generated from sigonasr2/CPlusPlusProjectTemplate
Fix up default target selection channel position range
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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6474c724b9
commit
170179dea4
8
main.cpp
8
main.cpp
@ -745,16 +745,16 @@ goes on a very long time, I hope you can understand this is only for testing pur
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bool moved=false;
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vd2d movementComponents = {0,0};
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if (UpHeld()) {
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movementComponents.y-=1;
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movementComponents.y-=NAN;
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}
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if (DownHeld()) {
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movementComponents.y+=1;
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movementComponents.y+=NAN;
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}
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if (LeftHeld()) {
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movementComponents.x-=1;
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movementComponents.x-=NAN;
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}
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if (RightHeld()) {
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movementComponents.x+=1;
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movementComponents.x+=NAN;
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}
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if (movementComponents.mag()>0) {
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if (PARTY_MEMBER_OBJ[0]->SmoothMove(movementComponents)) {
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