Add GetPanel function
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				| @ -9,6 +9,10 @@ class PGEX_SMX : public PGEX{ | ||||
| 
 | ||||
| public: | ||||
|     PGEX_SMX():PGEX(true){}; | ||||
|     HWButton GetPanel(Key k,int pad)const{ | ||||
|         std::cout<<SMX_GetInputState(pad); | ||||
|     }; | ||||
| private: | ||||
|     //SMX "screen" is 12x21
 | ||||
|     //Each panel is 4x7
 | ||||
|     static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser) | ||||
| @ -34,6 +38,8 @@ public: | ||||
| 
 | ||||
|     virtual void OnAfterUserUpdate(float fElapsedTime)override{ | ||||
|         std::string lightData; | ||||
|         //The light data for an SMX dance pad is outlined in the docs but the code used to transform the PGE's pixels to SMX pad's lights will be annotated here.
 | ||||
|         //Both pads receive data sequentially, and for now we can mimic the data on both ends.
 | ||||
|         for (int pad=0;pad<2;pad++){ | ||||
|             for(int i=0;i<9;i++){ | ||||
|                 int row=0; | ||||
|  | ||||
| @ -15,16 +15,13 @@ public: | ||||
| public: | ||||
|     bool OnUserCreate() override | ||||
|     { | ||||
|         SetPixelMode([](const int x,const int y,const Pixel&col,const Pixel&prev){ | ||||
|             | ||||
|            return col;  | ||||
|         }); | ||||
|         // Called once at the start, so create things here
 | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     bool OnUserUpdate(float fElapsedTime) override | ||||
|     { | ||||
|         smx.GetPanel(RIGHT,0).bHeld; | ||||
|         // called once per frame
 | ||||
|         for (int x = 0; x < ScreenWidth(); x++) | ||||
|             for (int y = 0; y < ScreenHeight(); y++) | ||||
|  | ||||
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