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SeasonI/encounters.h

44 lines
962 B

#ifndef ENCOUNTERS_H
#define ENCOUNTERS_H
#include "pixelGameEngine.h"
using namespace olc;
#include "defines.h"
#include "object.h"
#include "battle.h"
#include "item.h"
#include "entity.h"
extern std::vector<Item*> PARTY_INVENTORY;
namespace encounter{
enum{
ENCOUNTER_1,
ENCOUNTER_2,
ENCOUNTER_3,
ENCOUNTER_4,
};
}
class Encounter{
public:
vd2d pos;
int chance; //Chance of the encounter existing.
std::vector<Entity*>objs;
std::array<vd2d,4> playerPos;
int id;
Encounter(int id,vd2d pos,std::array<vd2d,4> playerPos,std::vector<Entity*>objs,int chance=25)
:id(id),pos(pos),objs(objs),chance(chance),playerPos(playerPos){}
bool IsEncounterAlive() {
for (int i=0;i<objs.size();i++) {
if (objs[i]->GetHP()>0) {
return true;
}
}
return false;
}
bool IsInRange(vd2d pos) {
vd2d diff=pos-this->pos;
return diff.x>=0&&diff.x<=WIDTH&&diff.y>=0&&diff.y<=HEIGHT;
}
};
#endif