generated from sigonasr2/CPlusPlusProjectTemplate
wstring of wrap
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
4a9877c534
commit
b49e47ef4d
Binary file not shown.
123
main.cpp
123
main.cpp
@ -305,6 +305,19 @@ enum class BattleMoveName{
|
||||
PKFIRE_O,
|
||||
};
|
||||
|
||||
using convert_t = std::codecvt_utf8<wchar_t>;
|
||||
std::wstring_convert<convert_t, wchar_t> strconverter;
|
||||
|
||||
std::string to_string(std::wstring wstr)
|
||||
{
|
||||
return strconverter.to_bytes(wstr);
|
||||
}
|
||||
|
||||
std::wstring to_wstring(std::string str)
|
||||
{
|
||||
return strconverter.from_bytes(str);
|
||||
}
|
||||
|
||||
namespace Battle{
|
||||
class Move{
|
||||
public:
|
||||
@ -349,7 +362,7 @@ class Entity{
|
||||
Object* obj;
|
||||
std::vector<Battle::Move*> moveSet;
|
||||
int selectedTarget = 0;
|
||||
int selectedMove = -1; //The index of the selected move.
|
||||
Battle::Move*selectedMove = nullptr; //The index of the selected move.
|
||||
int channelTimeRemaining = 0; //The amount of channel time left until move can be performed.
|
||||
//Used for initializing players.
|
||||
Entity(int HP,int maxHP,int PP,int maxPP,int baseAtk,std::array<int,4>resistances,int speed,std::vector<Battle::Move*>moveSet,int damageReduction=0,bool smart=false,bool dumb=false)
|
||||
@ -478,6 +491,7 @@ public:
|
||||
{α,0},{β,1},{γ,2},{Ω,3},{Σ,4},
|
||||
};
|
||||
int POWER_SELECTION_OFFSET[4]={0,0,0,0};
|
||||
int BATTLE_ANIMATION_TIMER=0;
|
||||
|
||||
|
||||
|
||||
@ -750,16 +764,51 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
}
|
||||
}
|
||||
bool done=false;
|
||||
for (int i=0;i<4;i++) {
|
||||
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb>=1000) {
|
||||
printf("%s ready.\n",PARTY_MEMBER_OBJ[i]->name.c_str());
|
||||
CURRENT_TURN=-i-1;
|
||||
BATTLE_STATE=BattleState::SELECT_ACTION;
|
||||
BATTLE_SELECTION_CURSOR=0;
|
||||
done=true;
|
||||
break;
|
||||
} else {
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->speed;
|
||||
if (!done) {
|
||||
for (int i=0;i<4;i++) {
|
||||
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove!=nullptr) {
|
||||
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining>0) {
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining--;
|
||||
} else {
|
||||
//Attack is being done.
|
||||
printf("%s performs %s.\n",PARTY_MEMBER_OBJ[i]->name.c_str(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->name.c_str());
|
||||
BATTLE_STATE=BattleState::WAIT_ANIMATION;
|
||||
BATTLE_ANIMATION_TIMER=0;
|
||||
CURRENT_TURN=-i-1;
|
||||
done=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!done) {
|
||||
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) {
|
||||
if (BATTLE_ENCOUNTER->objs[i]->selectedMove!=nullptr) {
|
||||
if (BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining>0) {
|
||||
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining--;
|
||||
} else {
|
||||
CURRENT_TURN=i;
|
||||
printf("%s performs %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str());
|
||||
BATTLE_STATE=BattleState::WAIT_ANIMATION;
|
||||
BATTLE_ANIMATION_TIMER=0;
|
||||
done=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!done) {
|
||||
for (int i=0;i<4;i++) {
|
||||
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb>=1000) {
|
||||
printf("%s ready.\n",PARTY_MEMBER_OBJ[i]->name.c_str());
|
||||
CURRENT_TURN=-i-1;
|
||||
BATTLE_STATE=BattleState::SELECT_ACTION;
|
||||
BATTLE_SELECTION_CURSOR=0;
|
||||
done=true;
|
||||
break;
|
||||
} else {
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!done) {
|
||||
@ -767,7 +816,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
if (BATTLE_ENCOUNTER->objs[i]->atb>=1000) {
|
||||
printf("%s (%d) ready.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),i);
|
||||
CURRENT_TURN=i;
|
||||
BATTLE_STATE=BattleState::SELECT_ACTION;
|
||||
//Enemy picks a random move from the movelist. And a random target.
|
||||
BATTLE_ENCOUNTER->objs[i]->selectedMove=BATTLE_ENCOUNTER->objs[i]->moveSet[rand()%BATTLE_ENCOUNTER->objs[i]->moveSet.size()];
|
||||
BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining=BATTLE_ENCOUNTER->objs[i]->selectedMove->channelTime;
|
||||
printf(" %s chose move %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str());
|
||||
BATTLE_STATE=BattleState::WAIT;
|
||||
BATTLE_SELECTION_CURSOR=0;
|
||||
done=true;
|
||||
break;
|
||||
@ -777,6 +830,20 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case BattleState::WAIT_ANIMATION:{
|
||||
BATTLE_ANIMATION_TIMER++;
|
||||
if (BATTLE_ANIMATION_TIMER>120) {
|
||||
//Turn's done!
