generated from sigonasr2/CPlusPlusProjectTemplate
Remove the ability to recollect nodes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
6e36707eda
commit
0343755ad4
@ -385,6 +385,7 @@ public:
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Animation CONSUME_SNACK_ANIMATION;
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Animation CONSUME_SNACK_ANIMATION;
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Animation CONSUME_MEAL_ANIMATION;
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Animation CONSUME_MEAL_ANIMATION;
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Animation NADO_ANIMATION;
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Animation NADO_ANIMATION;
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Animation PETAL_STORM_ANIMATION;
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ParticleEffect*HAILSTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{4,4},{-2,0.5},{-0.5,2},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
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ParticleEffect*HAILSTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{4,4},{-2,0.5},{-0.5,2},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
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ParticleEffect*HURRICANE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-4,1},{-1,4},Pixel(225, 248, 252,64),Pixel(255,255,255,128),300,Pixel(220, 226, 227,0));
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ParticleEffect*HURRICANE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-4,1},{-1,4},Pixel(225, 248, 252,64),Pixel(255,255,255,128),300,Pixel(220, 226, 227,0));
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ParticleEffect*METEOR_RAIN_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{3,3},{6,6},{-1,0.2},{-0.2,1},Pixel(46, 31, 31,255),Pixel(43, 31, 46,255),50,Pixel(30, 10, 36,0));
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ParticleEffect*METEOR_RAIN_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{3,3},{6,6},{-1,0.2},{-0.2,1},Pixel(46, 31, 31,255),Pixel(43, 31, 46,255),50,Pixel(30, 10, 36,0));
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@ -394,6 +395,7 @@ public:
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ParticleEffect*SEED_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-0.5,-1},{0.5,-0.2},Pixel(65, 98, 66,130),Pixel(65, 117, 60,210),100,Pixel(70, 158, 62,0));
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ParticleEffect*SEED_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-0.5,-1},{0.5,-0.2},Pixel(65, 98, 66,130),Pixel(65, 117, 60,210),100,Pixel(70, 158, 62,0));
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ParticleEffect*AVALANCHE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{8,8},{-4,2},{4,4},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
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ParticleEffect*AVALANCHE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{8,8},{-4,2},{4,4},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
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ParticleEffect*CONSUME_SNACK_EFF = new ParticleEffect({0,0},{64,64},{64,64},{64,64},{1,1},{2,2},{-0.1,-0.5},{0.1,-0.05},Pixel(255,255,255,130),Pixel(255,255,255,210),30,Pixel(147, 161, 90,0)); //Used for CONSUME_MEAL too.
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ParticleEffect*CONSUME_SNACK_EFF = new ParticleEffect({0,0},{64,64},{64,64},{64,64},{1,1},{2,2},{-0.1,-0.5},{0.1,-0.05},Pixel(255,255,255,130),Pixel(255,255,255,210),30,Pixel(147, 161, 90,0)); //Used for CONSUME_MEAL too.
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ParticleEffect*PETAL_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-4,0.6},{4,2},Pixel(127, 27, 130,130),Pixel(227, 218, 227,240),160,Pixel(147, 161, 90,0));
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WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255),120,HAILSTORM_EFF);
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WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255),120,HAILSTORM_EFF);
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WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,HURRICANE_EFF);
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WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,HURRICANE_EFF);
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WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255),120,METEOR_STORM_EFF);
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WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255),120,METEOR_STORM_EFF);
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@ -404,12 +406,14 @@ public:
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WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,AVALANCHE_EFF);
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WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,AVALANCHE_EFF);
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WEATHER_POWER*CONSUME_SNACK = new WEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",&CONSUME_SNACK_ANIMATION,&CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
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WEATHER_POWER*CONSUME_SNACK = new WEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",&CONSUME_SNACK_ANIMATION,&CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
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WEATHER_POWER*CONSUME_MEAL = new WEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",&CONSUME_MEAL_ANIMATION,&CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
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WEATHER_POWER*CONSUME_MEAL = new WEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",&CONSUME_MEAL_ANIMATION,&CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
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WEATHER_POWER*PETAL_STORM = new WEATHER_POWER("Petal Storm","Places seeds, causes minor healing. 20+20d",&PETAL_STORM_ANIMATION,&PETAL_STORM_ANIMATION,20,20,110,Pixel(189, 132, 189,255),Pixel(235, 75, 235,255),120,PETAL_STORM_EFF);
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bool IN_BATTLE_ENCOUNTER = false;
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bool IN_BATTLE_ENCOUNTER = false;
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int BATTLE_ENTRY_TIMER = 0;
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int BATTLE_ENTRY_TIMER = 0;
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int EFFECT_TIMER = 0;
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int EFFECT_TIMER = 0;
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#define WEATHER_POWER_COUNT 7 //Number of powers that are in the game. Update storage array accordingly.
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#define WEATHER_POWER_COUNT 8 //Number of powers that are in the game. Update storage array accordingly.
