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SMX_PGE/sdk/SMX.h

290 lines
12 KiB

#ifndef SMX_H
#define SMX_H
#include <stdint.h>
#ifdef SMX_EXPORTS
#define SMX_API extern "C" __declspec(dllexport)
#else
#define SMX_API extern "C" __declspec(dllimport)
#endif
struct SMXInfo;
struct SMXConfig;
enum SensorTestMode;
enum SMXUpdateCallbackReason;
struct SMXSensorTestModeData;
// All functions are nonblocking. Getters will return the most recent state. Setters will
// return immediately and do their work in the background. No functions return errors, and
// setting data on a pad which isn't connected will have no effect.
// Initialize, and start searching for devices.
//
// UpdateCallback will be called when something happens: connection or disconnection, inputs
// changed, configuration updated, test data updated, etc. It doesn't specify what's changed,
// and the user should check all state that it's interested in.
//
// This is called asynchronously from a helper thread, so the receiver must be thread-safe.
typedef void SMXUpdateCallback(int pad, SMXUpdateCallbackReason reason, void *pUser);
SMX_API void SMX_Start(SMXUpdateCallback UpdateCallback, void *pUser);
// Shut down and disconnect from all devices. This will wait for any user callbacks to complete,
// and no user callbacks will be called after this returns. This must not be called from within
// the update callback.
SMX_API void SMX_Stop();
// Set a function to receive diagnostic logs. By default, logs are written to stdout.
// This can be called before SMX_Start, so it affects any logs sent during initialization.
typedef void SMXLogCallback(const char *log);
SMX_API void SMX_SetLogCallback(SMXLogCallback callback);
// Get info about a pad. Use this to detect which pads are currently connected.
SMX_API void SMX_GetInfo(int pad, SMXInfo *info);
// Get a mask of the currently pressed panels.
SMX_API uint16_t SMX_GetInputState(int pad);
// Update the lights. Both pads are always updated together. lightData is a list of 8-bit RGB
// colors, one for each LED. Each panel has lights in the following order:
//
// 0123
// 4567
// 89AB
// CDEF
//
// Panels are in the following order:
//
// 012 9AB
// 345 CDE
// 678 F01
//
// With 18 panels, 16 LEDs per panel and 3 bytes per LED, each light update has 864 bytes of data.
//
// Lights will update at up to 30 FPS. If lights data is sent more quickly, a best effort will be
// made to send the most recent lights data available, but the panels won't update more quickly.
//
// The panels will return to automatic lighting if no lights are received for a while, so applications
// controlling lights should send light updates continually, even if the lights aren't changing.
SMX_API void SMX_SetLights(const char lightData[864]);
// This is the same as SMX_SetLights, but specifies the size of the buffer. The
// buffer size must be either 864 bytes (2 pads * 9 panels * 16 lights * 3) or
// 1350 bytes (2 pads * 9 panels * 25 lights * 3).
SMX_API void SMX_SetLights2(const char *lightData, int lightDataSize);
// By default, the panels light automatically when stepped on. If a lights command is sent by
// the application, this stops happening to allow the application to fully control lighting.
// If no lights update is received for a few seconds, automatic lighting is reenabled by the
// panels.
//
// SMX_ReenableAutoLights can be called to immediately reenable auto-lighting, without waiting
// for the timeout period to elapse. Games don't need to call this, since the panels will return
// to auto-lighting mode automatically after a brief period of no updates.
SMX_API void SMX_ReenableAutoLights();
// Get the current controller's configuration.
//
// Return true if a configuration is available. If false is returned, no panel is connected
// and no data will be set.
SMX_API bool SMX_GetConfig(int pad, SMXConfig *config);
// Update the current controller's configuration. This doesn't block, and the new configuration will
// be sent in the background. SMX_GetConfig will return the new configuration as soon as this call
// returns, without waiting for it to actually be sent to the controller.
SMX_API void SMX_SetConfig(int pad, const SMXConfig *config);
// Reset a pad to its original configuration.
