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289 lines
12 KiB
289 lines
12 KiB
#ifndef SMX_H
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#define SMX_H
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#include <stdint.h>
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#ifdef SMX_EXPORTS
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#define SMX_API extern "C" __declspec(dllexport)
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#else
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#define SMX_API extern "C" __declspec(dllimport)
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#endif
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struct SMXInfo;
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struct SMXConfig;
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enum SensorTestMode;
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enum SMXUpdateCallbackReason;
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struct SMXSensorTestModeData;
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// All functions are nonblocking. Getters will return the most recent state. Setters will
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// return immediately and do their work in the background. No functions return errors, and
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// setting data on a pad which isn't connected will have no effect.
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// Initialize, and start searching for devices.
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//
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// UpdateCallback will be called when something happens: connection or disconnection, inputs
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// changed, configuration updated, test data updated, etc. It doesn't specify what's changed,
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// and the user should check all state that it's interested in.
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//
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// This is called asynchronously from a helper thread, so the receiver must be thread-safe.
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typedef void SMXUpdateCallback(int pad, SMXUpdateCallbackReason reason, void *pUser);
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SMX_API void SMX_Start(SMXUpdateCallback UpdateCallback, void *pUser);
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// Shut down and disconnect from all devices. This will wait for any user callbacks to complete,
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// and no user callbacks will be called after this returns. This must not be called from within
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// the update callback.
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SMX_API void SMX_Stop();
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// Set a function to receive diagnostic logs. By default, logs are written to stdout.
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// This can be called before SMX_Start, so it affects any logs sent during initialization.
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typedef void SMXLogCallback(const char *log);
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SMX_API void SMX_SetLogCallback(SMXLogCallback callback);
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// Get info about a pad. Use this to detect which pads are currently connected.
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SMX_API void SMX_GetInfo(int pad, SMXInfo *info);
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// Get a mask of the currently pressed panels.
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SMX_API uint16_t SMX_GetInputState(int pad);
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// Update the lights. Both pads are always updated together. lightData is a list of 8-bit RGB
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// colors, one for each LED. Each panel has lights in the following order:
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//
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// 0123
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// 4567
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// 89AB
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// CDEF
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//
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// Panels are in the following order:
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//
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// 012 9AB
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// 345 CDE
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// 678 F01
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//
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// With 18 panels, 16 LEDs per panel and 3 bytes per LED, each light update has 864 bytes of data.
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//
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// Lights will update at up to 30 FPS. If lights data is sent more quickly, a best effort will be
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// made to send the most recent lights data available, but the panels won't update more quickly.
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//
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// The panels will return to automatic lighting if no lights are received for a while, so applications
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// controlling lights should send light updates continually, even if the lights aren't changing.
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SMX_API void SMX_SetLights(const char lightData[864]);
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// This is the same as SMX_SetLights, but specifies the size of the buffer. The
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// buffer size must be either 864 bytes (2 pads * 9 panels * 16 lights * 3) or
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// 1350 bytes (2 pads * 9 panels * 25 lights * 3).
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SMX_API void SMX_SetLights2(const char *lightData, int lightDataSize);
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// By default, the panels light automatically when stepped on. If a lights command is sent by
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// the application, this stops happening to allow the application to fully control lighting.
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// If no lights update is received for a few seconds, automatic lighting is reenabled by the
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// panels.
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//
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// SMX_ReenableAutoLights can be called to immediately reenable auto-lighting, without waiting
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// for the timeout period to elapse. Games don't need to call this, since the panels will return
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// to auto-lighting mode automatically after a brief period of no updates.
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SMX_API void SMX_ReenableAutoLights();
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// Get the current controller's configuration.
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//
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// Return true if a configuration is available. If false is returned, no panel is connected
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// and no data will be set.
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SMX_API bool SMX_GetConfig(int pad, SMXConfig *config);
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// Update the current controller's configuration. This doesn't block, and the new configuration will
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// be sent in the background. SMX_GetConfig will return the new configuration as soon as this call
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// returns, without waiting for it to actually be sent to the controller.
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SMX_API void SMX_SetConfig(int pad, const SMXConfig *config);
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// Reset a pad to its original configuration.
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SMX_API void SMX_FactoryReset(int pad);
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// Request an immediate panel recalibration. This is normally not necessary, but can be helpful
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// for diagnostics.
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SMX_API void SMX_ForceRecalibration(int pad);
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// Set a panel test mode and request test data. This is used by the configuration tool.
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SMX_API void SMX_SetTestMode(int pad, SensorTestMode mode);
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SMX_API bool SMX_GetTestData(int pad, SMXSensorTestModeData *data);
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// Return the build version of the DLL, which is based on the git tag at build time. This
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// is only intended for diagnostic logging, and it's also the version we show in SMXConfig.
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SMX_API const char *SMX_Version();
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// General info about a connected controller. This can be retrieved with SMX_GetInfo.
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struct SMXInfo
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{
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// True if we're fully connected to this controller. If this is false, the other
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// fields won't be set.
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bool m_bConnected = false;
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// This device's serial number. This can be used to distinguish devices from each
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// other if more than one is connected. This is a null-terminated string instead
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// of a C++ string for C# marshalling.
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char m_Serial[33];
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// This device's firmware version.
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uint16_t m_iFirmwareVersion;
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};
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enum SMXUpdateCallbackReason {
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// This is called when a generic state change happens: connection or disconnection, inputs changed,
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// test data updated, etc. It doesn't specify what's changed. We simply check the whole state.
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SMXUpdateCallback_Updated,
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// This is called when SMX_FactoryReset completes, indicating that SMX_GetConfig will now return
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// the reset configuration.
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SMXUpdateCallback_FactoryResetCommandComplete
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};
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// Bits for SMXConfig::flags.
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enum SMXConfigFlags {
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// If set, panels will use the pressed animation when pressed, and stepColor
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// is ignored. If unset, panels will be lit solid using stepColor.
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// masterVersion >= 4. Previous versions always use stepColor.
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PlatformFlags_AutoLightingUsePressedAnimations = 1 << 0,
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};
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// The configuration for a connected controller. This can be retrieved with SMX_GetConfig
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// and modified with SMX_SetConfig.
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//
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// The order and packing of this struct corresponds to the configuration packet sent to
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// the master controller, so it must not be changed.
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#pragma pack(push, 1)
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struct SMXConfig
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{
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// These fields are unused and must be left at their existing values.
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uint8_t unused1 = 0xFF, unused2 = 0xFF;
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uint8_t unused3 = 0xFF, unused4 = 0xFF;
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uint8_t unused5 = 0xFF, unused6 = 0xFF;
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// Panel thresholds are labelled by their numpad position, eg. Panel8 is up.
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// If m_iFirmwareVersion is 1, Panel7 corresponds to all of up, down, left and
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// right, and Panel2 corresponds to UpLeft, UpRight, DownLeft and DownRight. For
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// later firmware versions, each panel is configured independently.
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//
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// Setting a value to 0xFF disables that threshold.
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uint16_t masterDebounceMilliseconds = 0;
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uint8_t panelThreshold7Low = 0xFF, panelThreshold7High = 0xFF; // was "cardinal"
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uint8_t panelThreshold4Low = 0xFF, panelThreshold4High = 0xFF; // was "center"
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uint8_t panelThreshold2Low = 0xFF, panelThreshold2High = 0xFF; // was "corner"
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// These are internal tunables and should be left unchanged.
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uint16_t panelDebounceMicroseconds = 4000;
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uint16_t autoCalibrationPeriodMilliseconds = 1000;
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uint8_t autoCalibrationMaxDeviation = 100;
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uint8_t badSensorMinimumDelaySeconds = 15;
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uint16_t autoCalibrationAveragesPerUpdate = 60;
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uint8_t unused7 = 0xFF, unused8 = 0xFF;
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uint8_t panelThreshold1Low = 0xFF, panelThreshold1High = 0xFF; // was "up"
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// Which sensors on each panel to enable. This can be used to disable sensors that
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// we know aren't populated. This is packed, with four sensors on two pads per byte:
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// enabledSensors[0] & 1 is the first sensor on the first pad, and so on.
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uint8_t enabledSensors[5];
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// How long the master controller will wait for a lights command before assuming the
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// game has gone away and resume auto-lights. This is in 128ms units.
