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SeasonI/tiles.h

15 lines
263 B

#ifndef TILES_H
#define TILES_H
#include "pixelGameEngine.h"
using namespace olc;
class TILE{
public:
int tileX;
int tileY;
TILE(int tileX,int tileY) {
this->tileX=tileX;
this->tileY=tileY;
};
};
#endif