SMX_API void SMX_FactoryReset(int pad);
// Request an immediate panel recalibration. This is normally not necessary, but can be helpful
// for diagnostics.
SMX_API void SMX_ForceRecalibration(int pad);
// Set a panel test mode and request test data. This is used by the configuration tool.
SMX_API void SMX_SetTestMode(int pad, SensorTestMode mode);
SMX_API bool SMX_GetTestData(int pad, SMXSensorTestModeData *data);
// Return the build version of the DLL, which is based on the git tag at build time. This
// is only intended for diagnostic logging, and it's also the version we show in SMXConfig.
SMX_API const char *SMX_Version();
// General info about a connected controller. This can be retrieved with SMX_GetInfo.
struct SMXInfo
{
// True if we're fully connected to this controller. If this is false, the other
// fields won't be set.
bool m_bConnected = false;
// This device's serial number. This can be used to distinguish devices from each
// other if more than one is connected. This is a null-terminated string instead
// of a C++ string for C# marshalling.
char m_Serial[33];
// This device's firmware version.
uint16_t m_iFirmwareVersion;
};
enum SMXUpdateCallbackReason {
// This is called when a generic state change happens: connection or disconnection, inputs changed,
// test data updated, etc. It doesn't specify what's changed. We simply check the whole state.
SMXUpdateCallback_Updated,
// This is called when SMX_FactoryReset completes, indicating that SMX_GetConfig will now return
// the reset configuration.
SMXUpdateCallback_FactoryResetCommandComplete
};
// Bits for SMXConfig::flags.
enum SMXConfigFlags {
// If set, panels will use the pressed animation when pressed, and stepColor
// is ignored. If unset, panels will be lit solid using stepColor.
// masterVersion >= 4. Previous versions always use stepColor.
PlatformFlags_AutoLightingUsePressedAnimations = 1 << 0,
};
// The configuration for a connected controller. This can be retrieved with SMX_GetConfig
// and modified with SMX_SetConfig.
//
// The order and packing of this struct corresponds to the configuration packet sent to
// the master controller, so it must not be changed.
#pragma pack(push, 1)
struct SMXConfig
{
// These fields are unused and must be left at their existing values.
uint8_t unused1 = 0xFF, unused2 = 0xFF;
uint8_t unused3 = 0xFF, unused4 = 0xFF;
uint8_t unused5 = 0xFF, unused6 = 0xFF;
// Panel thresholds are labelled by their numpad position, eg. Panel8 is up.
// If m_iFirmwareVersion is 1, Panel7 corresponds to all of up, down, left and
// right, and Panel2 corresponds to UpLeft, UpRight, DownLeft and DownRight. For
// later firmware versions, each panel is configured independently.
//
// Setting a value to 0xFF disables that threshold.
uint16_t masterDebounceMilliseconds = 0;
uint8_t panelThreshold7Low = 0xFF, panelThreshold7High = 0xFF; // was "cardinal"
uint8_t panelThreshold4Low = 0xFF, panelThreshold4High = 0xFF; // was "center"
uint8_t panelThreshold2Low = 0xFF, panelThreshold2High = 0xFF; // was "corner"
// These are internal tunables and should be left unchanged.
uint16_t panelDebounceMicroseconds = 4000;
uint16_t autoCalibrationPeriodMilliseconds = 1000;
uint8_t autoCalibrationMaxDeviation = 100;
uint8_t badSensorMinimumDelaySeconds = 15;
uint16_t autoCalibrationAveragesPerUpdate = 60;
uint8_t unused7 = 0xFF, unused8 = 0xFF;
uint8_t panelThreshold1Low = 0xFF, panelThreshold1High = 0xFF; // was "up"
// Which sensors on each panel to enable. This can be used to disable sensors that
// we know aren't populated. This is packed, with four sensors on two pads per byte:
// enabledSensors[0] & 1 is the first sensor on the first pad, and so on.
uint8_t enabledSensors[5];
// How long the master controller will wait for a lights command before assuming the
// game has gone away and resume auto-lights. This is in 128ms units.
uint8_t autoLightsTimeout = 1000/128; // 1 second
// The color to use for each panel when auto-lighting in master mode. This doesn't
// apply when the pads are in autonomous lighting mode (no master), since they don't
// store any configuration by themselves. These colors should be scaled to the 0-170
// range.
uint8_t stepColor[3*9];
// The rotation of the panel, where 0 is the standard rotation, 1 means the panel is
// rotated right 90 degrees, 2 is rotated 180 degrees, and 3 is rotated 270 degrees.
