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@ -428,174 +428,174 @@ void SeasonI::SetupAnimations() { |
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} |
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} |
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void SeasonI::SetupObjectInfo() { |
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void SeasonI::SetupObjectInfo() { |
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CreateObjectInfo(new Standard_Obj(PLAYER,"player",{0,0},nullptr,{2,2},WHITE,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(PLAYER,"player",{0,0},nullptr,{2,2},WHITE,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(NESS,"Ness",{0,0},nullptr,{1,1},YELLOW,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(NESS,"Ness",{0,0},nullptr,{1,1},YELLOW,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(PAULA,"Paula",{0,0},nullptr,{1,1},MAGENTA,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(PAULA,"Paula",{0,0},nullptr,{1,1},MAGENTA,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(JEFF,"Jeff",{0,0},nullptr,{1,1},DARK_GREEN,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(JEFF,"Jeff",{0,0},nullptr,{1,1},DARK_GREEN,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(ANNA,"Anna",{0,0},nullptr,{1,1},DARK_MAGENTA,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(ANNA,"Anna",{0,0},nullptr,{1,1},DARK_MAGENTA,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(KING,"King",{0,0},nullptr,{1,1},GREY,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(KING,"King",{0,0},nullptr,{1,1},GREY,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(POO,"Poo",{0,0},nullptr,{1,1},DARK_GREY,32),"player.png",32); |
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CreateObjectInfo(new Standard_Obj(POO,"Poo",{0,0},nullptr,{1,1},DARK_GREY,32),"player.png",{32,32}); |
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CreateObjectInfo(new Standard_Obj(NPC1,"npc1",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC1,"npc1",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC2,"npc2",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC2,"npc2",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC3,"npc3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC3,"npc3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC4,"npc4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC4,"npc4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC5,"npc5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC5,"npc5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC6,"npc6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC6,"npc6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC7,"npc7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC7,"npc7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC8,"npc8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC8,"npc8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC9,"npc9",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC9,"npc9",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC10,"npc10",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC10,"npc10",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC11,"npc11",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC11,"npc11",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC12,"npc12",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC12,"npc12",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13,"npc13",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13,"npc13",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13,"npc14",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13,"npc14",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC14,"npc15",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC14,"npc15",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC15,"npc16",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC15,"npc16",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC16,"npc17",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC16,"npc17",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC17,"npc18",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC17,"npc18",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC18,"npc19",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC18,"npc19",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC19,"npc20",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC19,"npc20",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC1_2,"npc1_2",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC1_2,"npc1_2",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC2_2,"npc2_2",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC2_2,"npc2_2",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC3_2,"npc3_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC3_2,"npc3_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC4_2,"npc4_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC4_2,"npc4_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC5_2,"npc5_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC5_2,"npc5_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC6_2,"npc6_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC6_2,"npc6_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC7_2,"npc7_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC7_2,"npc7_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC8_2,"npc8_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC8_2,"npc8_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC9_2,"npc9_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC9_2,"npc9_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC10_2,"npc10_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC10_2,"npc10_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC11_2,"npc11_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC11_2,"npc11_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC12_2,"npc12_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC12_2,"npc12_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_2,"npc13_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_2,"npc13_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_2,"npc14_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_2,"npc14_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC14_2,"npc15_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC14_2,"npc15_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC15_2,"npc16_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC15_2,"npc16_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC16_2,"npc17_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC16_2,"npc17_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC17_2,"npc18_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC17_2,"npc18_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC18_2,"npc19_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC18_2,"npc19_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC19_2,"npc20_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC19_2,"npc20_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC1_3,"npc1_3",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC1_3,"npc1_3",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC2_3,"npc2_3",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC2_3,"npc2_3",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC3_3,"npc3_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC3_3,"npc3_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC4_3,"npc4_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC4_3,"npc4_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC5_3,"npc5_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC5_3,"npc5_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC6_3,"npc6_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC6_3,"npc6_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC7_3,"npc7_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC7_3,"npc7_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC8_3,"npc8_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC8_3,"npc8_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC9_3,"npc9_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC9_3,"npc9_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC10_3,"npc10_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC10_3,"npc10_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC11_3,"npc11_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC11_3,"npc11_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC12_3,"npc12_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC12_3,"npc12_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_3,"npc13_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_3,"npc13_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_3,"npc14_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC13_3,"npc14_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC14_3,"npc15_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC14_3,"npc15_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC15_3,"npc16_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC15_3,"npc16_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
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CreateObjectInfo(new Standard_Obj(NPC16_3,"npc17_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_3,"npc17_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_3,"npc18_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_3,"npc18_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_3,"npc19_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_3,"npc19_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_3,"npc20_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_3,"npc20_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_4,"npc1_4",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_4,"npc1_4",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_4,"npc2_4",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_4,"npc2_4",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_4,"npc3_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_4,"npc3_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_4,"npc4_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_4,"npc4_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_4,"npc5_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_4,"npc5_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_4,"npc6_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_4,"npc6_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_4,"npc7_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_4,"npc7_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_4,"npc8_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_4,"npc8_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_4,"npc9_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_4,"npc9_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_4,"npc10_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_4,"npc10_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_4,"npc11_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_4,"npc11_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_4,"npc12_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_4,"npc12_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc13_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc13_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc14_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc14_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_4,"npc15_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_4,"npc15_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_4,"npc16_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_4,"npc16_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_4,"npc17_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_4,"npc17_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_4,"npc18_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_4,"npc18_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_4,"npc19_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_4,"npc19_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_4,"npc20_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_4,"npc20_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_5,"npc1_5",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_5,"npc1_5",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_5,"npc2_5",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_5,"npc2_5",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_5,"npc3_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_5,"npc3_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_5,"npc4_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_5,"npc4_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_5,"npc5_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_5,"npc5_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_5,"npc6_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_5,"npc6_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_5,"npc7_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