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WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
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WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
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HAILSTORM,
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HAILSTORM,
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PETAL_STORM,
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HURRICANE,
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HURRICANE,
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METEOR_RAIN,
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METEOR_RAIN,
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METEOR_STORM,
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METEOR_STORM,
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@ -442,6 +446,7 @@ public:
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std::string TERMINAL_INPUT="";
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std::string TERMINAL_INPUT="";
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std::string PLAYER_NAME="...";
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std::string PLAYER_NAME="...";
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std::vector<Zone*>ZONES;
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std::vector<Zone*>ZONES;
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std::vector<vi2d>COLLECTED_ITEMS;
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Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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@ -449,7 +454,7 @@ public:
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*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
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*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
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*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL,
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*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL,
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*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL,*BROKEN_ROVER_DECAL,
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*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL,*BROKEN_ROVER_DECAL,
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*NADO_DECAL;
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*NADO_DECAL,*SILICON_ROCK_DECAL,*PETAL_STORM_DECAL;
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std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
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std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
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std::vector<Encounter> ENCOUNTERS;
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std::vector<Encounter> ENCOUNTERS;
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Encounter ENCOUNTER_SPIDEY_1;
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Encounter ENCOUNTER_SPIDEY_1;
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@ -493,6 +498,8 @@ public:
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COMPUTER_DECAL=new Decal(new Sprite("assets/computerSystem.png"));
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COMPUTER_DECAL=new Decal(new Sprite("assets/computerSystem.png"));
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BROKEN_ROVER_DECAL=new Decal(new Sprite("assets/brokenROVER.png"));
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BROKEN_ROVER_DECAL=new Decal(new Sprite("assets/brokenROVER.png"));
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NADO_DECAL=new Decal(new Sprite("assets/nado.png"));
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NADO_DECAL=new Decal(new Sprite("assets/nado.png"));
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SILICON_ROCK_DECAL=new Decal(new Sprite("assets/siliconPiece.png"));
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PETAL_STORM_DECAL=new Decal(new Sprite("assets/petalstorm_icon.png"));
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current_playerAnim.spr=PLAYER_DECAL;
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current_playerAnim.spr=PLAYER_DECAL;
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playerAnim.spr=PLAYER_DECAL;
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playerAnim.spr=PLAYER_DECAL;
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@ -601,6 +608,7 @@ public:
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BASE_OBJECTS["COMPUTER"]=new ObjectLoadInfo(COMPUTER_DECAL);
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BASE_OBJECTS["COMPUTER"]=new ObjectLoadInfo(COMPUTER_DECAL);
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BASE_OBJECTS["BROKEN_ROVER"]=new ObjectLoadInfo(BROKEN_ROVER_DECAL);
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BASE_OBJECTS["BROKEN_ROVER"]=new ObjectLoadInfo(BROKEN_ROVER_DECAL);
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BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,&NADO_ANIMATION,Pixel(153, 137, 75,230));
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BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,&NADO_ANIMATION,Pixel(153, 137, 75,230));
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BASE_OBJECTS["SILICON_PIECE"]=new ObjectLoadInfo(SILICON_ROCK_DECAL);
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Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64));
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Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64));
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@ -1028,6 +1036,7 @@ public:
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int amountGained=rand()%4+2;
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int amountGained=rand()%4+2;
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HAILSTORM->playerOwnCount+=amountGained;
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HAILSTORM->playerOwnCount+=amountGained;
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std::cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
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std::cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
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COLLECTED_ITEMS.push_back({obj->x,obj->y});
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OBJECTS.erase(OBJECTS.begin()+i--);
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OBJECTS.erase(OBJECTS.begin()+i--);
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delete obj;
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delete obj;
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performCropUpdate(8);
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performCropUpdate(8);
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@ -1037,6 +1046,7 @@ public:
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int amountGained=rand()%4+2;
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int amountGained=rand()%4+2;
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HURRICANE->playerOwnCount+=amountGained;
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HURRICANE->playerOwnCount+=amountGained;
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std::cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
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std::cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
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COLLECTED_ITEMS.push_back({obj->x,obj->y});
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OBJECTS.erase(OBJECTS.begin()+i--);
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OBJECTS.erase(OBJECTS.begin()+i--);
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delete obj;
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delete obj;
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performCropUpdate(8);
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performCropUpdate(8);
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@ -1046,6 +1056,7 @@ public:
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int amountGained=rand()%4+2;
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int amountGained=rand()%4+2;
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METEOR_RAIN->playerOwnCount+=amountGained;
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METEOR_RAIN->playerOwnCount+=amountGained;
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std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
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std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
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COLLECTED_ITEMS.push_back({obj->x,obj->y});
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OBJECTS.erase(OBJECTS.begin()+i--);
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OBJECTS.erase(OBJECTS.begin()+i--);
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delete obj;
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delete obj;
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performCropUpdate(8);
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performCropUpdate(8);
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@ -1055,6 +1066,7 @@ public:
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int amountGained=rand()%4+2;
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int amountGained=rand()%4+2;
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METEOR_STORM->playerOwnCount+=amountGained;
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METEOR_STORM->playerOwnCount+=amountGained;
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std::cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
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std::cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
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COLLECTED_ITEMS.push_back({obj->x,obj->y});
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OBJECTS.erase(OBJECTS.begin()+i--);
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OBJECTS.erase(OBJECTS.begin()+i--);
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delete obj;
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delete obj;
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performCropUpdate(8);
