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SeasonI/states.h

45 lines
978 B

#ifndef STATES_H
#define STATES_H
namespace GameState{
enum State{
EDITOR,
TILE_SELECT,
OBJ_SELECT,
ENCOUNTER_SELECT,
GAME_WORLD,
OVERWORLD_MENU,
OVERWORLD_POWER_MENU,
OVERWORLD_GRADE_MENU,
OVERWORLD_POWER_PLAYER_MENU,
OVERWORLD_ITEMS_MENU,
OVERWORLD_EQUIP_ITEM_MENU,
OVERWORLD_EQUIP_MENU,
OVERWORLD_EQUIP_PLAYER_MENU,
OVERWORLD_STATUS_MENU,
OVERWORLD_TARGET_MENU,
SHOPKEEPER_MENU,
SHOPKEEPER_SELL_MENU,
SHOPKEEPER_CONFIRM_SELL_MENU,
TRIGGER_SELECT,
MAP_SELECT,
MAP_POSITION_SELECT,
FILE_LOAD_SELECT,
};
}
namespace BattleState{
enum{
MOVE_CAMERA,
WAIT,
WAIT_ANIMATION,
SELECT_ACTION,
POWER_SELECT,
GRADE_SELECT,
ITEM_SELECT,
TARGET_SELECT,
MOVE_SELECT,
ENEMY_SPOILS,
MOVE_CAMERA_BACK,
};
}
#endif