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@ -115,6 +115,7 @@ int POWER_SELECTION_OFFSET[4]={0,0,0,0}; |
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int BATTLE_ANIMATION_TIMER=0; |
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int BATTLE_ANIMATION_TIMER=0; |
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int BATTLE_ROLLING_COUNTER_WAITTIME = 0; //Number of frames to wait for each rolling counter.
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int BATTLE_ROLLING_COUNTER_WAITTIME = 0; //Number of frames to wait for each rolling counter.
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int BATTLE_HIT_SCREENSHAKE = 0; //Amount of time the screen will rapidly shake as getting hit.
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int BATTLE_HIT_SCREENSHAKE = 0; //Amount of time the screen will rapidly shake as getting hit.
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int INVENTORY_CONSUMABLE_OFFSET[4]={-1,-1,-1,-1}; |
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bool ITEM_REQUIRES_EQUIPPING=false; |
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bool ITEM_REQUIRES_EQUIPPING=false; |
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std::string EQUIP_$ITEM_DISPLAY=" "; //Use this to change the $ITEM tag modifier for abilities.
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std::string EQUIP_$ITEM_DISPLAY=" "; //Use this to change the $ITEM tag modifier for abilities.
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std::vector<CustomItemMessage> BATTLE_CUSTOM_MSGS={}; //Used for displaying additional information during battles.
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std::vector<CustomItemMessage> BATTLE_CUSTOM_MSGS={}; //Used for displaying additional information during battles.
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@ -1882,6 +1883,7 @@ void SeasonI::keyUpdates() { |
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if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable!=Consumable::NOT_A_CONSUMABLE) { |
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if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable!=Consumable::NOT_A_CONSUMABLE) { |
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if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->battlemove!=nullptr) {
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if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->battlemove!=nullptr) {
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->battlemove; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->battlemove; |
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INVENTORY_CONSUMABLE_OFFSET[-CURRENT_TURN-1]=ITEM_SELECTION_CURSOR; |
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} else |
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} else |
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if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY_PERMANENT) { |
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if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY_PERMANENT) { |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::CONSUMABLE]; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::CONSUMABLE]; |
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@ -3484,6 +3486,10 @@ void SeasonI::HandleBattle() { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { |
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BATTLE_ANIMATION_TIMER=999; |
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BATTLE_ANIMATION_TIMER=999; |
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} |
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} |
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if (INVENTORY_CONSUMABLE_OFFSET[-CURRENT_TURN-1]>=0) { |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->RemoveItem(INVENTORY_CONSUMABLE_OFFSET[-CURRENT_TURN-1]); |
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INVENTORY_CONSUMABLE_OFFSET[-CURRENT_TURN-1]=-1; |
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} |
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} else { |
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} else { |
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if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { |
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if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { |
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BATTLE_ANIMATION_TIMER=999; |
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BATTLE_ANIMATION_TIMER=999; |
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@ -3676,6 +3682,7 @@ void SeasonI::HandleBattle() { |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb=0; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb=0; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove=nullptr; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove=nullptr; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining=0; |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining=0; |
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INVENTORY_CONSUMABLE_OFFSET[i]=-1; |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()>PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()>PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()) { |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->_SetDirectHP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()); |
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PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->_SetDirectHP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()); |
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} else { |
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} else { |
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