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performCropUpdate(8);
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@ -1064,6 +1076,7 @@ public:
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int amountGained=rand()%4+2;
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int amountGained=rand()%4+2;
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SNOWSTORM->playerOwnCount+=amountGained;
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SNOWSTORM->playerOwnCount+=amountGained;
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std::cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
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std::cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
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COLLECTED_ITEMS.push_back({obj->x,obj->y});
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OBJECTS.erase(OBJECTS.begin()+i--);
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OBJECTS.erase(OBJECTS.begin()+i--);
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delete obj;
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delete obj;
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performCropUpdate(8);
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performCropUpdate(8);
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@ -1860,30 +1873,42 @@ public:
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}
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}
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y++;
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y++;
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} else {
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} else {
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Object*obj = new Object();
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std::stringstream split1(data.substr(0,data.find(';')));
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std::stringstream split1(data.substr(0,data.find(';')));
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split1>>obj->x;
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std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1)));
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std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1)));
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split2>>obj->y;
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int x,y;
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std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
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split1>>x;
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if (split3.compare("NULL")!=0) {
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split2>>y;
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obj->spr=BASE_OBJECTS[split3]->spr;
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bool alreadyCollected=false;
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obj->col=BASE_OBJECTS[split3]->col;
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for (int i=0;i<COLLECTED_ITEMS.size();i++) {
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if (BASE_OBJECTS[split3]->hasanim) {
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if (x==COLLECTED_ITEMS[i].x&&y==COLLECTED_ITEMS[i].y) {
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obj->hasAnim=true;
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alreadyCollected=true;
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obj->anim=BASE_OBJECTS[split3]->anim;
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break;
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} else
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if (BASE_OBJECTS[split3]->hascut){
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obj->hascut=true;
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obj->spos=BASE_OBJECTS[split3]->spos;
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obj->size=BASE_OBJECTS[split3]->size;
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}
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}
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} else {
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obj->spr=NULL;
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}
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}
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obj->name=split3;
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if (!alreadyCollected) {
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printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj->x,obj->y);
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Object*obj = new Object();
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OBJECTS.push_back(obj);
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obj->x=x;
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obj->y=y;
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std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
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if (split3.compare("NULL")!=0) {
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obj->spr=BASE_OBJECTS[split3]->spr;
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obj->col=BASE_OBJECTS[split3]->col;
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if (BASE_OBJECTS[split3]->hasanim) {
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obj->hasAnim=true;
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obj->anim=BASE_OBJECTS[split3]->anim;
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} else
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if (BASE_OBJECTS[split3]->hascut){
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obj->hascut=true;
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obj->spos=BASE_OBJECTS[split3]->spos;
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obj->size=BASE_OBJECTS[split3]->size;
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}
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} else {
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obj->spr=NULL;
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}
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obj->name=split3;
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printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj->x,obj->y);
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OBJECTS.push_back(obj);
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}
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}
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}
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}
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}
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}
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}
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Binary file not shown.
@ -92,4 +92,5 @@
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122;10;NADO
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122;10;NADO
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116;11;NADO
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116;11;NADO
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120;11;NADO
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120;11;NADO
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122;13;NADO
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122;13;NADO
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121;9;SILICON_PIECE
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BIN
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34
ideas
34
ideas
@ -81,5 +81,37 @@ a little baffled."
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"Winds" - Winds interact with Seeds and Fire.
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"Winds" - Winds interact with Seeds and Fire.
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"Petal Storm" - A petal storm causes Seeds to scatter and minor damage.
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"Petal Storm" - A petal storm causes Seeds to scatter and minor damage.
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""
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""
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==========================
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After repairing R.O.V.E.Rs identification system one GPS link is reestablished however, weather conditions are not ideal and <PLAYER> will need to rest for the next cycle.
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"Well, I guess it's time to take a nap while waiting."
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The player is then left with the option of exploring or resting.
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Upon entering the dome, the player may interact with the bed to rest.
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<Transition to Chapter 2>
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cut-out to GPS communication terminal announcing location of R.O.V.E.R link 2.
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(Output coordinates with invading boss's tag included.
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Ex. X.X+138, X.X+117)
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Boss X.X invades dome, causing loud shakes to be heard just outside.
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Wakes up Player.
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"Of course now would be a GREAT time for an invasion."
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<Upon walking outside, the battle begins.>
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A card shrine appears in the house, giving you access to Petal Storm.
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Once the fight begins a tutorial is initiated for how to use it.
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==============
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==============
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Go the whole game nameless (Do not farm food)
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Go the whole game nameless (Do not farm food)
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Reference in New Issue
Block a user