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SMX_PGE/smx-config/Helpers.cs

204 lines
6.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Media;
using System.Windows.Threading;
namespace smx_config
{
static class Helpers
{
// Return true if we're in debug mode.
public static bool GetDebug()
{
foreach(string arg in Environment.GetCommandLineArgs())
{
if(arg == "-d")
return true;
}
return false;
}
// Work around Enumerable.SequenceEqual not checking if the arrays are null.
public static bool SequenceEqual<TSource>(this IEnumerable<TSource> first, IEnumerable<TSource> second)
{
if(first == second)
return true;
if(first == null || second == null)
return false;
return Enumerable.SequenceEqual(first, second);
}
public static Color ColorFromFloatRGB(double r, double g, double b)
{
byte R = (byte) Math.Max(0, Math.Min(255, r * 255));
byte G = (byte) Math.Max(0, Math.Min(255, g * 255));
byte B = (byte) Math.Max(0, Math.Min(255, b * 255));
return Color.FromRgb(R, G, B);
}
public static Color FromHSV(double H, double S, double V)
{
H = H % 360;
S = Math.Max(0, Math.Min(1, S));
V = Math.Max(0, Math.Min(1, V));
if(H < 0)
H += 360;
H /= 60;
if( S < 0.0001f )
return ColorFromFloatRGB(V, V, V);
double C = V * S;
double X = C * (1 - Math.Abs((H % 2) - 1));
Color ret;
switch( (int) Math.Round(Math.Floor(H)) )
{
case 0: ret = ColorFromFloatRGB(C, X, 0); break;
case 1: ret = ColorFromFloatRGB(X, C, 0); break;
case 2: ret = ColorFromFloatRGB(0, C, X); break;
case 3: ret = ColorFromFloatRGB(0, X, C); break;
case 4: ret = ColorFromFloatRGB(X, 0, C); break;
default: ret = ColorFromFloatRGB(C, 0, X); break;
}
ret -= ColorFromFloatRGB(C-V, C-V, C-V);
return ret;
}
public static void ToHSV(Color c, out double h, out double s, out double v)
{
h = s = v = 0;
if( c.R == 0 && c.G == 0 && c.B == 0 )
return;
double r = c.R / 255.0;
double g = c.G / 255.0;
double b = c.B / 255.0;
double m = Math.Min(Math.Min(r, g), b);
double M = Math.Max(Math.Max(r, g), b);
double C = M - m;
if( Math.Abs(r-g) < 0.0001f && Math.Abs(g-b) < 0.0001f ) // grey
h = 0;
else if( Math.Abs(r-M) < 0.0001f ) // M == R
h = ((g - b)/C) % 6;
else if( Math.Abs(g-M) < 0.0001f ) // M == G
h = (b - r)/C + 2;
else // M == B
h = (r - g)/C + 4;
h *= 60;
if( h < 0 )
h += 360;
s = C / M;
v = M;
}
}
// This class just makes it easier to assemble binary command packets.
public class CommandBuffer
{
public void Write(string s)
{
char[] buf = s.ToCharArray();
byte[] data = new byte[buf.Length];
for(int i = 0; i < buf.Length; ++i)
data[i] = (byte) buf[i];
Write(data);
}
public void Write(byte[] s) { parts.AddLast(s); }
public void Write(byte b) { Write(new byte[] { b }); }
public void Write(char b) { Write((byte) b); }
public byte[] Get()
{
int length = 0;
foreach(byte[] part in parts)
length += part.Length;
byte[] result = new byte[length];
int next = 0;
foreach(byte[] part in parts)
{
Buffer.BlockCopy(part, 0, result, next, part.Length);
next += part.Length;
}
return result;
}
private LinkedList<byte[]> parts = new LinkedList<byte[]>();
};
// When enabled, periodically set all lights to the current auto-lighting color. This
// is enabled while manipulating the step color slider.
class ShowAutoLightsColor
{
private DispatcherTimer LightsTimer;
public ShowAutoLightsColor()
{
LightsTimer = new DispatcherTimer();
// Run at 30fps.
LightsTimer.Interval = new TimeSpan(0,0,0,0, 1000 / 33);
LightsTimer.Tick += delegate(object sender, EventArgs e)
{
if(!LightsTimer.IsEnabled)
return;
AutoLightsColorRefreshColor();
};
}
public void Start()
{
// To show the current color, send a lights command periodically. If we stop sending
// this for a while the controller will return to auto-lights, which we won't want to
// happen until AutoLightsColorEnd is called.
if(LightsTimer.IsEnabled)
return;
// Don't wait for an interval to send the first update.
//AutoLightsColorRefreshColor();
LightsTimer.Start();
}
public void Stop()
{
LightsTimer.Stop();
// Reenable auto-lights immediately, without waiting for lights to time out.
SMX.SMX.ReenableAutoLights();
}
private void AutoLightsColorRefreshColor()
{
byte[] lights = new byte[864];
CommandBuffer cmd = new CommandBuffer();
for(int pad = 0; pad < 2; ++pad)
{
SMX.SMXConfig config;
if(!SMX.SMX.GetConfig(pad, out config))
continue;
byte[] color = config.stepColor;
for( int iPanel = 0; iPanel < 9; ++iPanel )
{
for( int i = 0; i < 16; ++i )
{
cmd.Write( color[iPanel*3+0] );
cmd.Write( color[iPanel*3+1] );
cmd.Write( color[iPanel*3+2] );
}
}
}
SMX.SMX.SetLights(cmd.Get());
}
};
}