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SeasonI/test/test.cpp

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3.4 KiB

#include "../entity.h"
#include "../item.h"
#include "../layers.h"
#include <string>
#define OLC_PGE_APPLICATION
#include "../pixelGameEngine.h"
#define OLC_PGEX_SPLASHSCREEN
#include "../splash.h"
#define OLC_SOUNDWAVE
#include "../defines.h"
#include "../soundwaveEngine.h"
#include "../tiles.h"
#include "../references.h"
#include "../states.h"
#include "../flags.h"
#include <assert.h>
#include "../cutscene.h"
#include "../encounters.h"
#include "../particle.h"
#include "../effect.h"
#include "../battleproperty.h"
#include "test.h"
#include "../SeasonI.h"
extern std::array<Entity*,7> PARTY_MEMBER_STATS;
extern Entity::pstats_t partyMemberDefaultStats;
extern std::map<std::string,Decal*> SPRITES;
extern std::map<std::string,Animation*> ANIMATIONS;
extern std::array<Object*,4> PARTY_MEMBER_OBJ;
extern std::map<int,Object*> OBJ_INFO;
int testCount=0;
void Test(std::string name,bool success) {
testCount++;
std::cout<<"Test ("<<testCount<<") "<<name<<"..."<<std::endl;
assert(success);
std::cout<<" Passed"<<std::endl;
};
void TestSpriteUndefined(std::vector<std::string> sprList) {
for (int i=0;i<sprList.size();i++) {
Test("Sprite "+sprList[i]+" should not be initialized",
SPRITES[sprList[i]]==nullptr);
}
}
void TestSpriteInitialized(std::vector<std::string> sprList) {
for (int i=0;i<sprList.size();i++) {
Test("Sprite "+sprList[i]+" should be initialized",
SPRITES[sprList[i]]!=nullptr);
Test("Sprite "+sprList[i]+" should have a non-zero width and height",
SPRITES[sprList[i]]->sprite->width!=0&&SPRITES["terrainmap.png"]->sprite->height!=0);
}
}
bool SeasonI::OnUserCreate(){
for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
Test("Party Member stats should not be initialized",
PARTY_MEMBER_STATS[i]==nullptr);
}
SetupPartyMemberStats();
for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
Test("Party Members get initialized with correct defaults",
PARTY_MEMBER_STATS[i]->stats==partyMemberDefaultStats);
}
TestSpriteUndefined({"terrainmap.png","pixel.png","bufficons.png","rollingcounter.png","additionalFont.png"});
SetupAnimations();
TestSpriteInitialized({"terrainmap.png","pixel.png","bufficons.png","rollingcounter.png","additionalFont.png"});
Test("Player animation is undefined",
ANIMATIONS.count("player.png")==0);
Test("Party Member Object is not setup",
PARTY_MEMBER_OBJ[0]==nullptr);
vd2d testPos={0,0},testScale={2,2};
CreateObjectInfo(new Standard_Obj(PLAYER,"player",testPos,nullptr,testScale,MAGENTA,32),"player.png",32);
Test("Player animation is defined",
ANIMATIONS["player.png"]!=nullptr);
Decal*playerAnimPointer=ANIMATIONS["player.png"]->spr;
Test("Player animation is setup correctly",
ANIMATIONS["player.png"]->frames>0&&ANIMATIONS["player.png"]->spr!=nullptr);
Test("Object Info database now has 1 entry",
OBJ_INFO.size()==1);
Test("Object Info is correctly assigned",
OBJ_INFO[0]->name=="player"&&OBJ_INFO[0]->id==PLAYER&&OBJ_INFO[0]->GetPos()==testPos&&OBJ_INFO[0]->GetScale()==testScale&&OBJ_INFO[0]->color==MAGENTA&&OBJ_INFO[0]->spr->width==32);
delete OBJ_INFO[PLAYER];
OBJ_INFO.erase(PLAYER);
Test("Object Info is cleared",
OBJ_INFO.size()==0);
SetupObjectInfo();
Test("Using the same sprite definition does not cause memory leak",
playerAnimPointer==OBJ_INFO[0]->spr->spr);
return true;
}
bool SeasonI::OnUserUpdate(float fElapsedTime)
{
return true;
}
int main() {
SeasonI demo;
if (demo.Construct(WIDTH, HEIGHT, 4, 4))
demo.Start();
return 0;
}