_5,"npc7_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_5,"npc8_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_5,"npc8_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_5,"npc9_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_5,"npc9_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_5,"npc10_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_5,"npc10_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_5,"npc11_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_5,"npc11_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_5,"npc12_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_5,"npc12_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc13_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc13_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc14_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc14_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_5,"npc15_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_5,"npc15_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_5,"npc16_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_5,"npc16_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_5,"npc17_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_5,"npc17_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_5,"npc18_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_5,"npc18_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_5,"npc19_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_5,"npc19_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_5,"npc20_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_5,"npc20_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_6,"npc1_6",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_6,"npc1_6",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_6,"npc2_6",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_6,"npc2_6",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_6,"npc3_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_6,"npc3_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_6,"npc4_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_6,"npc4_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_6,"npc5_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_6,"npc5_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_6,"npc6_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_6,"npc6_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_6,"npc7_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_6,"npc7_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_6,"npc8_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_6,"npc8_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_6,"npc9_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_6,"npc9_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_6,"npc10_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_6,"npc10_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_6,"npc11_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_6,"npc11_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_6,"npc12_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_6,"npc12_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc13_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc13_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc14_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc14_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_6,"npc15_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_6,"npc15_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_6,"npc16_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_6,"npc16_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_6,"npc17_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_6,"npc17_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_6,"npc18_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_6,"npc18_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_6,"npc19_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_6,"npc19_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_6,"npc20_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_6,"npc20_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_7,"npc1_7",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_7,"npc1_7",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_7,"npc2_7",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_7,"npc2_7",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_7,"npc3_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_7,"npc3_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_7,"npc4_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_7,"npc4_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_7,"npc5_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_7,"npc5_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_7,"npc6_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_7,"npc6_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_7,"npc7_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_7,"npc7_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_7,"npc8_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_7,"npc8_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_7,"npc9_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_7,"npc9_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_7,"npc10_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_7,"npc10_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_7,"npc11_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_7,"npc11_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_7,"npc12_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_7,"npc12_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc13_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc13_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc14_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc14_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_7,"npc15_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_7,"npc15_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_7,"npc16_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_7,"npc16_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_7,"npc17_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_7,"npc17_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_7,"npc18_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_7,"npc18_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_7,"npc19_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_7,"npc19_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