@ -1897,7 +1902,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
ITEMLIST[ItemName::COOKIE]=newItem("Cookie","A delightful little treat. Restores 40 HP.",{hpRecovery:40,consumable:true});
ITEMLIST[ItemName::COOKIE]=newItem("Cookie","A delightful little treat. Restores 40 HP.",{hpRecovery:40,consumable:true});
ITEMLIST[ItemName::EGG]=newItem("Egg","Did it come before or after the chicken? Restores 60 HP.",{hpRecovery:60,consumable:true});
ITEMLIST[ItemName::EGG]=newItem("Egg","Did it come before or after the chicken? Restores 60 HP.",{hpRecovery:60,consumable:true});
ITEMLIST[ItemName::PIZZA]=newItem("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",{hpRecovery:200,consumable:true});
ITEMLIST[ItemName::PIZZA]=newItem("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",{hpRecovery:200,consumable:true});
ITEMLIST[ItemName::CRACKED_BAT]=newItem("Cracked Bat","Has some dents in it, but you can probably still dents things with it yourself.",{attack:4,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::CRACKED_BAT]=newItem("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",{attack:4,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::LIGHT_JACKET]=newItem("Light Jacket","Fits just fine.",{defense:2,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::LIGHT_JACKET]=newItem("Light Jacket","Fits just fine.",{defense:2,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",{important:true});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",{important:true});