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@ -79,6 +79,7 @@ class Object{ |
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int objArrElement; //Which element in the object array this object is located in. For sorting purposes.
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int objArrElement; //Which element in the object array this object is located in. For sorting purposes.
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bool temp=false; //If set to true, it's marked for deletion after cutscene handling.
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bool temp=false; //If set to true, it's marked for deletion after cutscene handling.
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bool enc=false; //If set to true, it's not included in the main list of entities for map saving because it's from an encounter.
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bool enc=false; //If set to true, it's not included in the main list of entities for map saving because it's from an encounter.
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bool dead=false; //If set to true, this object was properly part of an Entity and got declared as dead.
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//animationSpd is how long to wait before switching frames.
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//animationSpd is how long to wait before switching frames.
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bool Collision(vd2d pos) { |
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bool Collision(vd2d pos) { |
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GAME->SetDrawTarget(layer::COLLISION); |
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GAME->SetDrawTarget(layer::COLLISION); |
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@ -367,6 +368,7 @@ public: |
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int ENCOUNTER_SELECTED = 0; |
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int ENCOUNTER_SELECTED = 0; |
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int ENCOUNTER_OFFSET = 0; |
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int ENCOUNTER_OFFSET = 0; |
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std::vector<Encounter*>ENCOUNTER_LIST; |
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std::vector<Encounter*>ENCOUNTER_LIST; |
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Encounter*EDITING_ENCOUNTER=nullptr; |
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bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
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bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
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@ -665,6 +667,9 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} |
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} |
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}break; |
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}break; |
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case GameState::EDITOR:{ |
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case GameState::EDITOR:{ |
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if (IsTextEntryEnabled()) { |
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return; |
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} |
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if (TabHeld()) { |
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if (TabHeld()) { |
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GAME_STATE=GameState::TILE_SELECT; |
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GAME_STATE=GameState::TILE_SELECT; |
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} |
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} |
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@ -814,9 +819,19 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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}break; |
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}break; |
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}
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}
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} |
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} |
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void OnTextEntryComplete(const std::string&text) override{ |
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if (EDITING_LAYER==layer::ENCOUNTER&&EDITING_ENCOUNTER!=nullptr) { |
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int numb=0; |
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for (int i=0;i<text.size();i++) { |
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numb*=10; |
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numb+=text[i]-'0'; |
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} |
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EDITING_ENCOUNTER->chance=numb; |
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} |
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} |
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void keyUpdates() { |
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void keyUpdates() { |
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if (GetKey(F1).bPressed) { |
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if (GetKey(F1).bPressed) { |
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ConsoleShow(F1,false); |
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ConsoleShow(F1,false); |
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} |
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} |
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@ -848,6 +863,9 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} |
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} |
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}break; |
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}break; |
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case GameState::EDITOR:{ |
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case GameState::EDITOR:{ |
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if (IsTextEntryEnabled()) { |
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return; |
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} |
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if (GetKey(F2).bPressed) { |
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if (GetKey(F2).bPressed) { |
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SaveMap(CURRENT_MAP); |
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SaveMap(CURRENT_MAP); |
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printf("Map Saved\n"); |
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printf("Map Saved\n"); |
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@ -899,6 +917,15 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} |
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} |
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} |
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} |
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} else |
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} else |
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if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(2).bPressed) { |
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for (int i=0;i<CURRENT_MAP->encounters.size();i++) { |
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if(CURRENT_MAP->encounters[i]->pos==HIGHLIGHTED_TILE*32) { |
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EDITING_ENCOUNTER=CURRENT_MAP->encounters[i]; |
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TextEntryEnable(true); |
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break; |
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} |
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} |
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} else |
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if (EDITING_LAYER==layer::OBJECT&&GetMouse(0).bPressed) { |
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if (EDITING_LAYER==layer::OBJECT&&GetMouse(0).bPressed) { |
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AddObjectToWorld(CreateObject(SELECTED_OBJ_ID,HIGHLIGHTED_TILE*32)); |
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AddObjectToWorld(CreateObject(SELECTED_OBJ_ID,HIGHLIGHTED_TILE*32)); |
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} else |
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} else |
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@ -940,10 +967,16 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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SetDrawTarget(nullptr); |
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SetDrawTarget(nullptr); |
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DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW); |
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DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW); |
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if (EDITING_LAYER==layer::ENCOUNTER) { |
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if (EDITING_LAYER==layer::ENCOUNTER) { |
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DrawStringPropDecal({2,2},"Editing Encounters"); |
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if (IsTextEntryEnabled()) { |
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DrawStringPropDecal({2,2},"Input Chance: "+TextEntryGetString()+"%",YELLOW); |
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} else { |
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DrawStringPropDecal({2,2},"Editing Encounters"); |
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} |
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for (auto&enc:CURRENT_MAP->encounters) { |
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for (auto&enc:CURRENT_MAP->encounters) { |
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FillRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},Pixel(255,0,0,64)); |
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FillRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},Pixel(255,0,0,64)); |
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DrawRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},YELLOW); |
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DrawRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},YELLOW); |
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vi2d textOffset={2,2}; |
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DrawStringDecal(enc->pos-cameraPos+textOffset,std::to_string(enc->chance)+"%"); |
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} |
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} |
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} else
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} else
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if (EDITING_LAYER==layer::OBJECT) { |
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if (EDITING_LAYER==layer::OBJECT) { |
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@ -976,6 +1009,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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GetMousePos().y<drawpos.y+24) { |
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GetMousePos().y<drawpos.y+24) { |
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SELECTED_OBJ_ID=obj->id; |
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SELECTED_OBJ_ID=obj->id; |
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EDITING_LAYER=layer::OBJECT; |
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EDITING_LAYER=layer::OBJECT; |
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EnableLayer(layer::COLLISION,false); |
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} |
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} |
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FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
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FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
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DrawPartialDecal({drawpos.x,drawpos.y+8},{16,16},obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->color); |
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DrawPartialDecal({drawpos.x,drawpos.y+8},{16,16},obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->color); |
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@ -1010,6 +1044,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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GetMousePos().y<drawpos.y+24) { |
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GetMousePos().y<drawpos.y+24) { |
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ENCOUNTER_SELECTED=enc->id; |
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ENCOUNTER_SELECTED=enc->id; |
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EDITING_LAYER=layer::ENCOUNTER; |
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EDITING_LAYER=layer::ENCOUNTER; |
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EnableLayer(layer::COLLISION,false); |
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} |
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} |
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FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
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FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
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for (int i=0;i<enc->objs.size();i+=2) { |
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for (int i=0;i<enc->objs.size();i+=2) { |
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@ -1044,7 +1079,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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for (int y=-1;y<HEIGHT/32+2;y++) { |
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for (int y=-1;y<HEIGHT/32+2;y++) { |
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int yTileOffset = cameraPos.y/32; |
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int yTileOffset = cameraPos.y/32; |
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for (auto&obj:OBJECTS) { |
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for (auto&obj:OBJECTS) { |
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if (!obj->drawn&&obj->GetPos().y+obj->originPoint.y>(y+yTileOffset)*32&&obj->GetPos().y+obj->originPoint.y<=(y+yTileOffset+1)*32) { |
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if (!obj->drawn&&(!obj->dead||EDITING_LAYER==layer::ENCOUNTER)&&obj->GetPos().y+obj->originPoint.y>(y+yTileOffset)*32&&obj->GetPos().y+obj->originPoint.y<=(y+yTileOffset+1)*32) { |
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obj->drawn=true; |
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obj->drawn=true; |
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SetDrawTarget(layer::DYNAMIC); |
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SetDrawTarget(layer::DYNAMIC); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->GetScale(),obj->color); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->GetScale(),obj->color); |
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@ -1681,7 +1716,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} |
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} |
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bool PlayerCanMove(){ |
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bool PlayerCanMove(){ |
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return !messageBoxVisible&&PARTY_MEMBER_OBJ[0]!=nullptr; |
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return !IsTextEntryEnabled()&&!messageBoxVisible&&PARTY_MEMBER_OBJ[0]!=nullptr; |
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} |
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} |
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void DisplayMessageBox(std::string targetText) { |
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void DisplayMessageBox(std::string targetText) { |
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@ -1825,6 +1860,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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data->objs[i]->obj->enc=true; |
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data->objs[i]->obj->enc=true; |
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if (!successful) { |
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if (!successful) { |
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data->objs[i]->HP=0; |
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data->objs[i]->HP=0; |
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data->objs[i]->obj->dead=true; |
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} |
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} |
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} |
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} |
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map->encounters.push_back(data); |
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map->encounters.push_back(data); |
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