diff --git a/C++ProjectTemplate b/C++ProjectTemplate index 12f03c6..d194c0b 100755 Binary files a/C++ProjectTemplate and b/C++ProjectTemplate differ diff --git a/main.cpp b/main.cpp index 023af6a..cfbb2f7 100644 --- a/main.cpp +++ b/main.cpp @@ -1612,11 +1612,11 @@ goes on a very long time, I hope you can understand this is only for testing pur } } for (auto numb:DAMAGE_NUMBERS) { + vd2d shadowOffset={1,1}; vd2d textSize = GetTextSizeProp((numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage)); + DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),BLACK,{1,2}); DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2}); - vd2d shadowOffset={1,1}; - DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2}); - DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,sin((M_PI*frameCount)/30)*128),{1,2}); + DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,abs(sin((M_PI*frameCount)/30)*128)),{1,2}); } if (messageBoxVisible) { SetDrawTarget(layer::INTERFACE); @@ -2930,10 +2930,10 @@ goes on a very long time, I hope you can understand this is only for testing pur if (CURRENT_TURN<0) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) { - int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ - ((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) - +PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { + int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ + ((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) + +PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; if (ent->GetHP()>0) { std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n"; ent->AddHP(healAmt); @@ -2947,11 +2947,11 @@ goes on a very long time, I hope you can understand this is only for testing pur } } else { if (BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->GetHP()>0) { - int dmgAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ - ((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) - +PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; //Enemies have their health directly set. for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { + int dmgAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ + ((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) + +PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; if (ent->GetHP()>0) { std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n"; ent->_SetDirectHP(ent->GetHP()-dmgAmt); @@ -2969,10 +2969,10 @@ goes on a very long time, I hope you can understand this is only for testing pur } else { if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) { if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) { - int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ - ((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) - +BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { + int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ + ((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) + +BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; if (ent->GetHP()>0) { std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n"; ent->AddHP(healAmt); @@ -2984,10 +2984,10 @@ goes on a very long time, I hope you can understand this is only for testing pur } } else { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]]->GetHP()>0) { - int dmgAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ - ((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) - +BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { + int dmgAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ + ((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) + +BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; if (ent->GetHP()>0) { std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n"; ent->SubtractHP(dmgAmt);