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@ -3,7 +3,7 @@ |
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olcPixelGameEngine.h |
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+-------------------------------------------------------------+ |
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| OneLoneCoder Pixel Game Engine v2.19 | |
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| OneLoneCoder Pixel Game Engine v2.20 | |
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| "What do you need? Pixels... Lots of Pixels..." - javidx9 | |
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+-------------------------------------------------------------+ |
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@ -187,6 +187,8 @@ |
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AlterEgo...........Final Fantasy XII - The Zodiac Age |
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SlicEnDicE.........Noita, Inside |
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TGD................Voucher Gift |
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Dragoneye..........Lucas Arts Adventure Game Pack |
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Anonymous Pirate...Return To Monkey Island |
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Special thanks to my Patreons too - I wont name you on here, but I've |
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certainly enjoyed my tea and flapjacks :D |
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@ -297,8 +299,15 @@ |
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+ConsoleClear() - Clears built in command console output |
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+ConsoleOut() - Stream strings to command console output |
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+ConsoleCaptureStdOut() - Capture std::cout by redirecting to built-in console |
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+IsConsoleShowing() - Returns true if console is currently active |
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+OnConsoleCommand() - Override is called when command is entered into built in console |
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2.20: +DrawRectDecal() - Keeps OneSketchyGuy quiet |
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+GetScreenSize() |
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+olc::Sprite::Size() - returns size of sprite in vector format |
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SIG Updates: |
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The following additions are included in Sig's version of the PGE header (this is a sig version) |
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+GetAnyKey() - Returns when a key is activated |
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+GetAnyKeyPress() - Returns when a key is pressed down (and if a keyboard key, which key it was) |
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!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !! |
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!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !! |
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@ -378,7 +387,7 @@ int main() |
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#include <cstring> |
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#pragma endregion |
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#define PGE_VER 219 |
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#define PGE_VER 220 |
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// O------------------------------------------------------------------------------O
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// | COMPILER CONFIGURATION ODDITIES |
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@ -771,6 +780,7 @@ namespace olc |
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Pixel* GetData(); |
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olc::Sprite* Duplicate(); |
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olc::Sprite* Duplicate(const olc::vi2d& vPos, const olc::vi2d& vSize); |
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olc::vi2d Size() const; |
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std::vector<olc::Pixel> pColData; |
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Mode modeSample = Mode::NORMAL; |
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@ -982,6 +992,8 @@ namespace olc |
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const olc::vi2d& GetPixelSize() const; |
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// Gets actual pixel scale
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const olc::vi2d& GetScreenPixelSize() const; |
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// Gets "screen" size
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const olc::vi2d& GetScreenSize() const; |
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public: // CONFIGURATION ROUTINES
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// Layer targeting functions
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@ -1076,6 +1088,7 @@ namespace olc |
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void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); |
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void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); |
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// Draws a single shaded filled rectangle as a decal
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void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); |
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void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); |
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// Draws a corner shaded rectangle as a decal
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void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR); |
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@ -1086,7 +1099,6 @@ namespace olc |
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// Draws a line in Decal Space
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void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE); |
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void DrawRectDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE); |
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void DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); |
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void DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); |
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// Clears entire draw target to Pixel
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@ -1114,7 +1126,6 @@ namespace olc |
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std::string TextEntryGetString() const; |
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int32_t TextEntryGetCursor() const; |
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bool IsTextEntryEnabled() const; |
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void SetFPSDisplay(bool display); |
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@ -1152,7 +1163,6 @@ namespace olc |
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#endif |
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public: // Branding
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std::string sAppName; |
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Renderable fontRenderable; |
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private: // Inner mysterious workings
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olc::Sprite* pDrawTarget = nullptr; |
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@ -1178,8 +1188,8 @@ namespace olc |
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float fFrameTimer = 1.0f; |
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float fLastElapsed = 0.0f; |
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int nFrameCount = 0;
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bool showFPS = true; |
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bool bSuspendTextureTransfer = false; |
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Renderable fontRenderable; |
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std::vector<LayerDesc> vLayers; |
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uint8_t nTargetLayer = 0; |
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uint32_t nLastFPS = 0; |
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@ -1511,6 +1521,11 @@ namespace olc |
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return spr; |
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} |
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olc::vi2d olc::Sprite::Size() const |
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{ |
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return { width, height }; |
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} |
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// O------------------------------------------------------------------------------O
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// | olc::Decal IMPLEMENTATION |
