5 Commits (f717f7ef0938510a2ef5334783c7e4f06c2d9037)

Author SHA1 Message Date
sigonasr2 a8da629107 Perplexing tile multiplier code caused random bug 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 12bf5a5876 Setup subanimation system 2 years ago
sigonasr2 23f0a7b5d2 Loading and creating new maps 2 years ago
sigonasr2 e3310b2329 Correct casting for collision 2 years ago
sigonasr2 998d695cd6 Detect collisions against terrain, allow passthrough through units. 2 years ago
sigonasr2 a0f5e2efd6 Object reordering and layering 2 years ago
sigonasr2 29fb6c2a0a Editing objects 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago
sigonasr2 3e6ce41b08 Implement multiple layers 2 years ago
sigonasr2 1a2bdd1895 Scrolling tile view 2 years ago
sigonasr2 258134bbac Basic map reading 2 years ago
sigonasr2 1cb932c151 Setup animation structures and framework 2 years ago
sigonasr2 ff6931f772 Basic data structures setup 2 years ago