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uint8_t autoLightsTimeout = 1000/128; // 1 second
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// The color to use for each panel when auto-lighting in master mode. This doesn't
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// apply when the pads are in autonomous lighting mode (no master), since they don't
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// store any configuration by themselves. These colors should be scaled to the 0-170
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// range.
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uint8_t stepColor[3*9];
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// The rotation of the panel, where 0 is the standard rotation, 1 means the panel is
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// rotated right 90 degrees, 2 is rotated 180 degrees, and 3 is rotated 270 degrees.
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// This value is unused.
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uint8_t panelRotation;
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// This is an internal tunable that should be left unchanged.
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uint16_t autoCalibrationSamplesPerAverage = 500;
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// The firmware version of the master controller. Where supported (version 2 and up), this
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// will always read back the firmware version. This will default to 0xFF on version 1, and
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// we'll always write 0xFF here so it doesn't change on that firmware version.
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//
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// We don't need this since we can read the "I" command which also reports the version, but
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// this allows panels to also know the master version.
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uint8_t masterVersion = 0xFF;
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// The version of this config packet. This can be used by the firmware to know which values
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// have been filled in. Any values not filled in will always be 0xFF, which can be tested
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// for, but that doesn't work for values where 0xFF is a valid value. This value is unrelated
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// to the firmware version, and just indicates which fields in this packet have been set.
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// Note that we don't need to increase this any time we add a field, only when it's important
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// that we be able to tell if a field is set or not.
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//
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// Versions:
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// - 0xFF: This is a config packet from before configVersion was added.
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// - 0x00: configVersion added
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// - 0x02: panelThreshold0Low through panelThreshold8High added
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// - 0x03: debounceDelayMs added
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uint8_t configVersion = 0x03;
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// The remaining thresholds (configVersion >= 2).
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uint8_t unused9[10];
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uint8_t panelThreshold0Low, panelThreshold0High;
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uint8_t panelThreshold3Low, panelThreshold3High;
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uint8_t panelThreshold5Low, panelThreshold5High;
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uint8_t panelThreshold6Low, panelThreshold6High;
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uint8_t panelThreshold8Low, panelThreshold8High;
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// Master delay debouncing (version >= 3). If enabled, this will add a
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// corresponding delay to inputs, which the game needs to compensate for.
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// This is disabled by default.
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uint16_t debounceDelayMs = 0;
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// Packed flags (masterVersion >= 4).
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uint8_t flags = 0;
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// Thresholds when in FSR mode. Note that these are 16-bit thresholds, compared
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// to the 8-bit load cell thresholds.
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uint16_t individualPanelFSRLow[9];
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uint16_t individualPanelFSRHigh[9];
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// The default color to set the platform LED strip to.
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uint8_t platformStripColor[3];
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// Pad the struct to 250 bytes. This keeps this struct size from changing
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// as we add fields, so the ABI doesn't change. Applications should leave
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// any data in here unchanged when calling SMX_SetConfig.
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uint8_t padding[124];
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};
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#pragma pack(pop)
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static_assert(offsetof(SMXConfig, padding) == 126, "Incorrect padding alignment");
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static_assert(sizeof(SMXConfig) == 250, "Expected 250 bytes");
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// The values (except for Off) correspond with the protocol and must not be changed.
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enum SensorTestMode {
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SensorTestMode_Off = 0,
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// Return the raw, uncalibrated value of each sensor.
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SensorTestMode_UncalibratedValues = '0',
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// Return the calibrated value of each sensor.
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SensorTestMode_CalibratedValues = '1',
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// Return the sensor noise value.
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SensorTestMode_Noise = '2',
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// Return the sensor tare value.
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SensorTestMode_Tare = '3',
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};
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// Data for the current SensorTestMode. The interpretation of sensorLevel depends on the mode.
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struct SMXSensorTestModeData
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{
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// If false, sensorLevel[n][*] is zero because we didn't receive a response from that panel.
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bool bHaveDataFromPanel[9];
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int16_t sensorLevel[9][4];
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bool bBadSensorInput[9][4];
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// The DIP switch settings on each panel. This is used for diagnostics
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// displays.
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int iDIPSwitchPerPanel[9];
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};
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#endif
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