sigonasr2
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07a4c5bbfa
|
Flesh out some more test cases for cutscene testing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
3166c8e162
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Tilemap editor scrolling implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
116dcaee47
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Committed to larger collision boxes to handle fence issues
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
d7ba1b4ded
|
Corrected bug with loading players via game loading for less than 4 player countrs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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e1a2237684
|
Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
1fd6c6507c
|
Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
823fb72d34
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Add road tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5c307dd296
|
House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
afb8cd3127
|
Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
2ed10ce759
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Editing layers completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ff6931f772
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Basic data structures setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4f33d16db2
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Include basic terrain map to start off.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |