13 Commits (f717f7ef0938510a2ef5334783c7e4f06c2d9037)

Author SHA1 Message Date
sigonasr2 2303d96895 Design beginning areas of Eagleland 2 years ago
sigonasr2 07a4c5bbfa Flesh out some more test cases for cutscene testing 2 years ago
sigonasr2 3166c8e162 Tilemap editor scrolling implemented 2 years ago
sigonasr2 116dcaee47 Committed to larger collision boxes to handle fence issues 2 years ago
sigonasr2 9ca6ebeeb8 Make sure we are retrieving tile data safely from the array by doing boundary checks 2 years ago
sigonasr2 d7ba1b4ded Corrected bug with loading players via game loading for less than 4 player countrs 2 years ago
sigonasr2 e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld. 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 823fb72d34 Add road tiles 2 years ago
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago
sigonasr2 2ed10ce759 Editing layers completed 2 years ago
sigonasr2 ff6931f772 Basic data structures setup 2 years ago