// This value is unused.
uint8_t panelRotation;
// This is an internal tunable that should be left unchanged.
uint16_t autoCalibrationSamplesPerAverage = 500;
// The firmware version of the master controller. Where supported (version 2 and up), this
// will always read back the firmware version. This will default to 0xFF on version 1, and
// we'll always write 0xFF here so it doesn't change on that firmware version.
//
// We don't need this since we can read the "I" command which also reports the version, but
// this allows panels to also know the master version.
uint8_t masterVersion = 0xFF;
// The version of this config packet. This can be used by the firmware to know which values
// have been filled in. Any values not filled in will always be 0xFF, which can be tested
// for, but that doesn't work for values where 0xFF is a valid value. This value is unrelated
// to the firmware version, and just indicates which fields in this packet have been set.
// Note that we don't need to increase this any time we add a field, only when it's important
// that we be able to tell if a field is set or not.
//
// Versions:
// - 0xFF: This is a config packet from before configVersion was added.
// - 0x00: configVersion added
// - 0x02: panelThreshold0Low through panelThreshold8High added
// - 0x03: debounceDelayMs added
uint8_t configVersion = 0x03;
// The remaining thresholds (configVersion >= 2).
uint8_t unused9[10];
uint8_t panelThreshold0Low, panelThreshold0High;
uint8_t panelThreshold3Low, panelThreshold3High;
uint8_t panelThreshold5Low, panelThreshold5High;
uint8_t panelThreshold6Low, panelThreshold6High;
uint8_t panelThreshold8Low, panelThreshold8High;
// Master delay debouncing (version >= 3). If enabled, this will add a
// corresponding delay to inputs, which the game needs to compensate for.
// This is disabled by default.
uint16_t debounceDelayMs = 0;
// Packed flags (masterVersion >= 4).
uint8_t flags = 0;
// Thresholds when in FSR mode. Note that these are 16-bit thresholds, compared
// to the 8-bit load cell thresholds.
uint16_t individualPanelFSRLow[9];
uint16_t individualPanelFSRHigh[9];
// The default color to set the platform LED strip to.
uint8_t platformStripColor[3];
// Pad the struct to 250 bytes. This keeps this struct size from changing
// as we add fields, so the ABI doesn't change. Applications should leave
// any data in here unchanged when calling SMX_SetConfig.
uint8_t padding[124];
};
#pragma pack(pop)
static_assert(offsetof(SMXConfig, padding) == 126, "Incorrect padding alignment");
static_assert(sizeof(SMXConfig) == 250, "Expected 250 bytes");
// The values (except for Off) correspond with the protocol and must not be changed.
enum SensorTestMode {
SensorTestMode_Off = 0,
// Return the raw, uncalibrated value of each sensor.
SensorTestMode_UncalibratedValues = '0',
// Return the calibrated value of each sensor.
SensorTestMode_CalibratedValues = '1',
// Return the sensor noise value.
SensorTestMode_Noise = '2',
// Return the sensor tare value.
SensorTestMode_Tare = '3',
};
// Data for the current SensorTestMode. The interpretation of sensorLevel depends on the mode.
struct SMXSensorTestModeData
{
// If false, sensorLevel[n][*] is zero because we didn't receive a response from that panel.
bool bHaveDataFromPanel[9];
int16_t sensorLevel[9][4];
bool bBadSensorInput[9][4];
// The DIP switch settings on each panel. This is used for diagnostics
// displays.
int iDIPSwitchPerPanel[9];
};
#endif