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// O------------------------------------------------------------------------------O
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@ -1947,6 +1962,9 @@ namespace olc |
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const olc::vi2d& PixelGameEngine::GetScreenPixelSize() const |
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{ return vScreenPixelSize; } |
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const olc::vi2d& PixelGameEngine::GetScreenSize() const |
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{ return vScreenSize; } |
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const olc::vi2d& PixelGameEngine::GetWindowMouse() const |
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{ return vMouseWindowPos; } |
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@ -2670,7 +2688,12 @@ namespace olc |
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void PixelGameEngine::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p) |
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{ |
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DecalInstance di; |
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auto m = nDecalMode; |
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nDecalMode = olc::DecalMode::WIREFRAME; |
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DrawPolygonDecal(nullptr, { pos1, pos2 }, { {0, 0}, {0,0} }, p); |
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nDecalMode = m; |
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/*DecalInstance di;
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di.decal = nullptr; |
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di.points = uint32_t(2); |
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di.pos.resize(di.points); |
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@ -2686,19 +2709,26 @@ namespace olc |
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di.tint[1] = p; |
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di.w[1] = 1.0f; |
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di.mode = olc::DecalMode::WIREFRAME; |
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vLayers[nTargetLayer].vecDecalInstance.push_back(di); |
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di.structure = nDecalStructure; |
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vLayers[nTargetLayer].vecDecalInstance.push_back(di);*/ |
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} |
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void PixelGameEngine::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) { |
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DrawLineDecal(pos,{pos.x+size.x,pos.y},col); |
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DrawLineDecal({pos.x,pos.y},{pos.x,pos.y+size.y},col); |
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DrawLineDecal({pos.x,pos.y+size.y},{pos.x+size.x,pos.y+size.y},col); |
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DrawLineDecal({pos.x+size.x,pos.y},{pos.x+size.x,pos.y+size.y},col); |
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void PixelGameEngine::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) |
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{ |
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auto m = nDecalMode; |
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SetDecalMode(olc::DecalMode::WIREFRAME); |
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olc::vf2d vNewSize = size;// (size - olc::vf2d(0.375f, 0.375f)).ceil();
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std::array<olc::vf2d, 4> points = { { {pos}, {pos.x, pos.y + vNewSize.y}, {pos + vNewSize}, {pos.x + vNewSize.x, pos.y} } }; |
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std::array<olc::vf2d, 4> uvs = { {{0,0},{0,0},{0,0},{0,0}} }; |
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std::array<olc::Pixel, 4> cols = { {col, col, col, col} }; |
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DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4); |
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SetDecalMode(m); |
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} |
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void PixelGameEngine::FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) |
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{ |
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olc::vf2d vNewSize = (size - olc::vf2d(0.375f, 0.375f)).ceil(); |
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olc::vf2d vNewSize = size;// (size - olc::vf2d(0.375f, 0.375f)).ceil();
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std::array<olc::vf2d, 4> points = { { {pos}, {pos.x, pos.y + vNewSize.y}, {pos + vNewSize}, {pos.x + vNewSize.x, pos.y} } }; |
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std::array<olc::vf2d, 4> uvs = { {{0,0},{0,0},{0,0},{0,0}} }; |
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std::array<olc::Pixel, 4> cols = { {col, col, col, col} }; |
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@ -3211,9 +3241,6 @@ namespace olc |
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bool PixelGameEngine::IsTextEntryEnabled() const |
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{ return bTextEntryEnable; } |
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void PixelGameEngine::SetFPSDisplay(bool display) |
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{ showFPS=display; } |
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void PixelGameEngine::UpdateTextEntry() |
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{ |
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@ -3481,11 +3508,12 @@ namespace olc |
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} |
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if (pressed) { |
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if (keyboard) {GetAnyKeyPress((olc::Key)key);} |
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else {GetAnyKeyPress(olc::Key::NONE);}} |
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else {GetAnyKeyPress(olc::Key::NONE);} |
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} |
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}; |
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ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256); |
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ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons,false); |
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ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons, false); |
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// Cache mouse coordinates so they remain consistent during frame
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vMousePos = vMousePosCache; |
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@ -3555,21 +3583,16 @@ namespace olc |
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// Present Graphics to screen
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renderer->DisplayFrame(); |
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if (showFPS) { |
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// Update Title Bar
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fFrameTimer += fElapsedTime; |
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nFrameCount++; |
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if (fFrameTimer >= 1.0f) |
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{ |
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nLastFPS = nFrameCount; |
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fFrameTimer -= 1.0f; |
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std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount); |
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platform->SetWindowTitle(sTitle); |
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nFrameCount = 0; |
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} |
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} else { |
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std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName; |
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// Update Title Bar
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fFrameTimer += fElapsedTime; |
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nFrameCount++; |
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if (fFrameTimer >= 1.0f) |
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{ |
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nLastFPS = nFrameCount; |
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fFrameTimer -= 1.0f; |
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std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount); |
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platform->SetWindowTitle(sTitle); |
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nFrameCount = 0; |
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} |
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} |
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