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SeasonI/assets
sigonasr2 603bdf8eb7 Special character in font now directly incorporated in DrawString function 2 years ago
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maps Implement a custom object with Interaction 2 years ago
additionalFont.png Selection menu for selecting powers 2 years ago
arrow_connector.png Move actions completed 2 years ago
atbbar_back.png Implemented ATB bars 2 years ago
atbbar_front.png Implemented ATB bars 2 years ago
crosshair.png Cursor animation flip 2 years ago
cursor.png Battle menu command display. List of battle powers created. 2 years ago
newFont.png Special character in font now directly incorporated in DrawString function 2 years ago
pixel.png Rolling PP counter implemented and refactored 2 years ago
player.png Setup animation structures and framework 2 years ago
rollingcounter.png Rolling hit point counter mechanics and basics implemented 2 years ago
targetCircle.png Battle target selection implemented 2 years ago
targetRange.png Battle target selection implemented 2 years ago
terrainmap.png Object layer depth ordering 2 years ago
terrainmap.xcf Object layer depth ordering 2 years ago
trashcan.png Dynamic Polymorphic Object refactoring 2 years ago