_7,"npc20_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_7,"npc20_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_8,"npc1_8",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_8,"npc1_8",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_8,"npc2_8",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_8,"npc2_8",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_8,"npc3_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_8,"npc3_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_8,"npc4_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_8,"npc4_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_8,"npc5_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_8,"npc5_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_8,"npc6_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_8,"npc6_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_8,"npc7_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_8,"npc7_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_8,"npc8_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_8,"npc8_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_8,"npc9_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_8,"npc9_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_8,"npc10_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_8,"npc10_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_8,"npc11_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_8,"npc11_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_8,"npc12_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_8,"npc12_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc13_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc13_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc14_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc14_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_8,"npc15_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_8,"npc15_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_8,"npc16_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_8,"npc16_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_8,"npc17_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_8,"npc17_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_8,"npc18_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_8,"npc18_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_8,"npc19_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_8,"npc19_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Shopkeeper_Obj(SHOPKEEPER,"Shopkeeper",{0,0},nullptr,{1,1},YELLOW,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new Shopkeeper_Obj(SHOPKEEPER,"Shopkeeper",{0,0},nullptr,{1,1},YELLOW,20),"player.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new TrashCan_Obj(TRASH_CAN,"trashCan",{0,0},nullptr,{1,1},WHITE,0),"trashcan.png",32,Flag::NONE,Flag::NONE); |
|
|
|
CreateObjectInfo(new TrashCan_Obj(TRASH_CAN,"trashCan",{0,0},nullptr,{1,1},WHITE,0),"trashcan.png",{32,32},Flag::NONE,Flag::NONE); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SeasonI::SetupEncounters() { |
|
|
|
void SeasonI::SetupEncounters() { |
|
|
@ -1046,9 +1046,9 @@ Decal*SeasonI::CreateSprite(std::string spriteName) { |
|
|
|
return SPRITES[spriteName]; |
|
|
|
return SPRITES[spriteName]; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
Object*SeasonI::CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag,Flag disableFlag) { |
|
|
|
Object*SeasonI::CreateObjectInfo(Object*obj,std::string spriteFileName,vi2d sprSize,Flag enableFlag,Flag disableFlag) { |
|
|
|
if (!ANIMATIONS.count(spriteFileName)) { |
|
|
|
if (!ANIMATIONS.count(spriteFileName)) { |
|
|
|
ANIMATIONS[spriteFileName] = new Animation(CreateSprite(spriteFileName),sprWidth); |
|
|
|
ANIMATIONS[spriteFileName] = new Animation(CreateSprite(spriteFileName),sprSize); |
|
|
|
} |
|
|
|
} |
|
|
|
obj->spr=ANIMATIONS[spriteFileName]; |
|
|
|
obj->spr=ANIMATIONS[spriteFileName]; |
|
|
|
obj->SetScale(obj->GetScale()); |
|
|
|
obj->SetScale(obj->GetScale()); |
|
|
@ -2918,7 +2918,7 @@ void SeasonI::drawGame(){ |
|
|
|
EnableLayer(layer::COLLISION,false); |
|
|
|
EnableLayer(layer::COLLISION,false); |
|
|
|
} |
|
|
|
} |
|
|
|
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
|
|
|
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
|
|
|
DrawPartialDecal({(float)drawpos.x,(float)drawpos.y+8},{16,16},obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->color); |
|
|
|
DrawPartialDecal({(float)drawpos.x,(float)drawpos.y+8},{16,16},obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->sprSize.x),(float)obj->spr->sprSize.y*obj->animationSubIndex},{(float)obj->spr->sprSize.x,(float)obj->spr->sprSize.y},obj->color); |
|
|
|
DrawStringDecal({(float)(drawpos.x+2),(float)(drawpos.y)},obj->name,WHITE,{(float)(12.0/GetTextSize(obj->name).x),1.0}); |
|
|
|
DrawStringDecal({(float)(drawpos.x+2),(float)(drawpos.y)},obj->name,WHITE,{(float)(12.0/GetTextSize(obj->name).x),1.0}); |
|
|
|
if (SELECTED_OBJ_ID==obj->id) { |
|
|
|
if (SELECTED_OBJ_ID==obj->id) { |
|
|
|
DrawRectDecal(drawpos,{16,24},YELLOW); |
|
|
|
DrawRectDecal(drawpos,{16,24},YELLOW); |
|
|
@ -2954,10 +2954,10 @@ void SeasonI::drawGame(){ |
|
|
|
} |
|
|
|
} |
|
|
|
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
|
|
|
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); |
|
|
|
for (int i=0;i<enc->objs.size();i+=2) { |
|
|
|
for (int i=0;i<enc->objs.size();i+=2) { |
|
|
|
DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->width),0},{(float)(enc->objs[i]->obj->spr->width),(float)(enc->objs[i]->obj->spr->spr->sprite->height)},enc->objs[i]->obj->color); |
|
|
|
DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->sprSize.x),(float)(enc->objs[i]->obj->spr->sprSize.y*enc->objs[i]->obj->animationSubIndex)},{(float)(enc->objs[i]->obj->spr->sprSize.x),(float)(enc->objs[i]->obj->spr->sprSize.y)},enc->objs[i]->obj->color); |
|
|
|
} |
|
|
|
} |
|
|
|
for (int i=1;i<enc->objs.size();i+=2) { |
|
|
|
for (int i=1;i<enc->objs.size();i+=2) { |
|
|
|
DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y+6)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->width),0},{(float)(enc->objs[i]->obj->spr->width),(float)(enc->objs[i]->obj->spr->spr->sprite->height)},enc->objs[i]->obj->color); |
|
|
|
DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y+6)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->sprSize.x),(float)(enc->objs[i]->obj->spr->sprSize.y*enc->objs[i]->obj->animationSubIndex)},{(float)(enc->objs[i]->obj->spr->sprSize.x),(float)(enc->objs[i]->obj->spr->sprSize.y)},enc->objs[i]->obj->color); |
