sigonasr2
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300f77d51e
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Fixed a segfault with the ally selection system. Implemented battle properties into battle turns
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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4e293ff983
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Battle Properties implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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f095fe5148
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Equipment Management is now possible!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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03285edba4
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Basic consumable behaviors implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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3d7d26927d
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Complete processing of equipping weapons/armor/accessories during fights
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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7caf140c1b
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Fix wstring conversion on battle power display text, added shadow to battle action display text
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ce547a34b8
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An item that is selected for equipping during battle gets equipped and used
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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89c480ceab
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Rolling PP counter implemented and refactored
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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cb485e6336
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Externalize various components to make clangd happy
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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09ba8fd78c
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Enemy ranges
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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8cb3198549
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Prep implementation of battle moves.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |