@ -1950,6 +1954,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
MOVELIST[BattleMoveName::PKFIRE_B]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,120,40,ㅍ12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_B]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,120,40,ㅍ12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,190,50,ㅍ20,5,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,190,50,ㅍ20,5,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_O]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",OMEGA,360,100,ㅍ32,7,0,false,{0,0,20,0},L"$USER uses $POWER",FIREFOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFIRE_O]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",OMEGA,360,100,ㅍ32,7,0,false,{0,0,20,0},L"$USER uses $POWER",FIREFOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::FREEZE_PACKET]=newBattle::Move("Freeze Packet","",120,20,ㅍ0,1,0,false,{0,0,0,0},L"$USER uses the $POWER");
@ -1964,6 +1969,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
ITEMLIST[ItemName::HEAVY_JACKET]=newItem("Heavy Jacket","Are you sure this is good for your shoulders?",256,{defense:25,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::HEAVY_JACKET]=newItem("Heavy Jacket","Are you sure this is good for your shoulders?",256,{defense:25,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::COPPER_BRACELET]=newItem("Copper Bracelet","It's not quite as shiny as a diamond, but it still makes you look good.",256,{defense:5,equip:EquipSlot::ACCESSORY});
ITEMLIST[ItemName::COPPER_BRACELET]=newItem("Copper Bracelet","It's not quite as shiny as a diamond, but it still makes you look good.",256,{defense:5,equip:EquipSlot::ACCESSORY});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",256,{important:true});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",256,{important:true});
ITEMLIST[ItemName::FREEZE_PACKET]=newItem("Freeze Packet","Lets out some blistering cold weather.",256,{consumable:Consumable::ENEMY},MOVELIST[BattleMoveName::FREEZE_PACKET]);