|
|
|
} |
|
|
|
} |
|
|
|
if (ENCOUNTER_SELECTED==enc->id) { |
|
|
|
if (ENCOUNTER_SELECTED==enc->id) { |
|
|
|
DrawRectDecal(drawpos,{16,24},YELLOW); |
|
|
|
DrawRectDecal(drawpos,{16,24},YELLOW); |
|
|
@ -3045,14 +3045,14 @@ void SeasonI::drawGame(){ |
|
|
|
if (SELECTED_TARGET<0||GAME_STATE==GameState::OVERWORLD_TARGET_MENU) { |
|
|
|
if (SELECTED_TARGET<0||GAME_STATE==GameState::OVERWORLD_TARGET_MENU) { |
|
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int memberIndex = GAME_STATE==GameState::OVERWORLD_TARGET_MENU?OVERWORLD_TARGET_SELECTION:-SELECTED_TARGET-1; |
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int memberIndex = GAME_STATE==GameState::OVERWORLD_TARGET_MENU?OVERWORLD_TARGET_SELECTION:-SELECTED_TARGET-1; |
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Battle::Move*selectedMove= GAME_STATE==GameState::OVERWORLD_TARGET_MENU?OVERWORLD_SELECTED_POWER:PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove; |
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Battle::Move*selectedMove= GAME_STATE==GameState::OVERWORLD_TARGET_MENU?OVERWORLD_SELECTED_POWER:PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove; |
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vd2d scale = {PARTY_MEMBER_OBJ[memberIndex]->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width,PARTY_MEMBER_OBJ[memberIndex]->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height}; |
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vd2d scale = {PARTY_MEMBER_OBJ[memberIndex]->spr->sprSize.x/(double)SPRITES["targetCircle.png"]->sprite->width,PARTY_MEMBER_OBJ[memberIndex]->spr->sprSize.y/(double)SPRITES["targetCircle.png"]->sprite->height}; |
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vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height}; |
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vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height}; |
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DrawDecal(PARTY_MEMBER_OBJ[memberIndex]->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],{static_cast<float>(PARTY_MEMBER_OBJ[memberIndex]->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width),static_cast<float>(PARTY_MEMBER_OBJ[memberIndex]->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height)},GREEN); |
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DrawDecal(PARTY_MEMBER_OBJ[memberIndex]->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],{static_cast<float>(PARTY_MEMBER_OBJ[memberIndex]->spr->sprSize.x/(double)SPRITES["targetCircle.png"]->sprite->width),static_cast<float>(PARTY_MEMBER_OBJ[memberIndex]->spr->sprSize.y/(double)SPRITES["targetCircle.png"]->sprite->height)},GREEN); |
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if (BATTLE_STATE==BattleState::TARGET_SELECT) { |
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if (BATTLE_STATE==BattleState::TARGET_SELECT) { |
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DrawTargetRangeGrid(PARTY_MEMBER_OBJ[memberIndex]->GetPosWithOrigin(),selectedMove->range); |
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DrawTargetRangeGrid(PARTY_MEMBER_OBJ[memberIndex]->GetPosWithOrigin(),selectedMove->range); |
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} |
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} |
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} else { |
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} else { |
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vd2d scale = {BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width,BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height}; |
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vd2d scale = {BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->sprSize.x/(double)SPRITES["targetCircle.png"]->sprite->width,BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->sprSize.y/(double)SPRITES["targetCircle.png"]->sprite->height}; |
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vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height}; |
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vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height}; |
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DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW); |
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DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW); |
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DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->range); |
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DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->range); |
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@ -3311,8 +3311,8 @@ void SeasonI::HandleBattle() { |
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} |
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} |
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for (int i=0;i<PARTY_MEMBER_COUNT;i++) { |
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for (int i=0;i<PARTY_MEMBER_COUNT;i++) { |
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if (!MoveObjectTowardsPoint(PARTY_MEMBER_OBJ[i], |
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if (!MoveObjectTowardsPoint(PARTY_MEMBER_OBJ[i], |
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{BATTLE_ENCOUNTER->playerPos[i].x+BATTLE_ENCOUNTER->pos.x-PARTY_MEMBER_OBJ[i]->spr->width*0.5*(PARTY_MEMBER_OBJ[i]->GetScale().x-1), |
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{BATTLE_ENCOUNTER->playerPos[i].x+BATTLE_ENCOUNTER->pos.x-PARTY_MEMBER_OBJ[i]->spr->sprSize.x*0.5*(PARTY_MEMBER_OBJ[i]->GetScale().x-1), |
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BATTLE_ENCOUNTER->playerPos[i].y+BATTLE_ENCOUNTER->pos.y-(PARTY_MEMBER_OBJ[i]->spr->spr->sprite->height-4)*1*(PARTY_MEMBER_OBJ[i]->GetScale().y-1)}, |
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BATTLE_ENCOUNTER->playerPos[i].y+BATTLE_ENCOUNTER->pos.y-(PARTY_MEMBER_OBJ[i]->spr->sprSize.y-4)*1*(PARTY_MEMBER_OBJ[i]->GetScale().y-1)}, |
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PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) { |
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PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) { |
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allDone=false; |
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allDone=false; |
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} |