|
||||
if (CURRENT_TURN<0) {
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr;
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=0;
|
||||
BATTLE_STATE=BattleState::WAIT;
|
||||
} else {
|
||||
BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove=nullptr;
|
||||
BATTLE_ENCOUNTER->objs[CURRENT_TURN]->atb=0;
|
||||
}
|
||||
}
|
||||
}break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1334,6 +1401,12 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
BATTLE_STATE=BattleState::SELECT_ACTION;
|
||||
}
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET;
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelTimeRemaining=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->channelTime;
|
||||
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]];
|
||||
BATTLE_STATE=BattleState::WAIT;
|
||||
}
|
||||
}break;
|
||||
}
|
||||
}
|
||||
@ -1588,7 +1661,7 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
vd2d descBoxPos = {WIDTH-(int)(WIDTH/2.5)-2,1};
|
||||
vi2d textStartingOffset = {4,4};
|
||||
DrawDialogBox(descBoxPos,{(int)(WIDTH/2.5),HEIGHT/4},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128));
|
||||
DrawStringPropDecal(descBoxPos+textStartingOffset,Wrap(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][0]->desc,{((int)(WIDTH/2.5-8))/0.8,(HEIGHT/4-8)/0.8},true),WHITE,{0.8,0.8});
|
||||
DrawStringPropDecal(descBoxPos+textStartingOffset,Wrap(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][0]->desc,((int)(WIDTH/2.5-8)),true,{0.8,0.8}),WHITE,{0.8,0.8});
|
||||
vd2d ppCostBoxPos = {WIDTH-WIDTH/3-2,HEIGHT/4+2};
|
||||
DrawDialogBox(ppCostBoxPos,{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128));
|
||||
DrawStringPropDecal(ppCostBoxPos+textStartingOffset,"PP Cost",WHITE,{0.7,0.8});
|
||||
@ -1662,6 +1735,16 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPos()+BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->originPoint-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW);
|
||||
}
|
||||
}
|
||||
if (BATTLE_STATE==BattleState::WAIT_ANIMATION) {
|
||||
SetDrawTarget(layer::INTERFACE);
|
||||
std::wstring label=L"";
|
||||
if (CURRENT_TURN<0) {
|
||||
label=to_wstring(PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name)+L" uses "+to_wstring(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name)+L" "+((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade!=0)?std::wstring(1,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade):L"");
|
||||
} else {
|
||||
label=to_wstring(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name)+L" uses "+to_wstring(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name)+L" "+((BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade!=0)?std::wstring(1,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade):L"");
|
||||
}
|
||||
//DrawFancyStringDecal({2,2},Wrap(label,ScreenWidth()-2,false,{2,2}),WHITE,{2,2});
|
||||
}
|
||||
if (BATTLE_STATE!=BattleState::MOVE_CAMERA) {
|
||||
SetDrawTarget(layer::INTERFACE);
|
||||
for (int i=0;i<PARTY_MEMBER_COUNT;i++) {
|
||||
@ -2632,9 +2715,13 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
CAMERA_WAIT_TIMER=0;
|
||||
}
|
||||
|
||||
std::string Wrap(std::string str,vd2d size,bool proportional) {
|
||||
std::string Wrap(std::string str,int width,bool proportional,vd2d scale) {
|
||||
return to_string(Wrap(to_wstring(str),width,proportional,scale));
|
||||
}
|
||||
|
||||
std::wstring Wrap(std::wstring str,int width,bool proportional,vd2d scale) {
|
||||
int marker=0;
|
||||
std::string newStr="";
|
||||
std::wstring newStr=L"";
|
||||
bool firstChar=false;
|
||||
while (marker<str.length()) {
|
||||
if (firstChar||!firstChar&&str[marker]!=' ') {
|
||||
@ -2642,11 +2729,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
|
||||
}
|
||||
vd2d siz;
|
||||
if (proportional) {
|
||||
siz=GetTextSizeProp(newStr);
|
||||
siz={GetTextSizeProp(to_string(newStr)).x*scale.x,GetTextSizeProp(to_string(newStr)).y*scale.y};
|
||||
} else {
|
||||
siz=GetTextSize(newStr);
|
||||
siz={GetTextSize(to_string(newStr)).x*scale.x,GetTextSize(to_string(newStr)).y*scale.y};
|
||||
}
|
||||
if (siz.x>size.x) {
|
||||
if (siz.x>width) {
|
||||
do {
|
||||
if (newStr[newStr.length()-1]!=' ') {
|
||||
marker--;
|
||||
|
Loading…
x
Reference in New Issue
Block a user