10 Commits (a8da6291076558e01151e9124989676c9d580610)

Author SHA1 Message Date
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 e3310b2329 Correct casting for collision 2 years ago
sigonasr2 998d695cd6 Detect collisions against terrain, allow passthrough through units. 2 years ago
sigonasr2 a0f5e2efd6 Object reordering and layering 2 years ago
sigonasr2 29fb6c2a0a Editing objects 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago
sigonasr2 3e6ce41b08 Implement multiple layers 2 years ago
sigonasr2 1a2bdd1895 Scrolling tile view 2 years ago
sigonasr2 258134bbac Basic map reading 2 years ago
sigonasr2 1cb932c151 Setup animation structures and framework 2 years ago
sigonasr2 ff6931f772 Basic data structures setup 2 years ago