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} |
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@ -3926,8 +3926,8 @@ void SeasonI::UpdatePlayerTrail(vd2d newMovement) { |
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for (int i=PARTY_TRAIL_LENGTH-1;i>0;i--) { |
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for (int i=PARTY_TRAIL_LENGTH-1;i>0;i--) { |
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partyTrail[i]=partyTrail[i-1]; |
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partyTrail[i]=partyTrail[i-1]; |
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} |
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} |
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partyTrail[0]={PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->width*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1), |
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partyTrail[0]={PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->sprSize.x*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1), |
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PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->spr->sprite->height-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)}; |
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PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->sprSize.y-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)}; |
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for (int i=1;i<PARTY_MEMBER_COUNT;i++) { |
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for (int i=1;i<PARTY_MEMBER_COUNT;i++) { |
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PARTY_MEMBER_OBJ[i]->SetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)]); |
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PARTY_MEMBER_OBJ[i]->SetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)]); |
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} |
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} |
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@ -4403,11 +4403,11 @@ void SeasonI::DrawGameWorld() { |
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double accY=0; |
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double accY=0; |
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int pixelOffsetX=0; |
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int pixelOffsetX=0; |
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int pixelOffsetY=0; |
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int pixelOffsetY=0; |
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for (int xx=0;xx<obj->spr->width;xx++) { |
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for (int xx=0;xx<obj->spr->sprSize.x;xx++) { |
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accX+=obj->GetScale().x; |
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accX+=obj->GetScale().x; |
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for (int yy=0;yy<obj->spr->spr->sprite->height;yy++) { |
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for (int yy=0;yy<obj->spr->sprSize.y;yy++) { |
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accY+=obj->GetScale().y; |
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accY+=obj->GetScale().y; |
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Pixel col = data[yy*96+xx+((obj->frameIndex%obj->spr->frames)*obj->spr->width)]; |
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Pixel col = data[yy*96+xx+((obj->frameIndex%obj->spr->frames)*obj->spr->sprSize.x)]; |
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while (accY>=1) { |
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while (accY>=1) { |
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for (int xxx=0;xxx<accX;xxx++) { |
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for (int xxx=0;xxx<accX;xxx++) { |
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if (col.a>64) { |
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if (col.a>64) { |
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@ -4425,7 +4425,7 @@ void SeasonI::DrawGameWorld() { |
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pixelOffsetY=0; |
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pixelOffsetY=0; |
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} |
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} |
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SetDrawTarget(layer::DYNAMIC); |
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SetDrawTarget(layer::DYNAMIC); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->sprSize.x),(float)obj->spr->sprSize.y*obj->animationSubIndex},{(float)obj->spr->sprSize.x,(float)obj->spr->sprSize.y},obj->GetScale(),obj->color); |
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vi2d nameOffset={0,8}; |
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vi2d nameOffset={0,8}; |
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vi2d shadowOffset={1,1}; |
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vi2d shadowOffset={1,1}; |
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SetDrawTarget(layer::INTERFACE); |
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SetDrawTarget(layer::INTERFACE); |
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@ -4433,7 +4433,7 @@ void SeasonI::DrawGameWorld() { |
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DrawStringDecal(obj->GetPosWithOrigin()-cameraPos-GetTextSize(obj->name)/2+nameOffset,obj->name); |
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DrawStringDecal(obj->GetPosWithOrigin()-cameraPos-GetTextSize(obj->name)/2+nameOffset,obj->name); |
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} else { |
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} else { |
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SetDrawTarget(layer::DYNAMIC); |
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SetDrawTarget(layer::DYNAMIC); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->sprSize.x),(float)obj->spr->sprSize.y*obj->animationSubIndex},{(float)obj->spr->sprSize.x,(float)obj->spr->sprSize.y},obj->GetScale(),obj->color); |
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} |
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} |
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} |
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} |
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} |
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} |
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