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#ifndef HELPERS_H
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#define HELPERS_H
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#include <string>
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#include <stdarg.h>
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#include <windows.h>
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#include <functional>
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#include <memory>
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#include <vector>
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using namespace std;
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namespace SMX
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{
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void Log(string s);
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// Set a function to receive logs written by SMX::Log. By default, logs are written
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// to stdout.
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void SetLogCallback(function<void(const string &log)> callback);
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void SetThreadName(DWORD iThreadId, const string &name);
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void StripCrnl(wstring &s);
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wstring GetErrorString(int err);
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string vssprintf(const char *szFormat, va_list argList);
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string ssprintf(const char *fmt, ...);
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string BinaryToHex(const void *pData_, int iNumBytes);
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string BinaryToHex(const string &sString);
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bool GetRandomBytes(void *pData, int iBytes);
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double GetMonotonicTime();
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// Create a char* string that will be valid until the next call to CreateError.
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// This is used to return error messages to the caller.
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const char *CreateError(string error);
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#define arraylen(a) (sizeof(a) / sizeof((a)[0]))
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// In order to be able to use smart pointers to fully manage an object, we need to get
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// a shared_ptr to pass around, but also store a weak_ptr in the object itself. This
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// lets the object create shared_ptrs for itself as needed, without keeping itself from
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// being deallocated.
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//
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// This helper allows this pattern:
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//
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// struct Class
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// {
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// Class(shared_ptr<Class> &pSelf): m_pSelf(GetPointers(pSelf, this)) { }
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// const weak_ptr<Class> m_pSelf;
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// };
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//
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// shared_ptr<Class> obj;
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// new Class(obj);
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//
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// For a more convenient way to invoke this, see CreateObj() below.
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template<typename T>
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weak_ptr<T> GetPointers(shared_ptr<T> &pSharedPtr, T *pObj)
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{
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pSharedPtr.reset(pObj);
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return pSharedPtr;
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}
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// Create a class that retains a weak reference to itself, returning a shared_ptr.
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template<typename T, class... Args>
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shared_ptr<T> CreateObj(Args&&... args)
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{
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shared_ptr<typename T> pResult;
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new T(pResult, std::forward<Args>(args)...);
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return dynamic_pointer_cast<T>(pResult);
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}
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class AutoCloseHandle
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{
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public:
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AutoCloseHandle(HANDLE h);
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~AutoCloseHandle();
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HANDLE value() const { return handle; }
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private:
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AutoCloseHandle(const AutoCloseHandle &rhs);
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AutoCloseHandle &operator=(const AutoCloseHandle &rhs);
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HANDLE handle;
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};
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class Mutex
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{
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public:
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Mutex();
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~Mutex();
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void Lock();
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void Unlock();
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void AssertNotLockedByCurrentThread();
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void AssertLockedByCurrentThread();
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private:
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HANDLE m_hLock = INVALID_HANDLE_VALUE;
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DWORD m_iLockedByThread = 0;
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};
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// A local lock helper for Mutex.
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class LockMutex
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{
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public:
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LockMutex(Mutex &mutex);
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~LockMutex();
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private:
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Mutex &m_Mutex;
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};
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class Event
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{
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public:
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Event(Mutex &lock):
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m_Lock(lock)
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{
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m_hEvent = make_shared<AutoCloseHandle>(CreateEvent(NULL, false, false, NULL));
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}
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void Set()
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{
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SetEvent(m_hEvent->value());
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}
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// Unlock m_Lock, wait up to iDelayMilliseconds for the event to be set,
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// then lock m_Lock. If iDelayMilliseconds is -1, wait forever.
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void Wait(int iDelayMilliseconds)
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{
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if(iDelayMilliseconds == -1)
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iDelayMilliseconds = INFINITE;
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m_Lock.AssertLockedByCurrentThread();
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m_Lock.Unlock();
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vector<HANDLE> aHandles = { m_hEvent->value() };
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WaitForSingleObjectEx(m_hEvent->value(), iDelayMilliseconds, true);
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m_Lock.Lock();
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}
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private:
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shared_ptr<SMX::AutoCloseHandle> m_hEvent;
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Mutex &m_Lock;
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};
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}
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#endif
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