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57 lines
631 B
57 lines
631 B
2 years ago
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#include "pixelGameEngine.h"
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#include "Polygon.h"
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using namespace olc;
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#define WIDTH 640
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#define HEIGHT 480
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Example";
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}
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public:
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bool OnUserCreate() override
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{
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Polygon poly{{30,30},{20,20},{-7,6}};
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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Clear(BLACK);
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return true;
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}
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bool OnUserDestroy()override{
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return true;
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}
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};
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enum Direction{
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RIGHT,
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DOWN,
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LEFT,
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UP
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};
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struct Data{
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int x,y;
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};
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int main()
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{
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Example demo;
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if (demo.Construct(640, 480, 4, 4))
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demo.Start();
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return 0;
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}
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