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",POWER_SNOWSTORM_ANIMATION,POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183,196,194,255),Pixel(222,255,254,255),120,SNOWSTORM_EFF);
WEATHER_POWER*SNOWSTORM=newWEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",POWER_SNOWSTORM_ANIMATION,POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183,196,194,255),Pixel(222,255,254,255),120,SNOWSTORM_EFF);