Damage numbers implemented

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 06418582fb
commit fba1aba9e9
  1. BIN
      C++ProjectTemplate
  2. 62
      main.cpp

Binary file not shown.

@ -448,6 +448,15 @@ class Map{
} }
}; };
class DamageNumber{
public:
int damage; //If it's negative then it's a healing number.
vd2d pos;
int timer;
DamageNumber(int damage,vd2d pos,int timer=90)
:damage(damage),pos(pos),timer(timer){}
};
class SeasonI : public PixelGameEngine class SeasonI : public PixelGameEngine
{ {
public: public:
@ -535,6 +544,7 @@ public:
std::map<int,Object*> OBJ_INFO; std::map<int,Object*> OBJ_INFO;
std::vector<Particle*> PARTICLES; std::vector<Particle*> PARTICLES;
std::vector<DamageNumber*> DAMAGE_NUMBERS;
Effect*CURRENT_EFFECT=nullptr; Effect*CURRENT_EFFECT=nullptr;
@ -661,13 +671,25 @@ goes on a very long time, I hope you can understand this is only for testing pur
void updateGame(){ void updateGame(){
frameCount++; frameCount++;
for (auto&obj:OBJECTS) { for (auto obj:OBJECTS) {
if (obj->animationSpd!=0&&obj->frameCount++>obj->animationSpd) { if (obj->animationSpd!=0&&obj->frameCount++>obj->animationSpd) {
obj->frameCount=0; obj->frameCount=0;
obj->frameIndex++; obj->frameIndex++;
} }
} }
for (int i=0;i<DAMAGE_NUMBERS.size();i++) {
DamageNumber*numb=DAMAGE_NUMBERS[i];
if (numb->timer>0) {
numb->pos.y-=(numb->timer/180.0F);
numb->timer--;
} else {
delete numb;
DAMAGE_NUMBERS.erase(DAMAGE_NUMBERS.begin()+i--);
continue;
}
}
for (int i=0;i<PARTICLES.size();i++) { for (int i=0;i<PARTICLES.size();i++) {
if (!PARTICLES[i]->update()) { if (!PARTICLES[i]->update()) {
delete PARTICLES[i]; delete PARTICLES[i];
@ -1589,6 +1611,13 @@ goes on a very long time, I hope you can understand this is only for testing pur
} }
} }
} }
for (auto numb:DAMAGE_NUMBERS) {
vd2d textSize = GetTextSizeProp((numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage));
DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2});
vd2d shadowOffset={1,1};
DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2});
DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,sin((M_PI*frameCount)/30)*128),{1,2});
}
if (messageBoxVisible) { if (messageBoxVisible) {
SetDrawTarget(layer::INTERFACE); SetDrawTarget(layer::INTERFACE);
DrawDialogBox({1,1},{WIDTH/2,HEIGHT/4},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128)); DrawDialogBox({1,1},{WIDTH/2,HEIGHT/4},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128));
@ -2897,7 +2926,7 @@ goes on a very long time, I hope you can understand this is only for testing pur
StartEffect(eff); StartEffect(eff);
} }
} }
if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER==90||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime-30) { if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER==90||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime) {
if (CURRENT_TURN<0) { if (CURRENT_TURN<0) {
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) { if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) {
@ -2905,8 +2934,13 @@ goes on a very long time, I hope you can understand this is only for testing pur
((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) ((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; +PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
if (ent->GetHP()>0) {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n"; std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
ent->AddHP(healAmt); ent->AddHP(healAmt);
int memberID = getMemberIDComparingObject(ent->obj);
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+memberID*64+29,170};
DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,box+cameraPos));
}
} }
} else { } else {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->name << " but it failed.\n"; std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->name << " but it failed.\n";
@ -2918,12 +2952,15 @@ goes on a very long time, I hope you can understand this is only for testing pur
+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; +PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
//Enemies have their health directly set. //Enemies have their health directly set.
for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
if (ent->GetHP()>0) {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n"; std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n";
ent->_SetDirectHP(ent->GetHP()-dmgAmt); ent->_SetDirectHP(ent->GetHP()-dmgAmt);
ent->obj->blinkFrames=35; ent->obj->blinkFrames=35;
if (ent->GetHP()<=0) { if (ent->GetHP()<=0) {
ent->obj->dead=true; ent->obj->dead=true;
} }
DAMAGE_NUMBERS.push_back(new DamageNumber(dmgAmt,ent->obj->GetPosWithOrigin()));
}
} }
} else { } else {
std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->obj->name << " but it failed.\n"; std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->obj->name << " but it failed.\n";
@ -2936,8 +2973,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) ((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; +BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
if (ent->GetHP()>0) {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n"; std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
ent->AddHP(healAmt); ent->AddHP(healAmt);
DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,ent->obj->GetPosWithOrigin()));
}
} }
} else { } else {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->obj->name << " but it failed.\n"; std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->obj->name << " but it failed.\n";
@ -2948,6 +2988,7 @@ goes on a very long time, I hope you can understand this is only for testing pur
((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) ((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; +BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
if (ent->GetHP()>0) {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n"; std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n";
ent->SubtractHP(dmgAmt); ent->SubtractHP(dmgAmt);
if (ent->GetTargetHP()<0) { if (ent->GetTargetHP()<0) {
@ -2955,6 +2996,10 @@ goes on a very long time, I hope you can understand this is only for testing pur
} else { } else {
BATTLE_HIT_SCREENSHAKE=25; BATTLE_HIT_SCREENSHAKE=25;
} }
int memberID = getMemberIDComparingObject(ent->obj);
vi2d box = {(128-32*PARTY_MEMBER_COUNT)+memberID*64+29,170};
DAMAGE_NUMBERS.push_back(new DamageNumber(dmgAmt,box+cameraPos));
}
} }
} else { } else {
std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]->name << " but it failed.\n"; std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]->name << " but it failed.\n";
@ -2962,7 +3007,7 @@ goes on a very long time, I hope you can understand this is only for testing pur
} }
} }
} else } else
if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER>120||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime) { if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER>120||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime+30) {
//Turn's done! //Turn's done!
if (CURRENT_TURN<0) { if (CURRENT_TURN<0) {
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
@ -3202,6 +3247,17 @@ goes on a very long time, I hope you can understand this is only for testing pur
CURRENT_EFFECT=eff; CURRENT_EFFECT=eff;
eff->create(PARTICLES); eff->create(PARTICLES);
} }
int getMemberIDComparingObject(Object*obj) {
int memberID=0;
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
if (obj==PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->obj) {
memberID=i;
break;
}
}
return memberID;
}
}; };

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