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SeasonI/defines.h

79 lines
1.3 KiB

#ifndef DEFINES_H
#define DEFINES_H
#include "pixelGameEngine.h"
using namespace olc;
#define WIDTH 256
#define HEIGHT 224
#define TILEMAP_SIZE_X 512
#define TILEMAP_SIZE_Y 512
#define TILEMAP_EDITOR_DRAW_MULT 0.4375
#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
#define PARTY_TRAIL_LENGTH 48
#define CAMERA_WAIT_TIME 60
#define HEALTH_ROLLING_SPEED 2
#define NO_TARGET -99
#define DEFAULT_CHANNELPOS {-99,-99}
#define CUSTOM_MESSAGE_WAIT_TIME 90
#define 돈
#define α '`'
#define β '{'
#define γ '\u007f'
#define Ω '|'
#define Σ '}'
#define AddAsyncCutsceneAction(AsyncClass) \
if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \
CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \
} \
((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \
CurrentCutscene->AdvanceAction(); \
#define 액션 (CutsceneAction*)new
enum class Property{
NONE,
PETRIFY,
PARALYZE,
DIAMONDIZE,
CRYING,
SLOW,
MUSHROOMIZED,
CONFUSE,
POISON,
REGEN,
DEFENSE_UP,
REVIVE
};
enum:char{
ALPHA=α,
BETA=β,
GAMMA=γ,
OMEGA=Ω,
SIGMA=Σ,
};
enum class Direction{
SOUTH,
EAST,
WEST,
NORTH,
SOUTHWEST,
SOUTHEAST,
NORTHEAST,
NORTHWEST,
};
enum PriorityDirection{
HORZ_FIRST,
VERT_FIRST,
BOTH
};
extern vd2d cameraPos;
#endif