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204 lines
6.3 KiB
204 lines
6.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Media;
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using System.Windows.Threading;
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namespace smx_config
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{
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static class Helpers
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{
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// Return true if we're in debug mode.
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public static bool GetDebug()
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{
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foreach(string arg in Environment.GetCommandLineArgs())
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{
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if(arg == "-d")
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return true;
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}
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return false;
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}
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// Work around Enumerable.SequenceEqual not checking if the arrays are null.
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public static bool SequenceEqual<TSource>(this IEnumerable<TSource> first, IEnumerable<TSource> second)
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{
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if(first == second)
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return true;
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if(first == null || second == null)
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return false;
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return Enumerable.SequenceEqual(first, second);
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}
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public static Color ColorFromFloatRGB(double r, double g, double b)
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{
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byte R = (byte) Math.Max(0, Math.Min(255, r * 255));
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byte G = (byte) Math.Max(0, Math.Min(255, g * 255));
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byte B = (byte) Math.Max(0, Math.Min(255, b * 255));
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return Color.FromRgb(R, G, B);
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}
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public static Color FromHSV(double H, double S, double V)
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{
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H = H % 360;
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S = Math.Max(0, Math.Min(1, S));
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V = Math.Max(0, Math.Min(1, V));
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if(H < 0)
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H += 360;
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H /= 60;
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if( S < 0.0001f )
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return ColorFromFloatRGB(V, V, V);
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double C = V * S;
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double X = C * (1 - Math.Abs((H % 2) - 1));
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Color ret;
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switch( (int) Math.Round(Math.Floor(H)) )
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{
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case 0: ret = ColorFromFloatRGB(C, X, 0); break;
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case 1: ret = ColorFromFloatRGB(X, C, 0); break;
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case 2: ret = ColorFromFloatRGB(0, C, X); break;
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case 3: ret = ColorFromFloatRGB(0, X, C); break;
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case 4: ret = ColorFromFloatRGB(X, 0, C); break;
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default: ret = ColorFromFloatRGB(C, 0, X); break;
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}
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ret -= ColorFromFloatRGB(C-V, C-V, C-V);
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return ret;
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}
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public static void ToHSV(Color c, out double h, out double s, out double v)
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{
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h = s = v = 0;
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if( c.R == 0 && c.G == 0 && c.B == 0 )
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return;
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double r = c.R / 255.0;
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double g = c.G / 255.0;
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double b = c.B / 255.0;
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double m = Math.Min(Math.Min(r, g), b);
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double M = Math.Max(Math.Max(r, g), b);
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double C = M - m;
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if( Math.Abs(r-g) < 0.0001f && Math.Abs(g-b) < 0.0001f ) // grey
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h = 0;
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else if( Math.Abs(r-M) < 0.0001f ) // M == R
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h = ((g - b)/C) % 6;
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else if( Math.Abs(g-M) < 0.0001f ) // M == G
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h = (b - r)/C + 2;
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else // M == B
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h = (r - g)/C + 4;
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h *= 60;
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if( h < 0 )
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h += 360;
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s = C / M;
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v = M;
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}
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}
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// This class just makes it easier to assemble binary command packets.
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public class CommandBuffer
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{
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public void Write(string s)
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{
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char[] buf = s.ToCharArray();
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byte[] data = new byte[buf.Length];
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for(int i = 0; i < buf.Length; ++i)
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data[i] = (byte) buf[i];
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Write(data);
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}
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public void Write(byte[] s) { parts.AddLast(s); }
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public void Write(byte b) { Write(new byte[] { b }); }
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public void Write(char b) { Write((byte) b); }
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public byte[] Get()
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{
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int length = 0;
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foreach(byte[] part in parts)
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length += part.Length;
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byte[] result = new byte[length];
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int next = 0;
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foreach(byte[] part in parts)
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{
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Buffer.BlockCopy(part, 0, result, next, part.Length);
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next += part.Length;
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}
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return result;
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}
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private LinkedList<byte[]> parts = new LinkedList<byte[]>();
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};
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// When enabled, periodically set all lights to the current auto-lighting color. This
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// is enabled while manipulating the step color slider.
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class ShowAutoLightsColor
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{
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private DispatcherTimer LightsTimer;
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public ShowAutoLightsColor()
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{
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LightsTimer = new DispatcherTimer();
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// Run at 30fps.
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LightsTimer.Interval = new TimeSpan(0,0,0,0, 1000 / 33);
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LightsTimer.Tick += delegate(object sender, EventArgs e)
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{
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if(!LightsTimer.IsEnabled)
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return;
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AutoLightsColorRefreshColor();
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};
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}
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public void Start()
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{
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// To show the current color, send a lights command periodically. If we stop sending
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// this for a while the controller will return to auto-lights, which we won't want to
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// happen until AutoLightsColorEnd is called.
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if(LightsTimer.IsEnabled)
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return;
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// Don't wait for an interval to send the first update.
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//AutoLightsColorRefreshColor();
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LightsTimer.Start();
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}
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public void Stop()
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{
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LightsTimer.Stop();
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// Reenable auto-lights immediately, without waiting for lights to time out.
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SMX.SMX.ReenableAutoLights();
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}
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private void AutoLightsColorRefreshColor()
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{
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byte[] lights = new byte[864];
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CommandBuffer cmd = new CommandBuffer();
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for(int pad = 0; pad < 2; ++pad)
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{
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SMX.SMXConfig config;
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if(!SMX.SMX.GetConfig(pad, out config))
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continue;
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byte[] color = config.stepColor;
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for( int iPanel = 0; iPanel < 9; ++iPanel )
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{
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for( int i = 0; i < 16; ++i )
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{
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cmd.Write( color[iPanel*3+0] );
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cmd.Write( color[iPanel*3+1] );
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cmd.Write( color[iPanel*3+2] );
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}
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}
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}
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SMX.SMX.SetLights(cmd.Get());
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}
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};
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}
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