You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
sigonasr2 b8aa791c12 Whoops 2 years ago
.vscode Initial commit 2 years ago
C++/scripts Initial commit 2 years ago
art Initial commit 2 years ago
sol Initial commit 2 years ago
utils Initial commit 2 years ago
.gitignore Whoops 2 years ago
Block.cpp Initial commit 2 years ago
Block.h Initial commit 2 years ago
C++ProjectTemplate Initial commit 2 years ago
C++ProjectTemplate.html Initial commit 2 years ago
C++ProjectTemplate.js Initial commit 2 years ago
C++ProjectTemplate.wasm Initial commit 2 years ago
Path.cpp Initial commit 2 years ago
Path.h Initial commit 2 years ago
Polygon.cpp Initial commit 2 years ago
Polygon.h Initial commit 2 years ago
README.md Initial commit 2 years ago
a.out Initial commit 2 years ago
baseboard.png Initial commit 2 years ago
border.png Initial commit 2 years ago
buildtemplate.html Initial commit 2 years ago
car.png Initial commit 2 years ago
circulardevice.png Initial commit 2 years ago
co2.png Initial commit 2 years ago
coloredside.png Initial commit 2 years ago
config.hpp Initial commit 2 years ago
data.lua Initial commit 2 years ago
dependentClasses.zip Initial commit 2 years ago
diff Initial commit 2 years ago
dirtblock.png Initial commit 2 years ago
forward.hpp Initial commit 2 years ago
grass.png Initial commit 2 years ago
hills.png Initial commit 2 years ago
lightup.png Initial commit 2 years ago
main.cpp Initial commit 2 years ago
olcutils.h Initial commit 2 years ago
pixelGameEngine.cpp Initial commit 2 years ago
pixelGameEngine.h Initial commit 2 years ago
pixelGameEngine.o Initial commit 2 years ago
quickgui.h Initial commit 2 years ago
road.png Initial commit 2 years ago
sig Initial commit 2 years ago
sol.hpp Initial commit 2 years ago
start.png Initial commit 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh