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SMX_PGE/sdk/Windows/Helpers.h

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#ifndef HELPERS_H
#define HELPERS_H
#include <string>
#include <stdarg.h>
#include <windows.h>
#include <functional>
#include <memory>
#include <vector>
using namespace std;
namespace SMX
{
void Log(string s);
// Set a function to receive logs written by SMX::Log. By default, logs are written
// to stdout.
void SetLogCallback(function<void(const string &log)> callback);
void SetThreadName(DWORD iThreadId, const string &name);
void StripCrnl(wstring &s);
wstring GetErrorString(int err);
string vssprintf(const char *szFormat, va_list argList);
string ssprintf(const char *fmt, ...);
string BinaryToHex(const void *pData_, int iNumBytes);
string BinaryToHex(const string &sString);
bool GetRandomBytes(void *pData, int iBytes);
double GetMonotonicTime();
// Create a char* string that will be valid until the next call to CreateError.
// This is used to return error messages to the caller.
const char *CreateError(string error);
#define arraylen(a) (sizeof(a) / sizeof((a)[0]))
// In order to be able to use smart pointers to fully manage an object, we need to get
// a shared_ptr to pass around, but also store a weak_ptr in the object itself. This
// lets the object create shared_ptrs for itself as needed, without keeping itself from
// being deallocated.
//
// This helper allows this pattern:
//
// struct Class
// {
// Class(shared_ptr<Class> &pSelf): m_pSelf(GetPointers(pSelf, this)) { }
// const weak_ptr<Class> m_pSelf;
// };
//
// shared_ptr<Class> obj;
// new Class(obj);
//
// For a more convenient way to invoke this, see CreateObj() below.
template<typename T>
weak_ptr<T> GetPointers(shared_ptr<T> &pSharedPtr, T *pObj)
{
pSharedPtr.reset(pObj);
return pSharedPtr;
}
// Create a class that retains a weak reference to itself, returning a shared_ptr.
template<typename T, class... Args>
shared_ptr<T> CreateObj(Args&&... args)
{
shared_ptr<typename T> pResult;
new T(pResult, std::forward<Args>(args)...);
return dynamic_pointer_cast<T>(pResult);
}
class AutoCloseHandle
{
public:
AutoCloseHandle(HANDLE h);
~AutoCloseHandle();
HANDLE value() const { return handle; }
private:
AutoCloseHandle(const AutoCloseHandle &rhs);
AutoCloseHandle &operator=(const AutoCloseHandle &rhs);
HANDLE handle;
};
class Mutex
{
public:
Mutex();
~Mutex();
void Lock();
void Unlock();
void AssertNotLockedByCurrentThread();
void AssertLockedByCurrentThread();
private:
HANDLE m_hLock = INVALID_HANDLE_VALUE;
DWORD m_iLockedByThread = 0;
};
// A local lock helper for Mutex.
class LockMutex
{
public:
LockMutex(Mutex &mutex);
~LockMutex();
private:
Mutex &m_Mutex;
};
class Event
{
public:
Event(Mutex &lock):
m_Lock(lock)
{
m_hEvent = make_shared<AutoCloseHandle>(CreateEvent(NULL, false, false, NULL));
}
void Set()
{
SetEvent(m_hEvent->value());
}
// Unlock m_Lock, wait up to iDelayMilliseconds for the event to be set,
// then lock m_Lock. If iDelayMilliseconds is -1, wait forever.
void Wait(int iDelayMilliseconds)
{
if(iDelayMilliseconds == -1)
iDelayMilliseconds = INFINITE;
m_Lock.AssertLockedByCurrentThread();
m_Lock.Unlock();
vector<HANDLE> aHandles = { m_hEvent->value() };
WaitForSingleObjectEx(m_hEvent->value(), iDelayMilliseconds, true);
m_Lock.Lock();
}
private:
shared_ptr<SMX::AutoCloseHandle> m_hEvent;
Mutex &m_Lock;
};
}
#endif