@ -1917,10 +1921,10 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
MOVELIST[BattleMoveName::PKLIFEUP_B]=newBattle::Move("PK Lifeup","Restores a moderate amount of health.",BETA,240,60,ㅍ9,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_B]=newBattle::Move("PK Lifeup","Restores a moderate amount of health.",BETA,240,60,ㅍ9,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_G]=newBattle::Move("PK Lifeup","Restores a large amount of health.",GAMMA,400,50,ㅍ21,3,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_G]=newBattle::Move("PK Lifeup","Restores a large amount of health.",GAMMA,400,50,ㅍ21,3,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_O]=newBattle::Move("PK Lifeup","Restores a great amount of health to all allies.",OMEGA,800,100,ㅍ64,6,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_O]=newBattle::Move("PK Lifeup","Restores a great amount of health to all allies.",OMEGA,800,100,ㅍ64,6,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_A]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",ALPHA,100,10,ㅍ15,6,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_A]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",ALPHA,100,10,ㅍ15,6,0,false,{0,0,20,0},L"$USER uses $POWER",FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_B]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",BETA,240,40,ㅍ30,6,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_B]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",BETA,240,40,ㅍ30,6,0,false,{0,0,20,0},L"$USER uses $POWER",FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_G]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",GAMMA,360,80,ㅍ45,7,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_G]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",GAMMA,360,80,ㅍ45,7,0,false,{0,0,20,0},L"$USER uses $POWER",FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_O]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",OMEGA,590,100,ㅍ90,8,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_O]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",OMEGA,590,100,ㅍ90,8,0,false,{0,0,20,0},L"$USER uses $POWER",FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFIRE_A]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",ALPHA,60,20,ㅍ6,3,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_A]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",ALPHA,60,20,ㅍ6,3,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_B]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,120,40,ㅍ12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_B]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,120,40,ㅍ12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,190,50,ㅍ20,5,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,190,50,ㅍ20,5,0,false,{0,0,20,0});
@ -1931,7 +1935,8 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
ITEMLIST[ItemName::COOKIE]=newItem("Cookie","A delightful little treat. Restores 40 HP.",{hpRecovery:40,consumable:true});
ITEMLIST[ItemName::COOKIE]=newItem("Cookie","A delightful little treat. Restores 40 HP.",{hpRecovery:40,consumable:true});
ITEMLIST[ItemName::EGG]=newItem("Egg","Did it come before or after the chicken? Restores 60 HP.",{hpRecovery:60,consumable:true});
ITEMLIST[ItemName::EGG]=newItem("Egg","Did it come before or after the chicken? Restores 60 HP.",{hpRecovery:60,consumable:true});
ITEMLIST[ItemName::PIZZA]=newItem("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",{hpRecovery:200,consumable:true});
ITEMLIST[ItemName::PIZZA]=newItem("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",{hpRecovery:200,consumable:true});
ITEMLIST[ItemName::CRACKED_BAT]=newItem("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",{attack:4,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::CRACKED_BAT]=newItem("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",{attack:10,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::TEE_BALL_BAT]=newItem("Tee Ball Bat","Great for playing some ball! Also great for beating your foes!",{attack:40,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::LIGHT_JACKET]=newItem("Light Jacket","Fits just fine.",{defense:2,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::LIGHT_JACKET]=newItem("Light Jacket","Fits just fine.",{defense:2,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",{important:true});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",{important:true});
}
}
@ -3230,9 +3235,16 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),